Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "BLI_span.hh"
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#include "BLI_sys_types.h"
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struct GPUStorageBuf;
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namespace blender {
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namespace gpu {
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class VertBuf;
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#ifdef DEBUG
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# define DEBUG_NAME_LEN 64
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#else
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# define DEBUG_NAME_LEN 8
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#endif
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/**
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* Implementation of Storage Buffers.
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* Base class which is then specialized for each implementation (GL, VK, ...).
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*/
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class StorageBuf {
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protected:
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/** Data size in bytes. */
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size_t size_in_bytes_;
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/** Continuous memory block to copy to GPU. This data is owned by the StorageBuf. */
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void *data_ = nullptr;
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/** Debugging name */
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char name_[DEBUG_NAME_LEN];
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public:
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StorageBuf(size_t size, const char *name);
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virtual ~StorageBuf();
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virtual void update(const void *data) = 0;
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virtual void bind(int slot) = 0;
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virtual void unbind() = 0;
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virtual void clear(uint32_t clear_value) = 0;
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virtual void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) = 0;
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virtual void read(void *data) = 0;
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};
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/* Syntactic sugar. */
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static inline GPUStorageBuf *wrap(StorageBuf *storage_buf)
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{
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return reinterpret_cast<GPUStorageBuf *>(storage_buf);
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}
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static inline StorageBuf *unwrap(GPUStorageBuf *storage_buf)
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{
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return reinterpret_cast<StorageBuf *>(storage_buf);
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}
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static inline const StorageBuf *unwrap(const GPUStorageBuf *storage_buf)
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{
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return reinterpret_cast<const StorageBuf *>(storage_buf);
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}
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#undef DEBUG_NAME_LEN
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} // namespace gpu
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} // namespace blender
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