Files
test/source/blender/gpu/vulkan/vk_buffer.hh
Jeroen Bakker 4ebd7d84d1 Vulkan: Bind Dummy Vertex Attributes
Batches don't always provide all required resources for a shader.
This can happen when the resource is defined in the shader, but
not used in a specific variant. The definition is still there and
needs to be filled.

This PR adds a dummy buffer to fill the missing attributes.
It also fixes an issue when using vertex attributes that
uses multiple binding locations (mat4).

Pull Request: https://projects.blender.org/blender/blender/pulls/111350
2023-08-22 13:35:01 +02:00

79 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_context_private.hh"
#include "vk_common.hh"
namespace blender::gpu {
class VKContext;
/**
* Class for handing vulkan buffers (allocation/updating/binding).
*/
class VKBuffer {
int64_t size_in_bytes_ = 0;
VkBuffer vk_buffer_ = VK_NULL_HANDLE;
VmaAllocation allocation_ = VK_NULL_HANDLE;
/* Pointer to the virtually mapped memory. */
void *mapped_memory_ = nullptr;
public:
VKBuffer() = default;
virtual ~VKBuffer();
/** Has this buffer been allocated? */
bool is_allocated() const;
bool create(int64_t size, GPUUsageType usage, VkBufferUsageFlagBits buffer_usage);
void clear(VKContext &context, uint32_t clear_value);
void update(const void *data) const;
void read(void *data) const;
bool free();
int64_t size_in_bytes() const
{
return size_in_bytes_;
}
VkBuffer vk_handle() const
{
return vk_buffer_;
}
/**
* Get the reference to the mapped memory.
*
* Can only be called when the buffer is (still) mapped.
*/
void *mapped_memory_get() const;
private:
/** Check if this buffer is mapped. */
bool is_mapped() const;
bool map();
void unmap();
};
/**
* Helper struct to enable buffers to be bound with an offset.
*
* VKImmediate mode uses a single VKBuffer with multiple vertex layouts. Those layouts are send to
* the command buffer containing an offset.
*
* VKIndexBuffer uses this when it is a subrange of another buffer.
*/
struct VKBufferWithOffset {
const VKBuffer &buffer;
VkDeviceSize offset;
};
} // namespace blender::gpu