Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
149 lines
3.3 KiB
C++
149 lines
3.3 KiB
C++
/* SPDX-FileCopyrightText: 2009-2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#include <vector>
|
|
|
|
#include "BlenderContext.h"
|
|
#include "ExportSettings.h"
|
|
|
|
#include "BKE_layer.h"
|
|
#include "BKE_scene.h"
|
|
|
|
#include "BLI_listbase.h"
|
|
|
|
bool bc_is_base_node(LinkNode *export_set, Object *ob, const Scene *scene, ViewLayer *view_layer)
|
|
{
|
|
Object *root = bc_get_highest_exported_ancestor_or_self(export_set, ob, scene, view_layer);
|
|
return (root == ob);
|
|
}
|
|
|
|
Object *bc_get_highest_exported_ancestor_or_self(LinkNode *export_set,
|
|
Object *ob,
|
|
const Scene *scene,
|
|
ViewLayer *view_layer)
|
|
{
|
|
Object *ancestor = ob;
|
|
while (ob->parent) {
|
|
if (bc_is_in_Export_set(export_set, ob->parent, scene, view_layer)) {
|
|
ancestor = ob->parent;
|
|
}
|
|
ob = ob->parent;
|
|
}
|
|
return ancestor;
|
|
}
|
|
|
|
void bc_get_children(std::vector<Object *> &child_set,
|
|
Object *ob,
|
|
const Scene *scene,
|
|
ViewLayer *view_layer)
|
|
{
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
LISTBASE_FOREACH (Base *, base, BKE_view_layer_object_bases_get(view_layer)) {
|
|
Object *cob = base->object;
|
|
if (cob->parent == ob) {
|
|
switch (ob->type) {
|
|
case OB_MESH:
|
|
case OB_CAMERA:
|
|
case OB_LAMP:
|
|
case OB_EMPTY:
|
|
case OB_ARMATURE:
|
|
child_set.push_back(cob);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool bc_is_in_Export_set(LinkNode *export_set,
|
|
Object *ob,
|
|
const Scene *scene,
|
|
ViewLayer *view_layer)
|
|
{
|
|
bool to_export = (BLI_linklist_index(export_set, ob) != -1);
|
|
|
|
if (!to_export) {
|
|
/* Mark this object as to_export even if it is not in the
|
|
* export list, but it contains children to export. */
|
|
|
|
std::vector<Object *> children;
|
|
bc_get_children(children, ob, scene, view_layer);
|
|
for (Object *child : children) {
|
|
if (bc_is_in_Export_set(export_set, child, scene, view_layer)) {
|
|
to_export = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return to_export;
|
|
}
|
|
|
|
int bc_is_marked(Object *ob)
|
|
{
|
|
return ob && (ob->id.tag & LIB_TAG_DOIT);
|
|
}
|
|
|
|
void bc_remove_mark(Object *ob)
|
|
{
|
|
ob->id.tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
|
|
void bc_set_mark(Object *ob)
|
|
{
|
|
ob->id.tag |= LIB_TAG_DOIT;
|
|
}
|
|
|
|
BlenderContext::BlenderContext(bContext *C)
|
|
{
|
|
context = C;
|
|
main = CTX_data_main(C);
|
|
scene = CTX_data_scene(C);
|
|
view_layer = CTX_data_view_layer(C);
|
|
depsgraph = nullptr; /* create only when needed */
|
|
}
|
|
|
|
bContext *BlenderContext::get_context()
|
|
{
|
|
return context;
|
|
}
|
|
|
|
Depsgraph *BlenderContext::get_depsgraph()
|
|
{
|
|
if (!depsgraph) {
|
|
depsgraph = BKE_scene_ensure_depsgraph(main, scene, view_layer);
|
|
}
|
|
return depsgraph;
|
|
}
|
|
|
|
Scene *BlenderContext::get_scene()
|
|
{
|
|
return scene;
|
|
}
|
|
|
|
Scene *BlenderContext::get_evaluated_scene()
|
|
{
|
|
Scene *scene_eval = DEG_get_evaluated_scene(get_depsgraph());
|
|
return scene_eval;
|
|
}
|
|
|
|
Object *BlenderContext::get_evaluated_object(Object *ob)
|
|
{
|
|
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
|
|
return ob_eval;
|
|
}
|
|
|
|
ViewLayer *BlenderContext::get_view_layer()
|
|
{
|
|
return view_layer;
|
|
}
|
|
|
|
Main *BlenderContext::get_main()
|
|
{
|
|
return main;
|
|
}
|