Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
633 lines
18 KiB
C++
633 lines
18 KiB
C++
/* SPDX-FileCopyrightText: 2010-2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#include "COLLADASWBaseInputElement.h"
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#include "COLLADASWInstanceController.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWSource.h"
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#include "DNA_action_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_deform.h"
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#include "BKE_global.h"
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#include "BKE_idprop.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "ED_armature.hh"
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.h"
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#include "ArmatureExporter.h"
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#include "ControllerExporter.h"
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#include "GeometryExporter.h"
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#include "SceneExporter.h"
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#include "collada_utils.h"
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bool ControllerExporter::is_skinned_mesh(Object *ob)
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{
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return bc_get_assigned_armature(ob) != nullptr;
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}
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void ControllerExporter::write_bone_URLs(COLLADASW::InstanceController &ins,
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Object *ob_arm,
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Bone *bone)
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{
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if (bc_is_root_bone(bone, this->export_settings.get_deform_bones_only())) {
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std::string node_id = translate_id(id_name(ob_arm) + "_" + bone->name);
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ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, node_id));
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}
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else {
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LISTBASE_FOREACH (Bone *, child, &bone->childbase) {
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write_bone_URLs(ins, ob_arm, child);
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}
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}
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}
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bool ControllerExporter::add_instance_controller(Object *ob)
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{
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Object *ob_arm = bc_get_assigned_armature(ob);
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bArmature *arm = (bArmature *)ob_arm->data;
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const std::string &controller_id = get_controller_id(ob_arm, ob);
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COLLADASW::InstanceController ins(mSW);
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ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
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Mesh *me = (Mesh *)ob->data;
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if (BKE_mesh_deform_verts(me) == nullptr) {
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return false;
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}
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/* write root bone URLs */
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LISTBASE_FOREACH (Bone *, bone, &arm->bonebase) {
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write_bone_URLs(ins, ob_arm, bone);
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}
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InstanceWriter::add_material_bindings(
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ins.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
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ins.add();
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return true;
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}
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void ControllerExporter::export_controllers()
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{
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Scene *sce = blender_context.get_scene();
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openLibrary();
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GeometryFunctor gf;
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gf.forEachMeshObjectInExportSet<ControllerExporter>(
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sce, *this, this->export_settings.get_export_set());
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closeLibrary();
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}
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void ControllerExporter::operator()(Object *ob)
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{
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Object *ob_arm = bc_get_assigned_armature(ob);
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Key *key = BKE_key_from_object(ob);
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if (ob_arm) {
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export_skin_controller(ob, ob_arm);
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}
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if (key && this->export_settings.get_include_shapekeys()) {
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export_morph_controller(ob, key);
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}
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}
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#if 0
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bool ArmatureExporter::already_written(Object *ob_arm)
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{
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return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) !=
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written_armatures.end();
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}
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void ArmatureExporter::wrote(Object *ob_arm)
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{
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written_armatures.push_back(ob_arm);
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}
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void ArmatureExporter::find_objects_using_armature(Object *ob_arm,
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std::vector<Object *> &objects,
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Scene *sce)
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{
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objects.clear();
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Base *base = (Base *)sce->base.first;
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while (base) {
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Object *ob = base->object;
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if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
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objects.push_back(ob);
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}
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base = base->next;
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}
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}
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#endif
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std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
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{
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return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) +
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SKIN_CONTROLLER_ID_SUFFIX;
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}
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std::string ControllerExporter::get_controller_id(Key *key, Object *ob)
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{
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return translate_id(id_name(ob)) + MORPH_CONTROLLER_ID_SUFFIX;
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}
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void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
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{
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/* joint names
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* joint inverse bind matrices
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* vertex weights */
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/* input:
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* joint names: ob -> vertex group names
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* vertex group weights: me->dvert -> groups -> index, weight */
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bool use_instantiation = this->export_settings.get_use_object_instantiation();
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Mesh *me;
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if (BKE_mesh_deform_verts((Mesh *)ob->data) == nullptr) {
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return;
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}
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me = bc_get_mesh_copy(blender_context,
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ob,
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this->export_settings.get_export_mesh_type(),
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this->export_settings.get_apply_modifiers(),
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this->export_settings.get_triangulate());
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std::string controller_name = id_name(ob_arm);
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std::string controller_id = get_controller_id(ob_arm, ob);
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openSkin(controller_id,
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controller_name,
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COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
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add_bind_shape_mat(ob);
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const ListBase *defbase = BKE_object_defgroup_list(ob);
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std::string joints_source_id = add_joints_source(ob_arm, defbase, controller_id);
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std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, defbase, controller_id);
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std::list<int> vcounts;
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std::list<int> joints;
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std::list<float> weights;
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{
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int i, j;
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/* def group index -> joint index */
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std::vector<int> joint_index_by_def_index;
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const bDeformGroup *def;
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for (def = (const bDeformGroup *)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
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if (is_bone_defgroup(ob_arm, def)) {
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joint_index_by_def_index.push_back(j++);
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}
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else {
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joint_index_by_def_index.push_back(-1);
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}
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}
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const MDeformVert *dvert = BKE_mesh_deform_verts(me);
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int oob_counter = 0;
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for (i = 0; i < me->totvert; i++) {
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const MDeformVert *vert = &dvert[i];
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std::map<int, float> jw;
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/* We're normalizing the weights later */
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float sumw = 0.0f;
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for (j = 0; j < vert->totweight; j++) {
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uint idx = vert->dw[j].def_nr;
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if (idx >= joint_index_by_def_index.size()) {
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/* XXX: Maybe better find out where and
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* why the Out Of Bound indexes get created? */
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oob_counter += 1;
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}
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else {
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int joint_index = joint_index_by_def_index[idx];
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if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
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jw[joint_index] += vert->dw[j].weight;
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sumw += vert->dw[j].weight;
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}
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}
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}
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if (sumw > 0.0f) {
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float invsumw = 1.0f / sumw;
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vcounts.push_back(jw.size());
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for (auto &index_and_weight : jw) {
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joints.push_back(index_and_weight.first);
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weights.push_back(invsumw * index_and_weight.second);
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}
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}
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else {
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vcounts.push_back(0);
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#if 0
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vcounts.push_back(1);
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joints.push_back(-1);
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weights.push_back(1.0f);
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#endif
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}
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}
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if (oob_counter > 0) {
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fprintf(stderr,
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"Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
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oob_counter,
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joint_index_by_def_index.size());
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}
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}
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std::string weights_source_id = add_weights_source(me, controller_id, weights);
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add_joints_element(defbase, joints_source_id, inv_bind_mat_source_id);
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add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
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BKE_id_free(nullptr, me);
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closeSkin();
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closeController();
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}
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void ControllerExporter::export_morph_controller(Object *ob, Key *key)
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{
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bool use_instantiation = this->export_settings.get_use_object_instantiation();
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Mesh *me;
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me = bc_get_mesh_copy(blender_context,
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ob,
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this->export_settings.get_export_mesh_type(),
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this->export_settings.get_apply_modifiers(),
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this->export_settings.get_triangulate());
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std::string controller_name = id_name(ob) + "-morph";
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std::string controller_id = get_controller_id(key, ob);
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openMorph(
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controller_id,
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controller_name,
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COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, use_instantiation)));
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std::string targets_id = add_morph_targets(key, ob);
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std::string morph_weights_id = add_morph_weights(key, ob);
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COLLADASW::TargetsElement targets(mSW);
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COLLADASW::InputList &input = targets.getInputList();
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input.push_back(COLLADASW::Input(
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COLLADASW::InputSemantic::MORPH_TARGET, /* constant declared in COLLADASWInputList.h */
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, targets_id)));
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input.push_back(
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COLLADASW::Input(COLLADASW::InputSemantic::MORPH_WEIGHT,
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, morph_weights_id)));
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targets.add();
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BKE_id_free(nullptr, me);
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/* support for animations
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* can also try the base element and param alternative */
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add_weight_extras(key);
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closeMorph();
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closeController();
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}
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std::string ControllerExporter::add_morph_targets(Key *key, Object *ob)
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{
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std::string source_id = translate_id(id_name(ob)) + TARGETS_SOURCE_ID_SUFFIX;
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COLLADASW::IdRefSource source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(key->totkey - 1);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("IDREF");
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source.prepareToAppendValues();
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
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source.appendValues(geom_id);
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}
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source.finish();
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return source_id;
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}
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std::string ControllerExporter::add_morph_weights(Key *key, Object *ob)
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{
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std::string source_id = translate_id(id_name(ob)) + WEIGHTS_SOURCE_ID_SUFFIX;
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COLLADASW::FloatSourceF source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(key->totkey - 1);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("MORPH_WEIGHT");
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source.prepareToAppendValues();
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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float weight = kb->curval;
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source.appendValues(weight);
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}
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source.finish();
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return source_id;
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}
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void ControllerExporter::add_weight_extras(Key *key)
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{
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/* can also try the base element and param alternative */
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COLLADASW::BaseExtraTechnique extra;
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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/* XXX why is the weight not used here and set to 0.0?
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* float weight = kb->curval; */
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extra.addExtraTechniqueParameter("KHR", "morph_weights", 0.000, "MORPH_WEIGHT_TO_TARGET");
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}
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}
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void ControllerExporter::add_joints_element(const ListBase *defbase,
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const std::string &joints_source_id,
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const std::string &inv_bind_mat_source_id)
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{
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COLLADASW::JointsElement joints(mSW);
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COLLADASW::InputList &input = joints.getInputList();
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input.push_back(COLLADASW::Input(
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COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
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input.push_back(
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COLLADASW::Input(COLLADASW::InputSemantic::BINDMATRIX,
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COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
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joints.add();
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}
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void ControllerExporter::add_bind_shape_mat(Object *ob)
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{
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double bind_mat[4][4];
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float f_obmat[4][4];
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BKE_object_matrix_local_get(ob, f_obmat);
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if (export_settings.get_apply_global_orientation()) {
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/* do nothing, rotation is going to be applied to the Data */
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}
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else {
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bc_add_global_transform(f_obmat, export_settings.get_global_transform());
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}
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// UnitConverter::mat4_to_dae_double(bind_mat, ob->object_to_world);
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UnitConverter::mat4_to_dae_double(bind_mat, f_obmat);
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if (this->export_settings.get_limit_precision()) {
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BCMatrix::sanitize(bind_mat, LIMITTED_PRECISION);
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}
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addBindShapeTransform(bind_mat);
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}
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std::string ControllerExporter::add_joints_source(Object *ob_arm,
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const ListBase *defbase,
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const std::string &controller_id)
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{
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std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
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int totjoint = 0;
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LISTBASE_FOREACH (bDeformGroup *, def, defbase) {
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if (is_bone_defgroup(ob_arm, def)) {
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totjoint++;
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}
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}
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COLLADASW::NameSource source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(totjoint);
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source.setAccessorStride(1);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("JOINT");
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source.prepareToAppendValues();
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LISTBASE_FOREACH (bDeformGroup *, def, defbase) {
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Bone *bone = get_bone_from_defgroup(ob_arm, def);
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if (bone) {
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source.appendValues(get_joint_sid(bone));
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}
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}
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source.finish();
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return source_id;
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}
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std::string ControllerExporter::add_inv_bind_mats_source(Object *ob_arm,
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const ListBase *defbase,
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const std::string &controller_id)
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{
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std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
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int totjoint = 0;
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LISTBASE_FOREACH (bDeformGroup *, def, defbase) {
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if (is_bone_defgroup(ob_arm, def)) {
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totjoint++;
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}
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}
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COLLADASW::FloatSourceF source(mSW);
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source.setId(source_id);
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source.setArrayId(source_id + ARRAY_ID_SUFFIX);
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source.setAccessorCount(totjoint); // BLI_listbase_count(defbase));
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source.setAccessorStride(16);
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source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("TRANSFORM");
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source.prepareToAppendValues();
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bPose *pose = ob_arm->pose;
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bArmature *arm = (bArmature *)ob_arm->data;
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int flag = arm->flag;
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/* put armature in rest position */
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if (!(arm->flag & ARM_RESTPOS)) {
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Depsgraph *depsgraph = blender_context.get_depsgraph();
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Scene *scene = blender_context.get_scene();
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|
arm->flag |= ARM_RESTPOS;
|
|
BKE_pose_where_is(depsgraph, scene, ob_arm);
|
|
}
|
|
|
|
LISTBASE_FOREACH (bDeformGroup *, def, defbase) {
|
|
if (is_bone_defgroup(ob_arm, def)) {
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(pose, def->name);
|
|
|
|
float mat[4][4];
|
|
float world[4][4];
|
|
float inv_bind_mat[4][4];
|
|
|
|
float bind_mat[4][4]; /* derived from bone->arm_mat */
|
|
|
|
bool has_bindmat = bc_get_property_matrix(pchan->bone, "bind_mat", bind_mat);
|
|
|
|
if (!has_bindmat) {
|
|
|
|
/* Have no bind matrix stored, try old style <= Blender 2.78 */
|
|
|
|
bc_create_restpose_mat(
|
|
this->export_settings, pchan->bone, bind_mat, pchan->bone->arm_mat, true);
|
|
|
|
/* SL/OPEN_SIM COMPATIBILITY */
|
|
if (export_settings.get_open_sim()) {
|
|
float loc[3];
|
|
float rot[3] = {0, 0, 0};
|
|
float scale[3];
|
|
bc_decompose(bind_mat, loc, nullptr, nullptr, scale);
|
|
|
|
/* Only translations, no rotation vs armature */
|
|
loc_eulO_size_to_mat4(bind_mat, loc, rot, scale, 6);
|
|
}
|
|
}
|
|
|
|
/* make world-space matrix (bind_mat is armature-space) */
|
|
mul_m4_m4m4(world, ob_arm->object_to_world, bind_mat);
|
|
|
|
if (!has_bindmat) {
|
|
if (export_settings.get_apply_global_orientation()) {
|
|
bc_apply_global_transform(world, export_settings.get_global_transform());
|
|
}
|
|
}
|
|
|
|
invert_m4_m4(mat, world);
|
|
UnitConverter::mat4_to_dae(inv_bind_mat, mat);
|
|
if (this->export_settings.get_limit_precision()) {
|
|
BCMatrix::sanitize(inv_bind_mat, LIMITTED_PRECISION);
|
|
}
|
|
source.appendValues(inv_bind_mat);
|
|
}
|
|
}
|
|
|
|
/* back from rest position */
|
|
if (!(flag & ARM_RESTPOS)) {
|
|
Depsgraph *depsgraph = blender_context.get_depsgraph();
|
|
Scene *scene = blender_context.get_scene();
|
|
arm->flag = flag;
|
|
BKE_pose_where_is(depsgraph, scene, ob_arm);
|
|
}
|
|
|
|
source.finish();
|
|
|
|
return source_id;
|
|
}
|
|
|
|
Bone *ControllerExporter::get_bone_from_defgroup(Object *ob_arm, const bDeformGroup *def)
|
|
{
|
|
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, def->name);
|
|
return pchan ? pchan->bone : nullptr;
|
|
}
|
|
|
|
bool ControllerExporter::is_bone_defgroup(Object *ob_arm, const bDeformGroup *def)
|
|
{
|
|
return get_bone_from_defgroup(ob_arm, def) != nullptr;
|
|
}
|
|
|
|
std::string ControllerExporter::add_weights_source(Mesh *me,
|
|
const std::string &controller_id,
|
|
const std::list<float> &weights)
|
|
{
|
|
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
source.setId(source_id);
|
|
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount(weights.size());
|
|
source.setAccessorStride(1);
|
|
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("WEIGHT");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
for (float weight : weights) {
|
|
source.appendValues(weight);
|
|
}
|
|
|
|
source.finish();
|
|
|
|
return source_id;
|
|
}
|
|
|
|
void ControllerExporter::add_vertex_weights_element(const std::string &weights_source_id,
|
|
const std::string &joints_source_id,
|
|
const std::list<int> &vcounts,
|
|
const std::list<int> &joints)
|
|
{
|
|
COLLADASW::VertexWeightsElement weightselem(mSW);
|
|
COLLADASW::InputList &input = weightselem.getInputList();
|
|
|
|
int offset = 0;
|
|
input.push_back(COLLADASW::Input(
|
|
COLLADASW::InputSemantic::JOINT, /* constant declared in COLLADASWInputList.h */
|
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id),
|
|
offset++));
|
|
input.push_back(
|
|
COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
|
|
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id),
|
|
offset++));
|
|
|
|
weightselem.setCount(vcounts.size());
|
|
|
|
/* write number of deformers per vertex */
|
|
COLLADASW::PrimitivesBase::VCountList vcountlist;
|
|
|
|
vcountlist.resize(vcounts.size());
|
|
std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
|
|
|
|
weightselem.prepareToAppendVCountValues();
|
|
weightselem.appendVertexCount(vcountlist);
|
|
|
|
weightselem.CloseVCountAndOpenVElement();
|
|
|
|
/* write deformer index - weight index pairs */
|
|
int weight_index = 0;
|
|
for (int joint_index : joints) {
|
|
weightselem.appendValues(joint_index, weight_index++);
|
|
}
|
|
|
|
weightselem.finish();
|
|
}
|