Files
test/source/blender/io/collada/ImageExporter.cpp
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

156 lines
4.5 KiB
C++

/* SPDX-FileCopyrightText: 2010-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup collada
*/
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_texture_types.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
#include "BKE_main.h"
#include "BKE_mesh.hh"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "IMB_imbuf_types.h"
#include "ImageExporter.h"
#include "MaterialExporter.h"
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw,
BCExportSettings &export_settings,
KeyImageMap &key_image_map)
: COLLADASW::LibraryImages(sw), export_settings(export_settings), key_image_map(key_image_map)
{
/* pass */
}
void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
{
std::string name(id_name(image));
std::string translated_name(translate_id(name));
ImBuf *imbuf = BKE_image_acquire_ibuf(image, nullptr, nullptr);
if (!imbuf) {
fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->filepath);
return;
}
bool is_dirty = BKE_image_is_dirty(image);
ImageFormatData imageFormat;
BKE_image_format_from_imbuf(&imageFormat, imbuf);
short image_source = image->source;
bool is_generated = image_source == IMA_SRC_GENERATED;
bool is_packed = BKE_image_has_packedfile(image);
char export_path[FILE_MAX];
char source_path[FILE_MAX];
char export_dir[FILE_MAX];
char export_file[FILE_MAX];
/* Destination folder for exported assets */
BLI_path_split_dir_part(this->export_settings.get_filepath(), export_dir, sizeof(export_dir));
if (is_generated || is_dirty || use_copies || is_packed) {
/* make absolute destination path */
STRNCPY(export_file, name.c_str());
BKE_image_path_ext_from_imformat_ensure(export_file, sizeof(export_file), &imageFormat);
BLI_path_join(export_path, sizeof(export_path), export_dir, export_file);
BLI_file_ensure_parent_dir_exists(export_path);
}
if (is_generated || is_dirty || is_packed) {
/* This image in its current state only exists in Blender memory.
* So we have to export it. The export will keep the image state intact,
* so the exported file will not be associated with the image. */
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
return;
}
STRNCPY(export_path, export_file);
}
else {
/* make absolute source path */
STRNCPY(source_path, image->filepath);
BLI_path_abs(source_path, ID_BLEND_PATH_FROM_GLOBAL(&image->id));
BLI_path_normalize(source_path);
if (use_copies) {
/* This image is already located on the file system.
* But we want to create copies here.
* To move images into the same export directory.
* NOTE: If an image is already located in the export folder,
* then skip the copy (as it would result in a file copy error). */
if (BLI_path_cmp(source_path, export_path) != 0) {
if (BLI_copy(source_path, export_path) != 0) {
fprintf(stderr,
"Collada export: Cannot copy image:\n source:%s\ndest :%s\n",
source_path,
export_path);
return;
}
}
STRNCPY(export_path, export_file);
}
else {
/* Do not make any copies, but use the source path directly as reference
* to the original image */
STRNCPY(export_path, source_path);
}
}
/* Set name also to mNameNC.
* This helps other viewers import files exported from Blender better. */
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)),
translated_name,
translated_name);
img.add(mSW);
fprintf(stdout, "Collada export: Added image: %s\n", export_file);
BKE_image_release_ibuf(image, imbuf, nullptr);
}
void ImagesExporter::exportImages(Scene *sce)
{
bool use_texture_copies = this->export_settings.get_use_texture_copies();
openLibrary();
KeyImageMap::iterator iter;
for (iter = key_image_map.begin(); iter != key_image_map.end(); iter++) {
Image *image = iter->second;
std::string uid(id_name(image));
std::string key = translate_id(uid);
export_UV_Image(image, use_texture_copies);
}
closeLibrary();
}