Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
30 lines
921 B
C++
30 lines
921 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <pxr/usd/usd/stage.h>
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#include <pxr/usd/usdShade/material.h>
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#include <string>
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struct Depsgraph;
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struct ExportJobData;
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struct Material;
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struct USDExportParams;
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namespace blender::io::usd {
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/** Ensure classes and type converters necessary for invoking export hook are registered. */
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void register_export_hook_converters();
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/** Call the 'on_export' chaser function defined in the registered USDHook classes. */
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void call_export_hooks(pxr::UsdStageRefPtr stage, Depsgraph *depsgraph);
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/** Call the 'on_material_export' hook functions defined in the registered #USDHook classes. */
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void call_material_export_hooks(pxr::UsdStageRefPtr stage,
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Material *material,
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pxr::UsdShadeMaterial &usd_material);
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} // namespace blender::io::usd
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