Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
30 lines
781 B
C++
30 lines
781 B
C++
/* SPDX-FileCopyrightText: 2021 Tangent Animation. All rights reserved.
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* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*
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* Adapted from the Blender Alembic importer implementation. */
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#pragma once
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#include "usd.h"
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#include "usd_reader_xform.h"
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namespace blender::io::usd {
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class USDCameraReader : public USDXformReader {
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public:
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USDCameraReader(const pxr::UsdPrim &object,
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const USDImportParams &import_params,
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const ImportSettings &settings)
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: USDXformReader(object, import_params, settings)
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{
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}
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void create_object(Main *bmain, double motionSampleTime) override;
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void read_object_data(Main *bmain, double motionSampleTime) override;
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};
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} // namespace blender::io::usd
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