Simplifies the fix to #111120, where the object bounds functions may return a C++ type instead of `BoundBox`. Pull Request: https://projects.blender.org/blender/blender/pulls/113462
1154 lines
39 KiB
C++
1154 lines
39 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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* Adapted from the Blender Alembic importer implementation.
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* Modifications Copyright 2021 Tangent Animation and
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* NVIDIA Corporation. All rights reserved. */
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#include "usd_reader_mesh.h"
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#include "usd_reader_material.h"
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#include "usd_skel_convert.h"
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#include "BKE_attribute.hh"
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#include "BKE_customdata.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.hh"
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#include "BKE_object.hh"
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#include "BLI_math_color.hh"
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#include "BLI_math_geom.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_span.hh"
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#include "BLI_string.h"
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#include "usd_hash_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "DNA_windowmanager_types.h"
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#include "WM_api.hh"
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#include "MEM_guardedalloc.h"
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#include <pxr/base/vt/array.h>
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#include <pxr/base/vt/types.h>
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#include <pxr/base/vt/value.h>
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#include <pxr/usd/sdf/types.h>
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#include <pxr/usd/usdGeom/mesh.h>
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#include <pxr/usd/usdGeom/primvarsAPI.h>
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#include <pxr/usd/usdGeom/subset.h>
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#include <pxr/usd/usdShade/materialBindingAPI.h>
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#include <pxr/usd/usdSkel/bindingAPI.h>
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#include <iostream>
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namespace usdtokens {
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/* Materials */
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static const pxr::TfToken st("st", pxr::TfToken::Immortal);
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static const pxr::TfToken UVMap("UVMap", pxr::TfToken::Immortal);
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static const pxr::TfToken Cd("Cd", pxr::TfToken::Immortal);
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static const pxr::TfToken displayColor("displayColor", pxr::TfToken::Immortal);
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static const pxr::TfToken normalsPrimvar("normals", pxr::TfToken::Immortal);
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} // namespace usdtokens
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namespace utils {
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static pxr::UsdShadeMaterial compute_bound_material(const pxr::UsdPrim &prim)
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{
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pxr::UsdShadeMaterialBindingAPI api = pxr::UsdShadeMaterialBindingAPI(prim);
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/* Compute generically bound ('allPurpose') materials. */
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pxr::UsdShadeMaterial mtl = api.ComputeBoundMaterial();
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/* If no generic material could be resolved, also check for 'preview' and
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* 'full' purpose materials as fallbacks. */
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if (!mtl) {
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mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->preview);
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}
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if (!mtl) {
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mtl = api.ComputeBoundMaterial(pxr::UsdShadeTokens->full);
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}
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return mtl;
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}
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static void assign_materials(Main *bmain,
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Object *ob,
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const std::map<pxr::SdfPath, int> &mat_index_map,
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const USDImportParams ¶ms,
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pxr::UsdStageRefPtr stage,
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std::map<std::string, Material *> &mat_name_to_mat,
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std::map<std::string, std::string> &usd_path_to_mat_name)
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{
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if (!(stage && bmain && ob)) {
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return;
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}
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if (mat_index_map.size() > MAXMAT) {
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return;
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}
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blender::io::usd::USDMaterialReader mat_reader(params, bmain);
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for (std::map<pxr::SdfPath, int>::const_iterator it = mat_index_map.begin();
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it != mat_index_map.end();
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++it)
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{
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Material *assigned_mat = blender::io::usd::find_existing_material(
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it->first, params, mat_name_to_mat, usd_path_to_mat_name);
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if (!assigned_mat) {
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/* Blender material doesn't exist, so create it now. */
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/* Look up the USD material. */
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pxr::UsdPrim prim = stage->GetPrimAtPath(it->first);
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pxr::UsdShadeMaterial usd_mat(prim);
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if (!usd_mat) {
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std::cout << "WARNING: Couldn't construct USD material from prim " << it->first
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<< std::endl;
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continue;
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}
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/* Add the Blender material. */
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assigned_mat = mat_reader.add_material(usd_mat);
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if (!assigned_mat) {
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std::cout << "WARNING: Couldn't create Blender material from USD material " << it->first
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<< std::endl;
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continue;
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}
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const std::string mat_name = pxr::TfMakeValidIdentifier(assigned_mat->id.name + 2);
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mat_name_to_mat[mat_name] = assigned_mat;
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if (params.mtl_name_collision_mode == USD_MTL_NAME_COLLISION_MAKE_UNIQUE) {
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/* Record the name of the Blender material we created for the USD material
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* with the given path. */
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usd_path_to_mat_name[it->first.GetAsString()] = mat_name;
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}
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}
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if (assigned_mat) {
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BKE_object_material_assign_single_obdata(bmain, ob, assigned_mat, it->second);
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}
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else {
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/* This shouldn't happen. */
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std::cout << "WARNING: Couldn't assign material " << it->first << std::endl;
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}
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}
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if (ob->totcol > 0) {
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ob->actcol = 1;
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}
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}
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} // namespace utils
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namespace blender::io::usd {
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USDMeshReader::USDMeshReader(const pxr::UsdPrim &prim,
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const USDImportParams &import_params,
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const ImportSettings &settings)
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: USDGeomReader(prim, import_params, settings),
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mesh_prim_(prim),
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is_left_handed_(false),
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is_time_varying_(false),
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is_initial_load_(false)
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{
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}
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static std::optional<eCustomDataType> convert_usd_type_to_blender(
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const pxr::SdfValueTypeName usd_type)
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{
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static const blender::Map<pxr::SdfValueTypeName, eCustomDataType> type_map = []() {
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blender::Map<pxr::SdfValueTypeName, eCustomDataType> map;
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map.add_new(pxr::SdfValueTypeNames->FloatArray, CD_PROP_FLOAT);
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map.add_new(pxr::SdfValueTypeNames->Double, CD_PROP_FLOAT);
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map.add_new(pxr::SdfValueTypeNames->IntArray, CD_PROP_INT32);
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map.add_new(pxr::SdfValueTypeNames->Float2Array, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord2dArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord2fArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord2hArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord3dArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord3fArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->TexCoord3hArray, CD_PROP_FLOAT2);
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map.add_new(pxr::SdfValueTypeNames->Float3Array, CD_PROP_FLOAT3);
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map.add_new(pxr::SdfValueTypeNames->Vector3fArray, CD_PROP_FLOAT3);
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map.add_new(pxr::SdfValueTypeNames->Vector3hArray, CD_PROP_FLOAT3);
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map.add_new(pxr::SdfValueTypeNames->Vector3dArray, CD_PROP_FLOAT3);
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map.add_new(pxr::SdfValueTypeNames->Color3fArray, CD_PROP_COLOR);
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map.add_new(pxr::SdfValueTypeNames->Color3hArray, CD_PROP_COLOR);
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map.add_new(pxr::SdfValueTypeNames->Color3dArray, CD_PROP_COLOR);
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map.add_new(pxr::SdfValueTypeNames->StringArray, CD_PROP_STRING);
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map.add_new(pxr::SdfValueTypeNames->BoolArray, CD_PROP_BOOL);
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map.add_new(pxr::SdfValueTypeNames->QuatfArray, CD_PROP_QUATERNION);
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return map;
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}();
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const eCustomDataType *value = type_map.lookup_ptr(usd_type);
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if (value == nullptr) {
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WM_reportf(RPT_WARNING, "Unsupported type %s for mesh data", usd_type.GetAsToken().GetText());
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return std::nullopt;
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}
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return *value;
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}
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static const std::optional<eAttrDomain> convert_usd_varying_to_blender(
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const pxr::TfToken usd_domain)
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{
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static const blender::Map<pxr::TfToken, eAttrDomain> domain_map = []() {
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blender::Map<pxr::TfToken, eAttrDomain> map;
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map.add_new(pxr::UsdGeomTokens->faceVarying, ATTR_DOMAIN_CORNER);
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map.add_new(pxr::UsdGeomTokens->vertex, ATTR_DOMAIN_POINT);
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map.add_new(pxr::UsdGeomTokens->varying, ATTR_DOMAIN_POINT);
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map.add_new(pxr::UsdGeomTokens->face, ATTR_DOMAIN_FACE);
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/* As there's no "constant" type in Blender, for now we're
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* translating into a point Attribute. */
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map.add_new(pxr::UsdGeomTokens->constant, ATTR_DOMAIN_POINT);
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map.add_new(pxr::UsdGeomTokens->uniform, ATTR_DOMAIN_FACE);
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/* Notice: Edge types are not supported! */
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return map;
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}();
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const eAttrDomain *value = domain_map.lookup_ptr(usd_domain);
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if (value == nullptr) {
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WM_reportf(RPT_WARNING, "Unsupported domain for mesh data type %s", usd_domain.GetText());
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return std::nullopt;
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}
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return *value;
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}
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void USDMeshReader::create_object(Main *bmain, const double /*motionSampleTime*/)
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{
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Mesh *mesh = BKE_mesh_add(bmain, name_.c_str());
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object_ = BKE_object_add_only_object(bmain, OB_MESH, name_.c_str());
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object_->data = mesh;
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}
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void USDMeshReader::read_object_data(Main *bmain, const double motionSampleTime)
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{
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Mesh *mesh = (Mesh *)object_->data;
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is_initial_load_ = true;
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const USDMeshReadParams params = create_mesh_read_params(motionSampleTime,
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import_params_.mesh_read_flag);
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Mesh *read_mesh = this->read_mesh(mesh, params, nullptr);
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is_initial_load_ = false;
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if (read_mesh != mesh) {
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BKE_mesh_nomain_to_mesh(read_mesh, mesh, object_);
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}
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readFaceSetsSample(bmain, mesh, motionSampleTime);
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if (mesh_prim_.GetPointsAttr().ValueMightBeTimeVarying()) {
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is_time_varying_ = true;
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}
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if (is_time_varying_) {
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add_cache_modifier();
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}
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if (import_params_.import_subdiv) {
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pxr::TfToken subdivScheme;
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mesh_prim_.GetSubdivisionSchemeAttr().Get(&subdivScheme, motionSampleTime);
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if (subdivScheme == pxr::UsdGeomTokens->catmullClark) {
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add_subdiv_modifier();
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}
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}
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if (import_params_.import_blendshapes) {
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import_blendshapes(bmain, object_, prim_);
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}
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if (import_params_.import_skeletons) {
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import_mesh_skel_bindings(bmain, object_, prim_);
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}
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USDXformReader::read_object_data(bmain, motionSampleTime);
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} // namespace blender::io::usd
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bool USDMeshReader::valid() const
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{
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return bool(mesh_prim_);
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}
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bool USDMeshReader::topology_changed(const Mesh *existing_mesh, const double motionSampleTime)
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{
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/* TODO(makowalski): Is it the best strategy to cache the mesh
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* geometry in this function? This needs to be revisited. */
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mesh_prim_.GetFaceVertexIndicesAttr().Get(&face_indices_, motionSampleTime);
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mesh_prim_.GetFaceVertexCountsAttr().Get(&face_counts_, motionSampleTime);
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mesh_prim_.GetPointsAttr().Get(&positions_, motionSampleTime);
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pxr::UsdGeomPrimvarsAPI primvarsAPI(mesh_prim_);
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/* TODO(makowalski): Reading normals probably doesn't belong in this function,
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* as this is not required to determine if the topology has changed. */
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/* If 'normals' and 'primvars:normals' are both specified, the latter has precedence. */
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pxr::UsdGeomPrimvar primvar = primvarsAPI.GetPrimvar(usdtokens::normalsPrimvar);
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if (primvar.HasValue()) {
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primvar.ComputeFlattened(&normals_, motionSampleTime);
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normal_interpolation_ = primvar.GetInterpolation();
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}
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else {
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mesh_prim_.GetNormalsAttr().Get(&normals_, motionSampleTime);
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normal_interpolation_ = mesh_prim_.GetNormalsInterpolation();
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}
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return positions_.size() != existing_mesh->totvert ||
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face_counts_.size() != existing_mesh->faces_num ||
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face_indices_.size() != existing_mesh->totloop;
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}
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void USDMeshReader::read_mpolys(Mesh *mesh)
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{
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MutableSpan<int> face_offsets = mesh->face_offsets_for_write();
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MutableSpan<int> corner_verts = mesh->corner_verts_for_write();
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int loop_index = 0;
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for (int i = 0; i < face_counts_.size(); i++) {
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const int face_size = face_counts_[i];
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face_offsets[i] = loop_index;
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/* Polygons are always assumed to be smooth-shaded. If the mesh should be flat-shaded,
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* this is encoded in custom loop normals. */
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if (is_left_handed_) {
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int loop_end_index = loop_index + (face_size - 1);
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for (int f = 0; f < face_size; ++f, ++loop_index) {
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corner_verts[loop_index] = face_indices_[loop_end_index - f];
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}
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}
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else {
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for (int f = 0; f < face_size; ++f, ++loop_index) {
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corner_verts[loop_index] = face_indices_[loop_index];
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}
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}
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}
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BKE_mesh_calc_edges(mesh, false, false);
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}
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template<typename T>
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pxr::VtArray<T> get_prim_attribute_array(const pxr::UsdGeomPrimvar &primvar,
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const double motionSampleTime)
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{
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pxr::VtArray<T> array;
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pxr::VtValue primvar_val;
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if (!primvar.ComputeFlattened(&primvar_val, motionSampleTime)) {
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WM_reportf(
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RPT_WARNING, "Unable to get array values for primvar %s", primvar.GetName().GetText());
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return array;
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}
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if (!primvar_val.CanCast<pxr::VtArray<T>>()) {
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WM_reportf(RPT_WARNING,
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"USD Import: can't cast attribute '%s' to array",
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primvar.GetName().GetText());
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return array;
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}
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array = primvar_val.Cast<pxr::VtArray<T>>().template UncheckedGet<pxr::VtArray<T>>();
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return array;
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}
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void USDMeshReader::read_color_data_primvar(Mesh *mesh,
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const pxr::UsdGeomPrimvar &primvar,
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const double motionSampleTime)
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{
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if (!(mesh && primvar && primvar.HasValue())) {
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return;
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}
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pxr::VtArray<pxr::GfVec3f> usd_colors = get_prim_attribute_array<pxr::GfVec3f>(primvar,
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motionSampleTime);
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if (usd_colors.empty()) {
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return;
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}
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pxr::TfToken interp = primvar.GetInterpolation();
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if ((interp == pxr::UsdGeomTokens->faceVarying && usd_colors.size() != mesh->totloop) ||
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(interp == pxr::UsdGeomTokens->varying && usd_colors.size() != mesh->totloop) ||
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(interp == pxr::UsdGeomTokens->vertex && usd_colors.size() != mesh->totvert) ||
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(interp == pxr::UsdGeomTokens->constant && usd_colors.size() != 1) ||
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(interp == pxr::UsdGeomTokens->uniform && usd_colors.size() != mesh->faces_num))
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{
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WM_reportf(RPT_WARNING,
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"USD Import: color attribute value '%s' count inconsistent with interpolation type",
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primvar.GetName().GetText());
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return;
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}
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const StringRef primvar_name(primvar.GetBaseName().GetString());
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bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
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eAttrDomain color_domain = ATTR_DOMAIN_POINT;
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if (ELEM(interp,
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pxr::UsdGeomTokens->varying,
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pxr::UsdGeomTokens->faceVarying,
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pxr::UsdGeomTokens->uniform))
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{
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color_domain = ATTR_DOMAIN_CORNER;
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}
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bke::SpanAttributeWriter<ColorGeometry4f> color_data;
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color_data = attributes.lookup_or_add_for_write_only_span<ColorGeometry4f>(primvar_name,
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color_domain);
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if (!color_data) {
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WM_reportf(RPT_WARNING,
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"USD Import: couldn't add color attribute '%s'",
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primvar.GetBaseName().GetText());
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return;
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}
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if (ELEM(interp, pxr::UsdGeomTokens->constant)) {
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/* For situations where there's only a single item, flood fill the object. */
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color_data.span.fill(
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ColorGeometry4f(usd_colors[0][0], usd_colors[0][1], usd_colors[0][2], 1.0f));
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}
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/* Check for situations that allow for a straight-forward copy by index. */
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else if (interp == pxr::UsdGeomTokens->vertex ||
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(interp == pxr::UsdGeomTokens->faceVarying && !is_left_handed_))
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{
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for (int i = 0; i < usd_colors.size(); i++) {
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ColorGeometry4f color = ColorGeometry4f(
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usd_colors[i][0], usd_colors[i][1], usd_colors[i][2], 1.0f);
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color_data.span[i] = color;
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}
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}
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else {
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/* Catch all for the remaining cases. */
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/* Special case: we will expand uniform color into corner color.
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* Uniforms in USD come through as single colors, face-varying. Since Blender does not
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* support this particular combination for paintable color attributes, we convert the type
|
|
* here to make sure that the user gets the same visual result.
|
|
*/
|
|
const OffsetIndices faces = mesh->faces();
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange &face = faces[i];
|
|
for (int j = 0; j < face.size(); ++j) {
|
|
int loop_index = face[j];
|
|
|
|
/* Default for constant interpolation. */
|
|
int usd_index = 0;
|
|
|
|
if (interp == pxr::UsdGeomTokens->vertex) {
|
|
usd_index = corner_verts[loop_index];
|
|
}
|
|
else if (interp == pxr::UsdGeomTokens->faceVarying) {
|
|
usd_index = face.start();
|
|
if (is_left_handed_) {
|
|
usd_index += face.size() - 1 - j;
|
|
}
|
|
else {
|
|
usd_index += j;
|
|
}
|
|
}
|
|
else if (interp == pxr::UsdGeomTokens->uniform) {
|
|
/* Uniform varying uses the face index. */
|
|
usd_index = i;
|
|
}
|
|
|
|
if (usd_index >= usd_colors.size()) {
|
|
continue;
|
|
}
|
|
|
|
ColorGeometry4f color = ColorGeometry4f(
|
|
usd_colors[usd_index][0], usd_colors[usd_index][1], usd_colors[usd_index][2], 1.0f);
|
|
color_data.span[loop_index] = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
color_data.finish();
|
|
}
|
|
|
|
void USDMeshReader::read_uv_data_primvar(Mesh *mesh,
|
|
const pxr::UsdGeomPrimvar &primvar,
|
|
const double motionSampleTime)
|
|
{
|
|
const StringRef primvar_name(primvar.StripPrimvarsName(primvar.GetName()).GetString());
|
|
|
|
pxr::VtArray<pxr::GfVec2f> usd_uvs = get_prim_attribute_array<pxr::GfVec2f>(primvar,
|
|
motionSampleTime);
|
|
|
|
if (usd_uvs.empty()) {
|
|
return;
|
|
}
|
|
|
|
const pxr::TfToken varying_type = primvar.GetInterpolation();
|
|
BLI_assert(ELEM(varying_type,
|
|
pxr::UsdGeomTokens->vertex,
|
|
pxr::UsdGeomTokens->faceVarying,
|
|
pxr::UsdGeomTokens->varying));
|
|
|
|
if ((varying_type == pxr::UsdGeomTokens->faceVarying && usd_uvs.size() != mesh->totloop) ||
|
|
(varying_type == pxr::UsdGeomTokens->vertex && usd_uvs.size() != mesh->totvert) ||
|
|
(varying_type == pxr::UsdGeomTokens->varying && usd_uvs.size() != mesh->totloop))
|
|
{
|
|
WM_reportf(RPT_WARNING,
|
|
"USD Import: UV attribute value '%s' count inconsistent with interpolation type",
|
|
primvar.GetName().GetText());
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<float2> uv_data = attributes.lookup_or_add_for_write_only_span<float2>(
|
|
primvar_name, ATTR_DOMAIN_CORNER);
|
|
|
|
if (!uv_data) {
|
|
WM_reportf(RPT_WARNING,
|
|
"USD Import: couldn't add UV attribute '%s'",
|
|
primvar.GetBaseName().GetText());
|
|
return;
|
|
}
|
|
|
|
if (ELEM(varying_type, pxr::UsdGeomTokens->faceVarying, pxr::UsdGeomTokens->varying)) {
|
|
if (is_left_handed_) {
|
|
/* Reverse the index order. */
|
|
const OffsetIndices faces = mesh->faces();
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange face = faces[i];
|
|
for (int j : face.index_range()) {
|
|
const int rev_index = face.last(j);
|
|
uv_data.span[face.start() + j] = float2(usd_uvs[rev_index][0], usd_uvs[rev_index][1]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (int i = 0; i < uv_data.span.size(); ++i) {
|
|
uv_data.span[i] = float2(usd_uvs[i][0], usd_uvs[i][1]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Handle vertex interpolation. */
|
|
const Span<int> corner_verts = mesh->corner_verts();
|
|
BLI_assert(mesh->totvert == usd_uvs.size());
|
|
for (int i = 0; i < uv_data.span.size(); ++i) {
|
|
/* Get the vertex index for this corner. */
|
|
int vi = corner_verts[i];
|
|
uv_data.span[i] = float2(usd_uvs[vi][0], usd_uvs[vi][1]);
|
|
}
|
|
}
|
|
|
|
uv_data.finish();
|
|
}
|
|
|
|
template<typename USDT, typename BlenderT> inline BlenderT convert_value(const USDT &value)
|
|
{
|
|
/* Default is no conversion. */
|
|
return value;
|
|
}
|
|
|
|
template<> inline float2 convert_value(const pxr::GfVec2f &value)
|
|
{
|
|
return float2(value[0], value[1]);
|
|
}
|
|
|
|
template<> inline float3 convert_value(const pxr::GfVec3f &value)
|
|
{
|
|
return float3(value[0], value[1], value[2]);
|
|
}
|
|
|
|
template<> inline ColorGeometry4f convert_value(const pxr::GfVec3f &value)
|
|
{
|
|
return ColorGeometry4f(value[0], value[1], value[2], 1.0f);
|
|
}
|
|
|
|
template<typename USDT, typename BlenderT>
|
|
void USDMeshReader::copy_prim_array_to_blender_attribute(const Mesh *mesh,
|
|
const pxr::UsdGeomPrimvar &primvar,
|
|
const double motionSampleTime,
|
|
MutableSpan<BlenderT> attribute)
|
|
{
|
|
const pxr::TfToken interp = primvar.GetInterpolation();
|
|
pxr::VtArray<USDT> primvar_array = get_prim_attribute_array<USDT>(primvar, motionSampleTime);
|
|
if (primvar_array.empty()) {
|
|
WM_reportf(
|
|
RPT_WARNING, "Unable to get array values for primvar %s", primvar.GetName().GetText());
|
|
return;
|
|
}
|
|
|
|
if (interp == pxr::UsdGeomTokens->constant) {
|
|
/* For situations where there's only a single item, flood fill the object. */
|
|
attribute.fill(convert_value<USDT, BlenderT>(primvar_array[0]));
|
|
}
|
|
else if (interp == pxr::UsdGeomTokens->faceVarying) {
|
|
if (is_left_handed_) {
|
|
/* Reverse the index order. */
|
|
const OffsetIndices faces = mesh->faces();
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange face = faces[i];
|
|
for (int j : face.index_range()) {
|
|
const int rev_index = face.last(j);
|
|
attribute[face.start() + j] = convert_value<USDT, BlenderT>(primvar_array[rev_index]);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
for (const int64_t i : attribute.index_range()) {
|
|
attribute[i] = convert_value<USDT, BlenderT>(primvar_array[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
else {
|
|
/* Assume direct one-to-one mapping. */
|
|
if (primvar_array.size() == attribute.size()) {
|
|
if constexpr (std::is_same_v<USDT, BlenderT>) {
|
|
const Span<USDT> src(primvar_array.data(), primvar_array.size());
|
|
attribute.copy_from(src);
|
|
}
|
|
else {
|
|
for (const int64_t i : attribute.index_range()) {
|
|
attribute[i] = convert_value<USDT, BlenderT>(primvar_array[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void USDMeshReader::read_generic_data_primvar(Mesh *mesh,
|
|
const pxr::UsdGeomPrimvar &primvar,
|
|
const double motionSampleTime)
|
|
{
|
|
const pxr::SdfValueTypeName sdf_type = primvar.GetTypeName();
|
|
const pxr::TfToken varying_type = primvar.GetInterpolation();
|
|
const pxr::TfToken name = pxr::UsdGeomPrimvar::StripPrimvarsName(primvar.GetPrimvarName());
|
|
|
|
const std::optional<eAttrDomain> domain = convert_usd_varying_to_blender(varying_type);
|
|
const std::optional<eCustomDataType> type = convert_usd_type_to_blender(sdf_type);
|
|
|
|
if (!domain.has_value() || !type.has_value()) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::GSpanAttributeWriter attribute = attributes.lookup_or_add_for_write_span(
|
|
name.GetText(), *domain, *type);
|
|
switch (*type) {
|
|
case CD_PROP_FLOAT:
|
|
copy_prim_array_to_blender_attribute<float>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<float>());
|
|
break;
|
|
case CD_PROP_INT32:
|
|
copy_prim_array_to_blender_attribute<int32_t>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<int>());
|
|
break;
|
|
case CD_PROP_FLOAT2:
|
|
copy_prim_array_to_blender_attribute<pxr::GfVec2f>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<float2>());
|
|
break;
|
|
case CD_PROP_FLOAT3:
|
|
copy_prim_array_to_blender_attribute<pxr::GfVec3f>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<float3>());
|
|
break;
|
|
case CD_PROP_COLOR:
|
|
copy_prim_array_to_blender_attribute<pxr::GfVec3f>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<ColorGeometry4f>());
|
|
break;
|
|
case CD_PROP_BOOL:
|
|
copy_prim_array_to_blender_attribute<bool>(
|
|
mesh, primvar, motionSampleTime, attribute.span.typed<bool>());
|
|
break;
|
|
default:
|
|
WM_reportf(RPT_ERROR,
|
|
"Generic primvar %s: invalid type %s",
|
|
primvar.GetName().GetText(),
|
|
sdf_type.GetAsToken().GetText());
|
|
break;
|
|
}
|
|
attribute.finish();
|
|
}
|
|
|
|
void USDMeshReader::read_vertex_creases(Mesh *mesh, const double motionSampleTime)
|
|
{
|
|
pxr::VtIntArray corner_indices;
|
|
if (!mesh_prim_.GetCornerIndicesAttr().Get(&corner_indices, motionSampleTime)) {
|
|
return;
|
|
}
|
|
|
|
pxr::VtIntArray corner_sharpnesses;
|
|
if (!mesh_prim_.GetCornerSharpnessesAttr().Get(&corner_sharpnesses, motionSampleTime)) {
|
|
return;
|
|
}
|
|
|
|
/* It is fine to have fewer indices than vertices, but never the other way other. */
|
|
if (corner_indices.size() > mesh->totvert) {
|
|
std::cerr << "WARNING: too many vertex crease for mesh " << prim_path_ << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (corner_indices.size() != corner_sharpnesses.size()) {
|
|
std::cerr << "WARNING: vertex crease indices and sharpnesses count mismatch for mesh "
|
|
<< prim_path_ << std::endl;
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter creases = attributes.lookup_or_add_for_write_span<float>(
|
|
"crease_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (size_t i = 0; i < corner_indices.size(); i++) {
|
|
creases.span[corner_indices[i]] = corner_sharpnesses[i];
|
|
}
|
|
creases.finish();
|
|
}
|
|
|
|
void USDMeshReader::process_normals_vertex_varying(Mesh *mesh)
|
|
{
|
|
if (!mesh) {
|
|
return;
|
|
}
|
|
|
|
if (normals_.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (normals_.size() != mesh->totvert) {
|
|
std::cerr << "WARNING: vertex varying normals count mismatch for mesh " << prim_path_
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
BLI_STATIC_ASSERT(sizeof(normals_[0]) == sizeof(float3), "Expected float3 normals size");
|
|
bke::mesh_vert_normals_assign(
|
|
*mesh, Span(reinterpret_cast<const float3 *>(normals_.data()), int64_t(normals_.size())));
|
|
}
|
|
|
|
void USDMeshReader::process_normals_face_varying(Mesh *mesh)
|
|
{
|
|
if (normals_.empty()) {
|
|
return;
|
|
}
|
|
|
|
/* Check for normals count mismatches to prevent crashes. */
|
|
if (normals_.size() != mesh->totloop) {
|
|
std::cerr << "WARNING: loop normal count mismatch for mesh " << mesh->id.name << std::endl;
|
|
return;
|
|
}
|
|
|
|
mesh->flag |= ME_AUTOSMOOTH;
|
|
|
|
long int loop_count = normals_.size();
|
|
|
|
float(*lnors)[3] = static_cast<float(*)[3]>(
|
|
MEM_malloc_arrayN(loop_count, sizeof(float[3]), "USD::FaceNormals"));
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange face = faces[i];
|
|
for (int j : face.index_range()) {
|
|
int blender_index = face.start() + j;
|
|
|
|
int usd_index = face.start();
|
|
if (is_left_handed_) {
|
|
usd_index += face.size() - 1 - j;
|
|
}
|
|
else {
|
|
usd_index += j;
|
|
}
|
|
|
|
lnors[blender_index][0] = normals_[usd_index][0];
|
|
lnors[blender_index][1] = normals_[usd_index][1];
|
|
lnors[blender_index][2] = normals_[usd_index][2];
|
|
}
|
|
}
|
|
BKE_mesh_set_custom_normals(mesh, lnors);
|
|
|
|
MEM_freeN(lnors);
|
|
}
|
|
|
|
void USDMeshReader::process_normals_uniform(Mesh *mesh)
|
|
{
|
|
if (normals_.empty()) {
|
|
return;
|
|
}
|
|
|
|
/* Check for normals count mismatches to prevent crashes. */
|
|
if (normals_.size() != mesh->faces_num) {
|
|
std::cerr << "WARNING: uniform normal count mismatch for mesh " << mesh->id.name << std::endl;
|
|
return;
|
|
}
|
|
|
|
float(*lnors)[3] = static_cast<float(*)[3]>(
|
|
MEM_malloc_arrayN(mesh->totloop, sizeof(float[3]), "USD::FaceNormals"));
|
|
|
|
const OffsetIndices faces = mesh->faces();
|
|
for (const int i : faces.index_range()) {
|
|
for (const int corner : faces[i]) {
|
|
lnors[corner][0] = normals_[i][0];
|
|
lnors[corner][1] = normals_[i][1];
|
|
lnors[corner][2] = normals_[i][2];
|
|
}
|
|
}
|
|
|
|
mesh->flag |= ME_AUTOSMOOTH;
|
|
BKE_mesh_set_custom_normals(mesh, lnors);
|
|
|
|
MEM_freeN(lnors);
|
|
}
|
|
|
|
void USDMeshReader::read_mesh_sample(ImportSettings *settings,
|
|
Mesh *mesh,
|
|
const double motionSampleTime,
|
|
const bool new_mesh)
|
|
{
|
|
/* Note that for new meshes we always want to read verts and faces,
|
|
* regardless of the value of the read_flag, to avoid a crash downstream
|
|
* in code that expect this data to be there. */
|
|
|
|
if (new_mesh || (settings->read_flag & MOD_MESHSEQ_READ_VERT) != 0) {
|
|
MutableSpan<float3> vert_positions = mesh->vert_positions_for_write();
|
|
for (int i = 0; i < positions_.size(); i++) {
|
|
vert_positions[i] = {positions_[i][0], positions_[i][1], positions_[i][2]};
|
|
}
|
|
BKE_mesh_tag_positions_changed(mesh);
|
|
|
|
read_vertex_creases(mesh, motionSampleTime);
|
|
}
|
|
|
|
if (new_mesh || (settings->read_flag & MOD_MESHSEQ_READ_POLY) != 0) {
|
|
read_mpolys(mesh);
|
|
if (normal_interpolation_ == pxr::UsdGeomTokens->faceVarying) {
|
|
process_normals_face_varying(mesh);
|
|
}
|
|
else if (normal_interpolation_ == pxr::UsdGeomTokens->uniform) {
|
|
process_normals_uniform(mesh);
|
|
}
|
|
}
|
|
|
|
/* Process point normals after reading faces. */
|
|
if ((settings->read_flag & MOD_MESHSEQ_READ_VERT) != 0 &&
|
|
normal_interpolation_ == pxr::UsdGeomTokens->vertex)
|
|
{
|
|
process_normals_vertex_varying(mesh);
|
|
}
|
|
|
|
/* Custom Data layers. */
|
|
if ((settings->read_flag & MOD_MESHSEQ_READ_VERT) ||
|
|
(settings->read_flag & MOD_MESHSEQ_READ_COLOR) ||
|
|
(settings->read_flag & MOD_MESHSEQ_READ_ATTRIBUTES))
|
|
{
|
|
read_custom_data(settings, mesh, motionSampleTime, new_mesh);
|
|
}
|
|
}
|
|
|
|
void USDMeshReader::read_custom_data(const ImportSettings *settings,
|
|
Mesh *mesh,
|
|
const double motionSampleTime,
|
|
const bool new_mesh)
|
|
{
|
|
if (!(mesh && mesh_prim_ && mesh->totloop > 0)) {
|
|
return;
|
|
}
|
|
|
|
pxr::UsdGeomPrimvarsAPI pv_api = pxr::UsdGeomPrimvarsAPI(mesh_prim_);
|
|
std::vector<pxr::UsdGeomPrimvar> primvars = pv_api.GetPrimvarsWithValues();
|
|
|
|
pxr::TfToken active_color_name;
|
|
pxr::TfToken active_uv_set_name;
|
|
|
|
/* Convert primvars to custom layer data. */
|
|
for (pxr::UsdGeomPrimvar &pv : primvars) {
|
|
if (!pv.HasValue()) {
|
|
WM_reportf(RPT_WARNING,
|
|
"Skipping primvar %s, mesh %s -- no value",
|
|
pv.GetName().GetText(),
|
|
&mesh->id.name[2]);
|
|
continue;
|
|
}
|
|
|
|
const pxr::SdfValueTypeName type = pv.GetTypeName();
|
|
const pxr::TfToken varying_type = pv.GetInterpolation();
|
|
const pxr::TfToken name = pv.StripPrimvarsName(pv.GetPrimvarName());
|
|
|
|
/* To avoid unnecessarily reloading static primvars during animation,
|
|
* early out if not first load and this primvar isn't animated. */
|
|
if (!new_mesh && primvar_varying_map_.find(name) != primvar_varying_map_.end() &&
|
|
!primvar_varying_map_.at(name))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
/* Read Color primvars. */
|
|
if (convert_usd_type_to_blender(type) == CD_PROP_COLOR) {
|
|
if ((settings->read_flag & MOD_MESHSEQ_READ_COLOR) != 0) {
|
|
/* Set the active color name to 'displayColor', if a color primvar
|
|
* with this name exists. Otherwise, use the name of the first
|
|
* color primvar we find for the active color. */
|
|
if (active_color_name.IsEmpty() || name == usdtokens::displayColor) {
|
|
active_color_name = name;
|
|
}
|
|
|
|
read_color_data_primvar(mesh, pv, motionSampleTime);
|
|
}
|
|
}
|
|
|
|
/* Read UV primvars. */
|
|
else if (ELEM(varying_type,
|
|
pxr::UsdGeomTokens->vertex,
|
|
pxr::UsdGeomTokens->faceVarying,
|
|
pxr::UsdGeomTokens->varying) &&
|
|
convert_usd_type_to_blender(type) == CD_PROP_FLOAT2)
|
|
{
|
|
if ((settings->read_flag & MOD_MESHSEQ_READ_UV) != 0) {
|
|
/* Set the active uv set name to 'st', if a uv set primvar
|
|
* with this name exists. Otherwise, use the name of the first
|
|
* uv set primvar we find for the active uv set. */
|
|
if (active_uv_set_name.IsEmpty() || name == usdtokens::st) {
|
|
active_uv_set_name = name;
|
|
}
|
|
read_uv_data_primvar(mesh, pv, motionSampleTime);
|
|
}
|
|
}
|
|
|
|
/* Read all other primvars. */
|
|
else {
|
|
if ((settings->read_flag & MOD_MESHSEQ_READ_ATTRIBUTES) != 0) {
|
|
read_generic_data_primvar(mesh, pv, motionSampleTime);
|
|
}
|
|
}
|
|
|
|
/* Record whether the primvar attribute might be time varying. */
|
|
if (primvar_varying_map_.find(name) == primvar_varying_map_.end()) {
|
|
bool might_be_time_varying = pv.ValueMightBeTimeVarying();
|
|
primvar_varying_map_.insert(std::make_pair(name, might_be_time_varying));
|
|
if (might_be_time_varying) {
|
|
is_time_varying_ = true;
|
|
}
|
|
}
|
|
} /* End primvar attribute loop. */
|
|
|
|
if (!active_color_name.IsEmpty()) {
|
|
BKE_id_attributes_default_color_set(&mesh->id, active_color_name.GetText());
|
|
BKE_id_attributes_active_color_set(&mesh->id, active_color_name.GetText());
|
|
}
|
|
|
|
if (!active_uv_set_name.IsEmpty()) {
|
|
int layer_index = CustomData_get_named_layer_index(
|
|
&mesh->loop_data, CD_PROP_FLOAT2, active_uv_set_name.GetText());
|
|
if (layer_index > -1) {
|
|
CustomData_set_layer_active_index(&mesh->loop_data, CD_PROP_FLOAT2, layer_index);
|
|
CustomData_set_layer_render_index(&mesh->loop_data, CD_PROP_FLOAT2, layer_index);
|
|
}
|
|
}
|
|
}
|
|
|
|
void USDMeshReader::assign_facesets_to_material_indices(double motionSampleTime,
|
|
MutableSpan<int> material_indices,
|
|
std::map<pxr::SdfPath, int> *r_mat_map)
|
|
{
|
|
if (r_mat_map == nullptr) {
|
|
return;
|
|
}
|
|
|
|
/* Find the geom subsets that have bound materials.
|
|
* We don't call #pxr::UsdShadeMaterialBindingAPI::GetMaterialBindSubsets()
|
|
* because this function returns only those subsets that are in the 'materialBind'
|
|
* family, but, in practice, applications (like Houdini) might export subsets
|
|
* in different families that are bound to materials.
|
|
* TODO(makowalski): Reassess if the above is the best approach. */
|
|
const std::vector<pxr::UsdGeomSubset> subsets = pxr::UsdGeomSubset::GetAllGeomSubsets(
|
|
mesh_prim_);
|
|
|
|
int current_mat = 0;
|
|
if (!subsets.empty()) {
|
|
for (const pxr::UsdGeomSubset &subset : subsets) {
|
|
|
|
pxr::UsdShadeMaterial subset_mtl = utils::compute_bound_material(subset.GetPrim());
|
|
if (!subset_mtl) {
|
|
continue;
|
|
}
|
|
|
|
pxr::SdfPath subset_mtl_path = subset_mtl.GetPath();
|
|
|
|
if (subset_mtl_path.IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
if (r_mat_map->find(subset_mtl_path) == r_mat_map->end()) {
|
|
(*r_mat_map)[subset_mtl_path] = 1 + current_mat++;
|
|
}
|
|
|
|
const int mat_idx = (*r_mat_map)[subset_mtl_path] - 1;
|
|
|
|
pxr::UsdAttribute indicesAttribute = subset.GetIndicesAttr();
|
|
pxr::VtIntArray indices;
|
|
indicesAttribute.Get(&indices, motionSampleTime);
|
|
|
|
for (const int i : indices) {
|
|
material_indices[i] = mat_idx;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r_mat_map->empty()) {
|
|
|
|
pxr::UsdShadeMaterial mtl = utils::compute_bound_material(prim_);
|
|
if (mtl) {
|
|
pxr::SdfPath mtl_path = mtl.GetPath();
|
|
|
|
if (!mtl_path.IsEmpty()) {
|
|
r_mat_map->insert(std::make_pair(mtl.GetPath(), 1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void USDMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, const double motionSampleTime)
|
|
{
|
|
if (!import_params_.import_materials) {
|
|
return;
|
|
}
|
|
|
|
std::map<pxr::SdfPath, int> mat_map;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
|
|
"material_index", ATTR_DOMAIN_FACE);
|
|
this->assign_facesets_to_material_indices(motionSampleTime, material_indices.span, &mat_map);
|
|
material_indices.finish();
|
|
/* Build material name map if it's not built yet. */
|
|
if (this->settings_->mat_name_to_mat.empty()) {
|
|
build_material_map(bmain, &this->settings_->mat_name_to_mat);
|
|
}
|
|
utils::assign_materials(bmain,
|
|
object_,
|
|
mat_map,
|
|
this->import_params_,
|
|
this->prim_.GetStage(),
|
|
this->settings_->mat_name_to_mat,
|
|
this->settings_->usd_path_to_mat_name);
|
|
}
|
|
|
|
Mesh *USDMeshReader::read_mesh(Mesh *existing_mesh,
|
|
const USDMeshReadParams params,
|
|
const char ** /*err_str*/)
|
|
{
|
|
if (!mesh_prim_) {
|
|
return existing_mesh;
|
|
}
|
|
|
|
mesh_prim_.GetOrientationAttr().Get(&orientation_);
|
|
if (orientation_ == pxr::UsdGeomTokens->leftHanded) {
|
|
is_left_handed_ = true;
|
|
}
|
|
|
|
Mesh *active_mesh = existing_mesh;
|
|
bool new_mesh = false;
|
|
|
|
/* TODO(makowalski): implement the optimization of only updating the mesh points when
|
|
* the topology is consistent, as in the Alembic importer. */
|
|
|
|
ImportSettings settings;
|
|
settings.read_flag |= params.read_flags;
|
|
|
|
if (topology_changed(existing_mesh, params.motion_sample_time)) {
|
|
new_mesh = true;
|
|
active_mesh = BKE_mesh_new_nomain_from_template(
|
|
existing_mesh, positions_.size(), 0, face_counts_.size(), face_indices_.size());
|
|
}
|
|
|
|
read_mesh_sample(
|
|
&settings, active_mesh, params.motion_sample_time, new_mesh || is_initial_load_);
|
|
|
|
if (new_mesh) {
|
|
/* Here we assume that the number of materials doesn't change, i.e. that
|
|
* the material slots that were created when the object was loaded from
|
|
* USD are still valid now. */
|
|
if (active_mesh->faces_num != 0 && import_params_.import_materials) {
|
|
std::map<pxr::SdfPath, int> mat_map;
|
|
bke::MutableAttributeAccessor attributes = active_mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<int> material_indices =
|
|
attributes.lookup_or_add_for_write_span<int>("material_index", ATTR_DOMAIN_FACE);
|
|
assign_facesets_to_material_indices(
|
|
params.motion_sample_time, material_indices.span, &mat_map);
|
|
material_indices.finish();
|
|
}
|
|
}
|
|
|
|
return active_mesh;
|
|
}
|
|
|
|
std::string USDMeshReader::get_skeleton_path() const
|
|
{
|
|
/* Make sure we can apply UsdSkelBindingAPI to the prim.
|
|
* Attempting to apply the API to instance proxies generates
|
|
* a USD error. */
|
|
if (!prim_ || prim_.IsInstanceProxy()) {
|
|
return "";
|
|
}
|
|
|
|
pxr::UsdSkelBindingAPI skel_api = pxr::UsdSkelBindingAPI::Apply(prim_);
|
|
|
|
if (!skel_api) {
|
|
return "";
|
|
}
|
|
|
|
if (pxr::UsdSkelSkeleton skel = skel_api.GetInheritedSkeleton()) {
|
|
return skel.GetPath().GetAsString();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
std::optional<XformResult> USDMeshReader::get_local_usd_xform(const float time) const
|
|
{
|
|
if (!import_params_.import_skeletons || prim_.IsInstanceProxy()) {
|
|
/* Use the standard transform computation, since we are ignoring
|
|
* skinning data. Note that applying the UsdSkelBinding API to an
|
|
* instance proxy generates a USD error. */
|
|
return USDXformReader::get_local_usd_xform(time);
|
|
}
|
|
|
|
if (pxr::UsdSkelBindingAPI skel_api = pxr::UsdSkelBindingAPI::Apply(prim_)) {
|
|
if (skel_api.GetGeomBindTransformAttr().HasAuthoredValue()) {
|
|
pxr::GfMatrix4d bind_xf;
|
|
if (skel_api.GetGeomBindTransformAttr().Get(&bind_xf)) {
|
|
/* The USD bind transform is a matrix of doubles,
|
|
* but we cast it to GfMatrix4f because Blender expects
|
|
* a matrix of floats. Also, we assume the transform
|
|
* is constant over time. */
|
|
return XformResult(pxr::GfMatrix4f(bind_xf), true);
|
|
}
|
|
else {
|
|
WM_reportf(RPT_WARNING,
|
|
"%s: Couldn't compute geom bind transform for %s",
|
|
__func__,
|
|
prim_.GetPath().GetAsString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
return USDXformReader::get_local_usd_xform(time);
|
|
}
|
|
|
|
} // namespace blender::io::usd
|