Files
test/source/blender/io/usd/intern/usd_writer_abstract.cc
2023-09-03 21:35:07 +10:00

182 lines
6.2 KiB
C++

/* SPDX-FileCopyrightText: 2019 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "usd_writer_abstract.h"
#include "usd_hierarchy_iterator.h"
#include "usd_writer_material.h"
#include <pxr/base/tf/stringUtils.h>
#include <pxr/usd/usdGeom/bboxCache.h>
#include "BKE_customdata.h"
#include "BLI_assert.h"
#include "DNA_mesh_types.h"
#include "WM_api.hh"
/* TfToken objects are not cheap to construct, so we do it once. */
namespace usdtokens {
/* Materials */
static const pxr::TfToken diffuse_color("diffuseColor", pxr::TfToken::Immortal);
static const pxr::TfToken metallic("metallic", pxr::TfToken::Immortal);
static const pxr::TfToken preview_shader("previewShader", pxr::TfToken::Immortal);
static const pxr::TfToken preview_surface("UsdPreviewSurface", pxr::TfToken::Immortal);
static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal);
static const pxr::TfToken surface("surface", pxr::TfToken::Immortal);
} // namespace usdtokens
static std::string get_mesh_active_uvlayer_name(const Object *ob)
{
if (!ob || ob->type != OB_MESH || !ob->data) {
return "";
}
const Mesh *me = static_cast<Mesh *>(ob->data);
const char *name = CustomData_get_active_layer_name(&me->loop_data, CD_PROP_FLOAT2);
return name ? name : "";
}
namespace blender::io::usd {
USDAbstractWriter::USDAbstractWriter(const USDExporterContext &usd_export_context)
: usd_export_context_(usd_export_context), frame_has_been_written_(false), is_animated_(false)
{
}
bool USDAbstractWriter::is_supported(const HierarchyContext * /*context*/) const
{
return true;
}
std::string USDAbstractWriter::get_export_file_path() const
{
return usd_export_context_.export_file_path;
}
pxr::UsdTimeCode USDAbstractWriter::get_export_time_code() const
{
if (is_animated_) {
BLI_assert(usd_export_context_.get_time_code);
return usd_export_context_.get_time_code();
}
/* By using the default time-code USD won't even write a single `timeSample` for non-animated
* data. Instead, it writes it as non-time-sampled. */
static pxr::UsdTimeCode default_timecode = pxr::UsdTimeCode::Default();
return default_timecode;
}
void USDAbstractWriter::write(HierarchyContext &context)
{
if (!frame_has_been_written_) {
is_animated_ = usd_export_context_.export_params.export_animation &&
check_is_animated(context);
}
else if (!is_animated_) {
/* A frame has already been written, and without animation one frame is enough. */
return;
}
do_write(context);
frame_has_been_written_ = true;
}
const pxr::SdfPath &USDAbstractWriter::usd_path() const
{
return usd_export_context_.usd_path;
}
pxr::SdfPath USDAbstractWriter::get_material_library_path() const
{
static std::string material_library_path("/_materials");
const char *root_prim_path = usd_export_context_.export_params.root_prim_path;
if (root_prim_path[0] != '\0') {
return pxr::SdfPath(root_prim_path + material_library_path);
}
return pxr::SdfPath(material_library_path);
}
pxr::UsdShadeMaterial USDAbstractWriter::ensure_usd_material(const HierarchyContext &context,
Material *material)
{
pxr::UsdStageRefPtr stage = usd_export_context_.stage;
/* Construct the material. */
pxr::TfToken material_name(pxr::TfMakeValidIdentifier(material->id.name + 2));
pxr::SdfPath usd_path = get_material_library_path().AppendChild(material_name);
pxr::UsdShadeMaterial usd_material = pxr::UsdShadeMaterial::Get(stage, usd_path);
if (usd_material) {
return usd_material;
}
std::string active_uv = get_mesh_active_uvlayer_name(context.object);
return create_usd_material(usd_export_context_, usd_path, material, active_uv);
}
void USDAbstractWriter::write_visibility(const HierarchyContext &context,
const pxr::UsdTimeCode timecode,
pxr::UsdGeomImageable &usd_geometry)
{
pxr::UsdAttribute attr_visibility = usd_geometry.CreateVisibilityAttr(pxr::VtValue(), true);
const bool is_visible = context.is_object_visible(
usd_export_context_.export_params.evaluation_mode);
const pxr::TfToken visibility = is_visible ? pxr::UsdGeomTokens->inherited :
pxr::UsdGeomTokens->invisible;
usd_value_writer_.SetAttribute(attr_visibility, pxr::VtValue(visibility), timecode);
}
bool USDAbstractWriter::mark_as_instance(const HierarchyContext &context, const pxr::UsdPrim &prim)
{
BLI_assert(context.is_instance());
if (context.export_path == context.original_export_path) {
printf("USD ref error: export path is reference path: %s\n", context.export_path.c_str());
BLI_assert_msg(0, "USD reference error");
return false;
}
pxr::SdfPath ref_path(context.original_export_path);
if (!prim.GetReferences().AddInternalReference(ref_path)) {
/* See this URL for a description for why referencing may fail"
* https://graphics.pixar.com/usd/docs/api/class_usd_references.html#Usd_Failing_References
*/
printf("USD Export warning: unable to add reference from %s to %s, not instancing object\n",
context.export_path.c_str(),
context.original_export_path.c_str());
return false;
}
return true;
}
void USDAbstractWriter::author_extent(const pxr::UsdTimeCode timecode, pxr::UsdGeomBoundable &prim)
{
/* Do not use any existing `extentsHint` that may be authored, instead recompute the extent when
* authoring it. */
const bool useExtentsHint = false;
const pxr::TfTokenVector includedPurposes{pxr::UsdGeomTokens->default_};
pxr::UsdGeomBBoxCache bboxCache(timecode, includedPurposes, useExtentsHint);
pxr::GfBBox3d bounds = bboxCache.ComputeLocalBound(prim.GetPrim());
if (pxr::GfBBox3d() == bounds) {
/* This will occur, for example, if a mesh does not have any vertices. */
WM_reportf(RPT_WARNING,
"USD Export: no bounds could be computed for %s",
prim.GetPrim().GetName().GetText());
return;
}
pxr::VtArray<pxr::GfVec3f> extent{(pxr::GfVec3f)bounds.GetRange().GetMin(),
(pxr::GfVec3f)bounds.GetRange().GetMax()};
prim.CreateExtentAttr().Set(extent);
}
} // namespace blender::io::usd