182 lines
6.2 KiB
C++
182 lines
6.2 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "usd_writer_abstract.h"
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#include "usd_hierarchy_iterator.h"
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#include "usd_writer_material.h"
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#include <pxr/base/tf/stringUtils.h>
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#include <pxr/usd/usdGeom/bboxCache.h>
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#include "BKE_customdata.h"
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#include "BLI_assert.h"
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#include "DNA_mesh_types.h"
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#include "WM_api.hh"
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/* TfToken objects are not cheap to construct, so we do it once. */
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namespace usdtokens {
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/* Materials */
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static const pxr::TfToken diffuse_color("diffuseColor", pxr::TfToken::Immortal);
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static const pxr::TfToken metallic("metallic", pxr::TfToken::Immortal);
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static const pxr::TfToken preview_shader("previewShader", pxr::TfToken::Immortal);
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static const pxr::TfToken preview_surface("UsdPreviewSurface", pxr::TfToken::Immortal);
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static const pxr::TfToken roughness("roughness", pxr::TfToken::Immortal);
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static const pxr::TfToken surface("surface", pxr::TfToken::Immortal);
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} // namespace usdtokens
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static std::string get_mesh_active_uvlayer_name(const Object *ob)
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{
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if (!ob || ob->type != OB_MESH || !ob->data) {
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return "";
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}
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const Mesh *me = static_cast<Mesh *>(ob->data);
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const char *name = CustomData_get_active_layer_name(&me->loop_data, CD_PROP_FLOAT2);
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return name ? name : "";
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}
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namespace blender::io::usd {
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USDAbstractWriter::USDAbstractWriter(const USDExporterContext &usd_export_context)
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: usd_export_context_(usd_export_context), frame_has_been_written_(false), is_animated_(false)
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{
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}
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bool USDAbstractWriter::is_supported(const HierarchyContext * /*context*/) const
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{
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return true;
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}
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std::string USDAbstractWriter::get_export_file_path() const
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{
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return usd_export_context_.export_file_path;
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}
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pxr::UsdTimeCode USDAbstractWriter::get_export_time_code() const
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{
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if (is_animated_) {
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BLI_assert(usd_export_context_.get_time_code);
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return usd_export_context_.get_time_code();
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}
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/* By using the default time-code USD won't even write a single `timeSample` for non-animated
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* data. Instead, it writes it as non-time-sampled. */
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static pxr::UsdTimeCode default_timecode = pxr::UsdTimeCode::Default();
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return default_timecode;
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}
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void USDAbstractWriter::write(HierarchyContext &context)
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{
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if (!frame_has_been_written_) {
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is_animated_ = usd_export_context_.export_params.export_animation &&
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check_is_animated(context);
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}
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else if (!is_animated_) {
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/* A frame has already been written, and without animation one frame is enough. */
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return;
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}
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do_write(context);
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frame_has_been_written_ = true;
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}
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const pxr::SdfPath &USDAbstractWriter::usd_path() const
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{
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return usd_export_context_.usd_path;
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}
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pxr::SdfPath USDAbstractWriter::get_material_library_path() const
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{
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static std::string material_library_path("/_materials");
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const char *root_prim_path = usd_export_context_.export_params.root_prim_path;
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if (root_prim_path[0] != '\0') {
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return pxr::SdfPath(root_prim_path + material_library_path);
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}
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return pxr::SdfPath(material_library_path);
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}
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pxr::UsdShadeMaterial USDAbstractWriter::ensure_usd_material(const HierarchyContext &context,
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Material *material)
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{
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pxr::UsdStageRefPtr stage = usd_export_context_.stage;
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/* Construct the material. */
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pxr::TfToken material_name(pxr::TfMakeValidIdentifier(material->id.name + 2));
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pxr::SdfPath usd_path = get_material_library_path().AppendChild(material_name);
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pxr::UsdShadeMaterial usd_material = pxr::UsdShadeMaterial::Get(stage, usd_path);
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if (usd_material) {
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return usd_material;
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}
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std::string active_uv = get_mesh_active_uvlayer_name(context.object);
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return create_usd_material(usd_export_context_, usd_path, material, active_uv);
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}
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void USDAbstractWriter::write_visibility(const HierarchyContext &context,
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const pxr::UsdTimeCode timecode,
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pxr::UsdGeomImageable &usd_geometry)
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{
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pxr::UsdAttribute attr_visibility = usd_geometry.CreateVisibilityAttr(pxr::VtValue(), true);
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const bool is_visible = context.is_object_visible(
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usd_export_context_.export_params.evaluation_mode);
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const pxr::TfToken visibility = is_visible ? pxr::UsdGeomTokens->inherited :
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pxr::UsdGeomTokens->invisible;
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usd_value_writer_.SetAttribute(attr_visibility, pxr::VtValue(visibility), timecode);
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}
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bool USDAbstractWriter::mark_as_instance(const HierarchyContext &context, const pxr::UsdPrim &prim)
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{
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BLI_assert(context.is_instance());
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if (context.export_path == context.original_export_path) {
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printf("USD ref error: export path is reference path: %s\n", context.export_path.c_str());
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BLI_assert_msg(0, "USD reference error");
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return false;
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}
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pxr::SdfPath ref_path(context.original_export_path);
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if (!prim.GetReferences().AddInternalReference(ref_path)) {
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/* See this URL for a description for why referencing may fail"
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* https://graphics.pixar.com/usd/docs/api/class_usd_references.html#Usd_Failing_References
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*/
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printf("USD Export warning: unable to add reference from %s to %s, not instancing object\n",
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context.export_path.c_str(),
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context.original_export_path.c_str());
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return false;
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}
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return true;
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}
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void USDAbstractWriter::author_extent(const pxr::UsdTimeCode timecode, pxr::UsdGeomBoundable &prim)
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{
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/* Do not use any existing `extentsHint` that may be authored, instead recompute the extent when
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* authoring it. */
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const bool useExtentsHint = false;
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const pxr::TfTokenVector includedPurposes{pxr::UsdGeomTokens->default_};
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pxr::UsdGeomBBoxCache bboxCache(timecode, includedPurposes, useExtentsHint);
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pxr::GfBBox3d bounds = bboxCache.ComputeLocalBound(prim.GetPrim());
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if (pxr::GfBBox3d() == bounds) {
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/* This will occur, for example, if a mesh does not have any vertices. */
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WM_reportf(RPT_WARNING,
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"USD Export: no bounds could be computed for %s",
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prim.GetPrim().GetName().GetText());
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return;
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}
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pxr::VtArray<pxr::GfVec3f> extent{(pxr::GfVec3f)bounds.GetRange().GetMin(),
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(pxr::GfVec3f)bounds.GetRange().GetMax()};
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prim.CreateExtentAttr().Set(extent);
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}
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} // namespace blender::io::usd
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