Files
test/source/blender/render/intern/render_result.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

168 lines
5.0 KiB
C

/* SPDX-FileCopyrightText: 2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup render
*/
#pragma once
#define PASS_VECTOR_MAX 10000.0f
#define RR_ALL_LAYERS NULL
#define RR_ALL_VIEWS NULL
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ImBuf;
struct ListBase;
struct Render;
struct RenderData;
struct RenderLayer;
struct RenderResult;
struct ReportList;
struct rcti;
#ifdef __cplusplus
extern "C" {
#endif
/* New */
/**
* Called by main render as well for parts will read info from Render *re to define layers.
* \note Called in threads.
*
* `re->winx`, `re->winy` is coordinate space of entire image, `partrct` the part within.
*/
struct RenderResult *render_result_new(struct Render *re,
struct rcti *partrct,
const char *layername,
const char *viewname);
void render_result_passes_allocated_ensure(struct RenderResult *rr);
/**
* From `imbuf`, if a handle was returned and
* it's not a single-layer multi-view we convert this to render result.
*/
struct RenderResult *render_result_new_from_exr(
void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
void render_result_view_new(struct RenderResult *rr, const char *viewname);
void render_result_views_new(struct RenderResult *rr, const struct RenderData *rd);
/* Merge */
/**
* Used when rendering to a full buffer, or when reading the EXR part-layer-pass file.
* no test happens here if it fits... we also assume layers are in sync.
* \note Is used within threads.
*/
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
/* Add Passes */
void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
/* Free */
void render_result_free(struct RenderResult *rr);
/**
* Version that's compatible with full-sample buffers.
*/
void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
/* Single Layer Render */
void render_result_single_layer_begin(struct Render *re);
/**
* If #RenderData.scemode is #R_SINGLE_LAYER, at end of rendering, merge the both render results.
*/
void render_result_single_layer_end(struct Render *re);
/**
* Render pass wrapper for grease-pencil.
*/
struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
struct RenderLayer *rl,
int channels,
const char *name,
const char *viewname,
const char *chan_id,
bool allocate);
/**
* Called for reading temp files, and for external engines.
*/
bool render_result_exr_file_read_path(struct RenderResult *rr,
struct RenderLayer *rl_single,
struct ReportList *reports,
const char *filepath);
/* EXR cache */
void render_result_exr_file_cache_write(struct Render *re);
/**
* For cache, makes exact copy of render result.
*/
bool render_result_exr_file_cache_read(struct Render *re);
/* Combined Pixel Rect */
struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr,
const struct RenderData *rd,
int view_id);
void render_result_rect_fill_zero(struct RenderResult *rr, int view_id);
void render_result_rect_get_pixels(struct RenderResult *rr,
unsigned int *rect,
int rectx,
int recty,
const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings,
int view_id);
/**
* Create a new views #ListBase in rr without duplicating the memory pointers.
*/
void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
/**
* Free the views created temporarily.
*/
void render_result_views_shallowdelete(struct RenderResult *rr);
/**
* Free GPU texture caches to reduce memory usage.
*/
void render_result_free_gpu_texture_caches(struct RenderResult *rr);
#define FOREACH_VIEW_LAYER_TO_RENDER_BEGIN(re_, iter_) \
{ \
int nr_; \
ViewLayer *iter_; \
for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->scene->view_layers.first); \
iter_ != NULL; \
iter_ = iter_->next, nr_++) \
{ \
if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
if (!STREQ(iter_->name, re->single_view_layer)) { \
continue; \
} \
} \
else { \
if ((iter_->flag & VIEW_LAYER_RENDER) == 0) { \
continue; \
} \
}
#define FOREACH_VIEW_LAYER_TO_RENDER_END \
} \
} \
((void)0)
#ifdef __cplusplus
}
#endif