Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
78 lines
2.8 KiB
C
78 lines
2.8 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SEQ_render.h" /* Needed for #eSeqTaskId. */
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struct ImBuf;
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struct Main;
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struct Scene;
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struct SeqRenderData;
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struct Sequence;
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typedef struct SeqCacheKey {
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struct SeqCache *cache_owner;
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void *userkey;
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struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
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struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
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struct Sequence *seq;
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struct SeqRenderData context;
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float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
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float timeline_frame; /* Only for reference - used for freeing when cache is full. */
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float cost; /* In short: render time(s) divided by playback frame duration(s) */
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bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
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/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
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eSeqTaskId task_id;
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int type;
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} SeqCacheKey;
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struct ImBuf *seq_cache_get(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type);
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void seq_cache_put(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *i);
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void seq_cache_thumbnail_put(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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struct ImBuf *i,
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const struct rctf *view_area);
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bool seq_cache_put_if_possible(const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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int type,
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struct ImBuf *nval);
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/**
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* Find only "base" keys.
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* Sources(other types) for a frame must be freed all at once.
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*/
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bool seq_cache_recycle_item(struct Scene *scene);
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void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame);
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void seq_cache_destruct(struct Scene *scene);
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void seq_cache_cleanup_all(struct Main *bmain);
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void seq_cache_cleanup_sequence(struct Scene *scene,
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struct Sequence *seq,
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struct Sequence *seq_changed,
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int invalidate_types,
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bool force_seq_changed_range);
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void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area);
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bool seq_cache_is_full(void);
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float seq_cache_frame_index_to_timeline_frame(struct Sequence *seq, float frame_index);
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#ifdef __cplusplus
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}
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#endif
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