Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ImBuf;
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struct ListBase;
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struct Scene;
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struct SeqEffectHandle;
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struct SeqRenderData;
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struct Sequence;
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#define EARLY_NO_INPUT -1
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#define EARLY_DO_EFFECT 0
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#define EARLY_USE_INPUT_1 1
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#define EARLY_USE_INPUT_2 2
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/* mutable state for sequencer */
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typedef struct SeqRenderState {
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struct LinkNode *scene_parents;
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} SeqRenderState;
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void seq_render_state_init(SeqRenderState *state);
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struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context,
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float timeline_frame,
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int chan_shown,
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struct ListBase *channels,
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struct ListBase *seqbasep);
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struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
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const struct SeqRenderData *context,
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struct Sequence *seq,
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float timeline_frame,
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float fac,
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struct ImBuf *ibuf1,
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struct ImBuf *ibuf2,
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struct ImBuf *ibuf3);
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void seq_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float);
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int seq_get_shown_sequences(const struct Scene *scene,
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struct ListBase *channels,
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struct ListBase *seqbase,
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int timeline_frame,
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int chanshown,
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struct Sequence **r_seq_arr);
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struct ImBuf *seq_render_strip(const struct SeqRenderData *context,
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struct SeqRenderState *state,
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struct Sequence *seq,
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float timeline_frame);
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struct ImBuf *seq_render_mask(const struct SeqRenderData *context,
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struct Mask *mask,
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float frame_index,
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bool make_float);
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void seq_imbuf_assign_spaces(struct Scene *scene, struct ImBuf *ibuf);
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#ifdef __cplusplus
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}
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#endif
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