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f4498e62a78e80e0db0a6d398f8b956827dddca5
test
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source
History
Lukas Toenne
f4498e62a7
Dynamic output sockets for the image input node. This is needed to enable the node to read arbitrary multilayer exr files. Output sockets of this node are now generated dynamically when the image is updated. The image buffer has to be loaded to detect multilayer files on update.
2012-04-16 13:49:33 +00:00
..
blender
Dynamic output sockets for the image input node. This is needed to enable the node to read arbitrary multilayer exr files. Output sockets of this node are now generated dynamically when the image is updated. The image buffer has to be loaded to detect multilayer files on update.
2012-04-16 13:49:33 +00:00
blenderplayer
Fix blenderplayer compile.
2012-04-04 10:55:55 +00:00
creator
make scanfill threadsafe (wasnt threadsafe before BMesh merge but before the merge it didn't need to be) - now rendering uses its better if its threadsafe.
2012-04-16 06:48:57 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
BGE bug
#30555
: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces. The fix consists in keeping the previous physics shape, which is not quite correct, but the situation is unusual anyway.
2012-04-15 12:49:34 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00