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f4c1fcefe8a8a9466f4d5b0d8b0a18eac84e34ca
test/source/gameengine/Physics/Bullet
History
Erwin Coumans aa5c4f8801 + hook up a few more parameters, that can be useful for Bullet soft bodies
+ work-in-progress to hook up cluster constraints (they are better than node/vertex pinning, because they maintain a proper world coordinate system)
2008-10-01 06:36:17 +00:00
..
CcdPhysicsController.cpp
BGE patch: fix force application on soft body. Force is applied on each node, it must be reduced by the same extend.
2008-09-29 17:46:25 +00:00
CcdPhysicsController.h
Add Fh/Rot Fh to Bullet.
2008-09-29 06:58:49 +00:00
CcdPhysicsEnvironment.cpp
+ hook up a few more parameters, that can be useful for Bullet soft bodies
2008-10-01 06:36:17 +00:00
CcdPhysicsEnvironment.h
Add Fh/Rot Fh to Bullet.
2008-09-29 06:58:49 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00
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