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test/source
Hans Goudey f557222a7b Fix: Mesh face normal calculation can give zero vectors
Triangles and quads don't check for degenerate faces (where the normal
might be zero), while ngons already set the Z component to 1 for that,
which is also what we do for vertex normals.

Also reorder the face size checks to put quads and triangles before
N-gons, since they are typically more common on high-poly meshes.
And change the check for 2 sided faces into an assert.
2023-07-26 22:53:25 -04:00
..
2023-07-26 15:52:54 +10:00