Clément Foucault
f5a4dec458
Fix: EEVEE-Next: Missing shadow refresh after compilation
...
This affects only transparent materials. Ideally, the shader
compilation should trigger a tag update on the object but
that's bad level call.
Instead, we just discard all shadows after finishing recompiling
a transparent material. This is overly conservative but it fixes
the issue.
Fixes #119624
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