Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "testing/testing.h"
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#include "GHOST_C-api.h"
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#include "GPU_platform.h"
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struct GPUContext;
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namespace blender::gpu {
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/* Test class that setups a GPUContext for test cases.
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*
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* Usage:
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* TEST_F(GPUTest, my_gpu_test) {
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* ...
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* }
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*/
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class GPUTest : public ::testing::Test {
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private:
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GHOST_TDrawingContextType draw_context_type = GHOST_kDrawingContextTypeNone;
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eGPUBackendType gpu_backend_type;
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GHOST_SystemHandle ghost_system;
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GHOST_ContextHandle ghost_context;
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GPUContext *context;
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int32_t prev_g_debug_;
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protected:
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GPUTest(GHOST_TDrawingContextType draw_context_type, eGPUBackendType gpu_backend_type)
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: draw_context_type(draw_context_type), gpu_backend_type(gpu_backend_type)
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{
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}
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void SetUp() override;
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void TearDown() override;
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};
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#ifdef WITH_OPENGL_BACKEND
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class GPUOpenGLTest : public GPUTest {
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public:
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GPUOpenGLTest() : GPUTest(GHOST_kDrawingContextTypeOpenGL, GPU_BACKEND_OPENGL) {}
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};
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# define GPU_OPENGL_TEST(test_name) \
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TEST_F(GPUOpenGLTest, test_name) \
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{ \
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test_##test_name(); \
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}
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#else
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# define GPU_OPENGL_TEST(test_name)
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#endif
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#ifdef WITH_METAL_BACKEND
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class GPUMetalTest : public GPUTest {
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public:
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GPUMetalTest() : GPUTest(GHOST_kDrawingContextTypeMetal, GPU_BACKEND_METAL) {}
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};
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# define GPU_METAL_TEST(test_name) \
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TEST_F(GPUMetalTest, test_name) \
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{ \
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test_##test_name(); \
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}
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#else
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# define GPU_METAL_TEST(test_name)
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#endif
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#ifdef WITH_VULKAN_BACKEND
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class GPUVulkanTest : public GPUTest {
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public:
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GPUVulkanTest() : GPUTest(GHOST_kDrawingContextTypeVulkan, GPU_BACKEND_VULKAN) {}
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};
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# define GPU_VULKAN_TEST(test_name) \
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TEST_F(GPUVulkanTest, test_name) \
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{ \
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test_##test_name(); \
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}
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#else
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# define GPU_VULKAN_TEST(test_name)
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#endif
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#define GPU_TEST(test_name) \
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GPU_OPENGL_TEST(test_name) \
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GPU_METAL_TEST(test_name) \
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GPU_VULKAN_TEST(test_name)
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} // namespace blender::gpu
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