Files
test/scripts/freestyle/styles/multiple_parameterization.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

43 lines
1.5 KiB
Python

# SPDX-FileCopyrightText: 2008-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Filename : multiple_parameterization.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The thickness and the color of the strokes vary continuously
# independently from occlusions although only
# visible lines are actually drawn. This is equivalent
# to assigning the thickness using a parameterization covering
# the complete silhouette (visible+invisible) and drawing
# the strokes using a second parameterization that only
# covers the visible portions.
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
pyHLRShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
# Chain following the same nature, but without the restriction
# of staying inside the selection (False).
Operators.bidirectional_chain(ChainSilhouetteIterator(False))
shaders_list = [
SamplingShader(20),
IncreasingThicknessShader(1.5, 30),
ConstantColorShader(0.0, 0.0, 0.0),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
pyHLRShader(), # this shader draws only visible portions
]
Operators.create(TrueUP1D(), shaders_list)