Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
242 lines
7.2 KiB
Python
242 lines
7.2 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.props import (
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EnumProperty,
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IntProperty,
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)
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from bpy.app.translations import pgettext_tip as tip_
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class MeshMirrorUV(Operator):
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"""Copy mirror UV coordinates on the X axis based on a mirrored mesh"""
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bl_idname = "mesh.faces_mirror_uv"
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bl_label = "Copy Mirrored UV Coords"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Axis Direction",
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items=(
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('POSITIVE', "Positive", ""),
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('NEGATIVE', "Negative", ""),
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),
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)
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precision: IntProperty(
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name="Precision",
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description=("Tolerance for finding vertex duplicates"),
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min=1, max=16,
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soft_min=1, soft_max=16,
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default=3,
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)
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# Returns has_active_UV_layer, double_warn.
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def do_mesh_mirror_UV(self, mesh, DIR):
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precision = self.precision
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double_warn = 0
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if not mesh.uv_layers.active:
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# has_active_UV_layer, double_warn
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return False, 0
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# mirror lookups
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mirror_gt = {}
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mirror_lt = {}
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vcos = (v.co.to_tuple(precision) for v in mesh.vertices)
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for i, co in enumerate(vcos):
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if co[0] >= 0.0:
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double_warn += co in mirror_gt
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mirror_gt[co] = i
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if co[0] <= 0.0:
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double_warn += co in mirror_lt
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mirror_lt[co] = i
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vmap = {}
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for mirror_a, mirror_b in ((mirror_gt, mirror_lt),
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(mirror_lt, mirror_gt)):
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for co, i in mirror_a.items():
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nco = (-co[0], co[1], co[2])
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j = mirror_b.get(nco)
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if j is not None:
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vmap[i] = j
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polys = mesh.polygons
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loops = mesh.loops
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uv_loops = mesh.uv_layers.active.data
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nbr_polys = len(polys)
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mirror_pm = {}
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pmap = {}
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puvs = [None] * nbr_polys
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puvs_cpy = [None] * nbr_polys
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puvsel = [None] * nbr_polys
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pcents = [None] * nbr_polys
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vidxs = [None] * nbr_polys
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for i, p in enumerate(polys):
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lstart = lend = p.loop_start
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lend += p.loop_total
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puvs[i] = tuple(uv.uv for uv in uv_loops[lstart:lend])
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puvs_cpy[i] = tuple(uv.copy() for uv in puvs[i])
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puvsel[i] = (False not in
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(uv.select for uv in uv_loops[lstart:lend]))
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# Vert idx of the poly.
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vidxs[i] = tuple(l.vertex_index for l in loops[lstart:lend])
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pcents[i] = p.center
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# Preparing next step finding matching polys.
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mirror_pm[tuple(sorted(vidxs[i]))] = i
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for i in range(nbr_polys):
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# Find matching mirror poly.
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tvidxs = [vmap.get(j) for j in vidxs[i]]
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if None not in tvidxs:
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tvidxs.sort()
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j = mirror_pm.get(tuple(tvidxs))
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if j is not None:
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pmap[i] = j
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for i, j in pmap.items():
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if not puvsel[i] or not puvsel[j]:
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continue
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if DIR == 0 and pcents[i][0] < 0.0:
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continue
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if DIR == 1 and pcents[i][0] > 0.0:
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continue
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# copy UVs
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uv1 = puvs[i]
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uv2 = puvs_cpy[j]
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# get the correct rotation
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v1 = vidxs[j]
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v2 = tuple(vmap[k] for k in vidxs[i])
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if len(v1) == len(v2):
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for k in range(len(v1)):
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k_map = v1.index(v2[k])
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uv1[k].xy = - (uv2[k_map].x - 0.5) + 0.5, uv2[k_map].y
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# has_active_UV_layer, double_warn
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return True, double_warn
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@classmethod
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def poll(cls, context):
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obj = context.view_layer.objects.active
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return (obj and obj.type == 'MESH')
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def execute(self, context):
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DIR = (self.direction == 'NEGATIVE')
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total_no_active_UV = 0
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total_duplicates = 0
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meshes_with_duplicates = 0
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ob = context.view_layer.objects.active
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is_editmode = (ob.mode == 'EDIT')
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if is_editmode:
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bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
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meshes = [ob.data for ob in context.view_layer.objects.selected
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if ob.type == 'MESH' and ob.data.library is None]
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for mesh in meshes:
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mesh.tag = False
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for mesh in meshes:
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if mesh.tag:
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continue
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mesh.tag = True
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has_active_UV_layer, double_warn = self.do_mesh_mirror_UV(mesh, DIR)
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if not has_active_UV_layer:
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total_no_active_UV = total_no_active_UV + 1
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elif double_warn:
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total_duplicates += double_warn
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meshes_with_duplicates = meshes_with_duplicates + 1
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if is_editmode:
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bpy.ops.object.mode_set(mode='EDIT', toggle=False)
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if total_duplicates and total_no_active_UV:
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self.report({'WARNING'},
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tip_("%d mesh(es) with no active UV layer, "
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"%d duplicates found in %d mesh(es), mirror may be incomplete")
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% (total_no_active_UV,
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total_duplicates,
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meshes_with_duplicates))
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elif total_no_active_UV:
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self.report({'WARNING'},
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tip_("%d mesh(es) with no active UV layer")
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% (total_no_active_UV,))
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elif total_duplicates:
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self.report({'WARNING'},
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tip_("%d duplicates found in %d mesh(es), mirror may be incomplete")
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% (total_duplicates, meshes_with_duplicates))
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return {'FINISHED'}
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class MeshSelectNext(Operator):
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"""Select the next element (using selection order)"""
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bl_idname = "mesh.select_next_item"
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bl_label = "Select Next Element"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return (context.mode == 'EDIT_MESH')
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def execute(self, context):
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import bmesh
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from .bmesh import find_adjacent
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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if find_adjacent.select_next(bm, self.report):
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bm.select_flush_mode()
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bmesh.update_edit_mesh(me, loop_triangles=False)
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return {'FINISHED'}
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class MeshSelectPrev(Operator):
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"""Select the previous element (using selection order)"""
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bl_idname = "mesh.select_prev_item"
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bl_label = "Select Previous Element"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return (context.mode == 'EDIT_MESH')
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def execute(self, context):
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import bmesh
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from .bmesh import find_adjacent
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obj = context.active_object
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me = obj.data
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bm = bmesh.from_edit_mesh(me)
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if find_adjacent.select_prev(bm, self.report):
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bm.select_flush_mode()
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bmesh.update_edit_mesh(me, loop_triangles=False)
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return {'FINISHED'}
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classes = (
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MeshMirrorUV,
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MeshSelectNext,
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MeshSelectPrev,
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)
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