Files
test/scripts/startup/bl_operators/mesh.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

242 lines
7.2 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Operator
from bpy.props import (
EnumProperty,
IntProperty,
)
from bpy.app.translations import pgettext_tip as tip_
class MeshMirrorUV(Operator):
"""Copy mirror UV coordinates on the X axis based on a mirrored mesh"""
bl_idname = "mesh.faces_mirror_uv"
bl_label = "Copy Mirrored UV Coords"
bl_options = {'REGISTER', 'UNDO'}
direction: EnumProperty(
name="Axis Direction",
items=(
('POSITIVE', "Positive", ""),
('NEGATIVE', "Negative", ""),
),
)
precision: IntProperty(
name="Precision",
description=("Tolerance for finding vertex duplicates"),
min=1, max=16,
soft_min=1, soft_max=16,
default=3,
)
# Returns has_active_UV_layer, double_warn.
def do_mesh_mirror_UV(self, mesh, DIR):
precision = self.precision
double_warn = 0
if not mesh.uv_layers.active:
# has_active_UV_layer, double_warn
return False, 0
# mirror lookups
mirror_gt = {}
mirror_lt = {}
vcos = (v.co.to_tuple(precision) for v in mesh.vertices)
for i, co in enumerate(vcos):
if co[0] >= 0.0:
double_warn += co in mirror_gt
mirror_gt[co] = i
if co[0] <= 0.0:
double_warn += co in mirror_lt
mirror_lt[co] = i
vmap = {}
for mirror_a, mirror_b in ((mirror_gt, mirror_lt),
(mirror_lt, mirror_gt)):
for co, i in mirror_a.items():
nco = (-co[0], co[1], co[2])
j = mirror_b.get(nco)
if j is not None:
vmap[i] = j
polys = mesh.polygons
loops = mesh.loops
uv_loops = mesh.uv_layers.active.data
nbr_polys = len(polys)
mirror_pm = {}
pmap = {}
puvs = [None] * nbr_polys
puvs_cpy = [None] * nbr_polys
puvsel = [None] * nbr_polys
pcents = [None] * nbr_polys
vidxs = [None] * nbr_polys
for i, p in enumerate(polys):
lstart = lend = p.loop_start
lend += p.loop_total
puvs[i] = tuple(uv.uv for uv in uv_loops[lstart:lend])
puvs_cpy[i] = tuple(uv.copy() for uv in puvs[i])
puvsel[i] = (False not in
(uv.select for uv in uv_loops[lstart:lend]))
# Vert idx of the poly.
vidxs[i] = tuple(l.vertex_index for l in loops[lstart:lend])
pcents[i] = p.center
# Preparing next step finding matching polys.
mirror_pm[tuple(sorted(vidxs[i]))] = i
for i in range(nbr_polys):
# Find matching mirror poly.
tvidxs = [vmap.get(j) for j in vidxs[i]]
if None not in tvidxs:
tvidxs.sort()
j = mirror_pm.get(tuple(tvidxs))
if j is not None:
pmap[i] = j
for i, j in pmap.items():
if not puvsel[i] or not puvsel[j]:
continue
if DIR == 0 and pcents[i][0] < 0.0:
continue
if DIR == 1 and pcents[i][0] > 0.0:
continue
# copy UVs
uv1 = puvs[i]
uv2 = puvs_cpy[j]
# get the correct rotation
v1 = vidxs[j]
v2 = tuple(vmap[k] for k in vidxs[i])
if len(v1) == len(v2):
for k in range(len(v1)):
k_map = v1.index(v2[k])
uv1[k].xy = - (uv2[k_map].x - 0.5) + 0.5, uv2[k_map].y
# has_active_UV_layer, double_warn
return True, double_warn
@classmethod
def poll(cls, context):
obj = context.view_layer.objects.active
return (obj and obj.type == 'MESH')
def execute(self, context):
DIR = (self.direction == 'NEGATIVE')
total_no_active_UV = 0
total_duplicates = 0
meshes_with_duplicates = 0
ob = context.view_layer.objects.active
is_editmode = (ob.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
meshes = [ob.data for ob in context.view_layer.objects.selected
if ob.type == 'MESH' and ob.data.library is None]
for mesh in meshes:
mesh.tag = False
for mesh in meshes:
if mesh.tag:
continue
mesh.tag = True
has_active_UV_layer, double_warn = self.do_mesh_mirror_UV(mesh, DIR)
if not has_active_UV_layer:
total_no_active_UV = total_no_active_UV + 1
elif double_warn:
total_duplicates += double_warn
meshes_with_duplicates = meshes_with_duplicates + 1
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
if total_duplicates and total_no_active_UV:
self.report({'WARNING'},
tip_("%d mesh(es) with no active UV layer, "
"%d duplicates found in %d mesh(es), mirror may be incomplete")
% (total_no_active_UV,
total_duplicates,
meshes_with_duplicates))
elif total_no_active_UV:
self.report({'WARNING'},
tip_("%d mesh(es) with no active UV layer")
% (total_no_active_UV,))
elif total_duplicates:
self.report({'WARNING'},
tip_("%d duplicates found in %d mesh(es), mirror may be incomplete")
% (total_duplicates, meshes_with_duplicates))
return {'FINISHED'}
class MeshSelectNext(Operator):
"""Select the next element (using selection order)"""
bl_idname = "mesh.select_next_item"
bl_label = "Select Next Element"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
import bmesh
from .bmesh import find_adjacent
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
if find_adjacent.select_next(bm, self.report):
bm.select_flush_mode()
bmesh.update_edit_mesh(me, loop_triangles=False)
return {'FINISHED'}
class MeshSelectPrev(Operator):
"""Select the previous element (using selection order)"""
bl_idname = "mesh.select_prev_item"
bl_label = "Select Previous Element"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
import bmesh
from .bmesh import find_adjacent
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
if find_adjacent.select_prev(bm, self.report):
bm.select_flush_mode()
bmesh.update_edit_mesh(me, loop_triangles=False)
return {'FINISHED'}
classes = (
MeshMirrorUV,
MeshSelectNext,
MeshSelectPrev,
)