Rendering with F12 causes some inconsistencies between canvases and areas of interest. This is due to some corrections of composite node canvas to fit to the render size, which are not necessary for the Viewer Node. This patch fixes the issue by considering the input image as a whole before translating. Note: this is still consistent with immediate realization of transform nodes in GPU compositor, where nodes are to be evaluated from left to right. Pull Request: https://projects.blender.org/blender/blender/pulls/119276