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f69cc652e283bfa1958ae6945b0a014eb7d50906
test
/
source
/
gameengine
/
GamePlayer
History
Kester Maddock
38de9559bc
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug
#1385
)
...
Set the diffuse material colour - lighting brightness should match blender better. (bf-bug
#1385
)
2004-06-23 01:12:11 +00:00
..
common
Fix for reflection mapping unlit faces: normals were not being sent, hence reflection maps weren't being rendered properly (bf-bug
#1385
)
2004-06-23 01:12:11 +00:00
ghost
Lighting updates:
2004-06-07 11:01:31 +00:00
Makefile
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
SConscript
Added #!/usr/bin/python standard script identifier to the start of SConscript files.
2004-05-16 13:07:20 +00:00