Files
test/source/blender
Bastien Montagne ea753710bf Fix another shading issue with new split normals (deform modifier after a subsurf one).
Just always tag tessellated CDlayers as dirty when we recompute split normals!

Also simplified a bit end of mesh_calc_modifiers.
2014-04-21 17:58:05 +02:00
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2014-04-17 20:03:39 +10:00
2014-02-13 08:52:12 +11:00
2014-04-18 15:02:43 +09:00
2014-04-11 11:33:29 +10:00
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