Currently, internal I/O operators can be invoked with drag-n-drop path data, and when this happens a quick popup menu is shown to customize import settings. If these operators support operator presets, using a preset can override path data given by drag-n-drop, and that can be unwanted behavior. While this can be fixed by setting path properties to SKIP_SAVE, doing this would make these properties also to stop using ghost values. These ghost values are used by the file select window to open operator last import directory, and using this flag makes the file select windows always open the home directory. To fix that, add an explicit flag PROP_SKIP_PRESET that skips properties writing to presets. Also clarify that PROP_HIDDEN and PROP_SKIP_SAVE also avoid writing to presets. Added a operator that can clean operator's specific property presets. Importing presets from previous versions runs an automatic cleanup. Co-authored-by: Brecht Van Lommel <brecht@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/117673
957 lines
30 KiB
Python
957 lines
30 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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class TOPBAR_HT_upper_bar(Header):
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bl_space_type = 'TOPBAR'
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def draw(self, context):
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region = context.region
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if region.alignment == 'RIGHT':
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self.draw_right(context)
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else:
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self.draw_left(context)
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def draw_left(self, context):
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layout = self.layout
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window = context.window
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screen = context.screen
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TOPBAR_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator()
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if not screen.show_fullscreen:
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layout.template_ID_tabs(
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window, "workspace",
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new="workspace.add",
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menu="TOPBAR_MT_workspace_menu",
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)
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else:
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layout.operator(
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"screen.back_to_previous",
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icon='SCREEN_BACK',
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text="Back to Previous",
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)
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def draw_right(self, context):
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layout = self.layout
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window = context.window
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screen = context.screen
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scene = window.scene
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# If statusbar is hidden, still show messages at the top
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if not screen.show_statusbar:
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layout.template_reports_banner()
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layout.template_running_jobs()
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# Active workspace view-layer is retrieved through window, not through workspace.
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layout.template_ID(window, "scene", new="scene.new",
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unlink="scene.delete")
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row = layout.row(align=True)
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row.template_search(
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window, "view_layer",
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scene, "view_layers",
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new="scene.view_layer_add",
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unlink="scene.view_layer_remove")
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class TOPBAR_PT_tool_settings_extra(Panel):
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"""
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Popover panel for adding extra options that don't fit in the tool settings header
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"""
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bl_idname = "TOPBAR_PT_tool_settings_extra"
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bl_region_type = 'HEADER'
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bl_space_type = 'TOPBAR'
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bl_label = "Extra Options"
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bl_description = "Extra options"
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def draw(self, context):
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from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
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layout = self.layout
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# Get the active tool
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space_type, mode = ToolSelectPanelHelper._tool_key_from_context(
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context)
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cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
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item, tool, _ = cls._tool_get_active(
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context, space_type, mode, with_icon=True)
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if item is None:
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return
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# Draw the extra settings
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item.draw_settings(context, layout, tool, extra=True)
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class TOPBAR_PT_tool_fallback(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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bl_label = "Layers"
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bl_ui_units_x = 8
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def draw(self, context):
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from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
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layout = self.layout
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tool_settings = context.tool_settings
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ToolSelectPanelHelper.draw_fallback_tool_items(layout, context)
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if tool_settings.workspace_tool_type == 'FALLBACK':
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tool = context.tool
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ToolSelectPanelHelper.draw_active_tool_fallback(
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context, layout, tool)
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class TOPBAR_PT_gpencil_layers(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'HEADER'
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bl_label = "Layers"
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bl_ui_units_x = 14
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@classmethod
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def poll(cls, context):
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if context.gpencil_data is None:
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return False
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ob = context.object
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if ob is not None and ob.type == 'GPENCIL':
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return True
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return False
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def draw(self, context):
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layout = self.layout
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gpd = context.gpencil_data
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# Grease Pencil data...
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if (gpd is None) or (not gpd.layers):
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layout.operator("gpencil.layer_add", text="New Layer")
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else:
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self.draw_layers(context, layout, gpd)
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def draw_layers(self, context, layout, gpd):
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row = layout.row()
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col = row.column()
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layer_rows = 10
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col.template_list("GPENCIL_UL_layer", "", gpd, "layers", gpd.layers, "active_index",
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rows=layer_rows, sort_reverse=True, sort_lock=True)
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gpl = context.active_gpencil_layer
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if gpl:
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srow = col.row(align=True)
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srow.prop(gpl, "blend_mode", text="Blend")
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srow = col.row(align=True)
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srow.prop(gpl, "opacity", text="Opacity", slider=True)
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srow.prop(gpl, "use_mask_layer", text="",
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icon='CLIPUV_DEHLT' if gpl.use_mask_layer else 'CLIPUV_HLT')
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srow = col.row(align=True)
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srow.prop(gpl, "use_lights", text="Lights")
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col = row.column()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_add", icon='ADD', text="")
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sub.operator("gpencil.layer_remove", icon='REMOVE', text="")
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gpl = context.active_gpencil_layer
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if gpl:
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sub.menu("GPENCIL_MT_layer_context_menu",
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icon='DOWNARROW_HLT', text="")
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if len(gpd.layers) > 1:
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col.separator()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_move",
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icon='TRIA_UP', text="").type = 'UP'
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sub.operator("gpencil.layer_move",
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icon='TRIA_DOWN', text="").type = 'DOWN'
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col.separator()
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sub = col.column(align=True)
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sub.operator("gpencil.layer_isolate", icon='HIDE_OFF',
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text="").affect_visibility = True
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sub.operator("gpencil.layer_isolate", icon='LOCKED',
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text="").affect_visibility = False
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class TOPBAR_MT_editor_menus(Menu):
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bl_idname = "TOPBAR_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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layout = self.layout
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# Allow calling this menu directly (this might not be a header area).
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if getattr(context.area, "show_menus", False):
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layout.menu("TOPBAR_MT_blender", text="", icon='BLENDER')
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else:
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layout.menu("TOPBAR_MT_blender", text="Blender")
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layout.menu("TOPBAR_MT_file")
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layout.menu("TOPBAR_MT_edit")
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layout.menu("TOPBAR_MT_render")
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layout.menu("TOPBAR_MT_window")
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layout.menu("TOPBAR_MT_help")
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class TOPBAR_MT_blender(Menu):
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bl_label = "Blender"
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def draw(self, _context):
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layout = self.layout
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layout.operator("wm.splash")
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layout.operator("wm.splash_about")
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layout.separator()
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layout.operator("preferences.app_template_install",
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text="Install Application Template...")
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layout.separator()
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layout.menu("TOPBAR_MT_blender_system")
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class TOPBAR_MT_file_cleanup(Menu):
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bl_label = "Clean Up"
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def draw(self, _context):
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layout = self.layout
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layout.separator()
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props = layout.operator("outliner.orphans_purge", text="Unused Data-Blocks")
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props.do_local_ids = True
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props.do_linked_ids = True
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props.do_recursive = False
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props = layout.operator("outliner.orphans_purge", text="Recursive Unused Data-Blocks")
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props.do_local_ids = True
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props.do_linked_ids = True
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props.do_recursive = True
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layout.separator()
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props = layout.operator("outliner.orphans_purge", text="Unused Linked Data-Blocks")
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props.do_local_ids = False
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props.do_linked_ids = True
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props.do_recursive = False
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props = layout.operator("outliner.orphans_purge", text="Recursive Unused Linked Data-Blocks")
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props.do_local_ids = False
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props.do_linked_ids = True
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props.do_recursive = True
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layout.separator()
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props = layout.operator("outliner.orphans_purge", text="Unused Local Data-Blocks")
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props.do_local_ids = True
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props.do_linked_ids = False
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props.do_recursive = False
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props = layout.operator("outliner.orphans_purge", text="Recursive Unused Local Data-Blocks")
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props.do_local_ids = True
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props.do_linked_ids = False
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props.do_recursive = True
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class TOPBAR_MT_file(Menu):
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bl_label = "File"
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def draw(self, context):
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layout = self.layout
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layout.operator_context = 'INVOKE_AREA'
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layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
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layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
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layout.menu("TOPBAR_MT_file_open_recent")
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layout.operator("wm.revert_mainfile")
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layout.menu("TOPBAR_MT_file_recover")
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layout.separator()
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layout.operator_context = 'EXEC_AREA' if context.blend_data.is_saved else 'INVOKE_AREA'
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layout.operator("wm.save_mainfile", text="Save", icon='FILE_TICK')
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sub = layout.row()
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sub.enabled = context.blend_data.is_saved
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sub.operator("wm.save_mainfile", text="Save Incremental").incremental = True
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save As...")
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.save_as_mainfile", text="Save Copy...").copy = True
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layout.separator()
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layout.operator_context = 'INVOKE_AREA'
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layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
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layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
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layout.menu("TOPBAR_MT_file_previews")
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layout.separator()
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layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
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layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
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layout.separator()
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layout.menu("TOPBAR_MT_file_external_data")
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layout.menu("TOPBAR_MT_file_cleanup")
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layout.separator()
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layout.menu("TOPBAR_MT_file_defaults")
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layout.separator()
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layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
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class TOPBAR_MT_file_new(Menu):
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bl_label = "New File"
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@staticmethod
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def app_template_paths():
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import os
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template_paths = bpy.utils.app_template_paths()
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# Expand template paths.
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# Use a set to avoid duplicate user/system templates.
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# This is a corner case, but users managed to do it! #76849.
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app_templates = set()
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for path in template_paths:
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for d in os.listdir(path):
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if d.startswith(("__", ".")):
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continue
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template = os.path.join(path, d)
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if os.path.isdir(template):
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app_templates.add(d)
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return sorted(app_templates)
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@staticmethod
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def draw_ex(layout, _context, *, use_splash=False, use_more=False):
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layout.operator_context = 'INVOKE_DEFAULT'
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# Limit number of templates in splash screen, spill over into more menu.
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paths = TOPBAR_MT_file_new.app_template_paths()
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splash_limit = 5
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if use_splash:
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icon = 'FILE_NEW'
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show_more = len(paths) > (splash_limit - 1)
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if show_more:
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paths = paths[:splash_limit - 2]
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elif use_more:
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icon = 'FILE_NEW'
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paths = paths[splash_limit - 2:]
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show_more = False
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else:
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icon = 'NONE'
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show_more = False
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# Draw application templates.
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if not use_more:
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props = layout.operator(
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"wm.read_homefile", text="General", icon=icon)
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props.app_template = ""
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for d in paths:
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props = layout.operator(
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"wm.read_homefile",
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text=bpy.path.display_name(iface_(d)),
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icon=icon,
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)
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props.app_template = d
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layout.operator_context = 'EXEC_DEFAULT'
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if show_more:
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layout.menu("TOPBAR_MT_templates_more", text="...")
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def draw(self, context):
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TOPBAR_MT_file_new.draw_ex(self.layout, context)
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class TOPBAR_MT_file_recover(Menu):
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bl_label = "Recover"
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def draw(self, _context):
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layout = self.layout
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layout.operator("wm.recover_last_session", text="Last Session")
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layout.operator("wm.recover_auto_save", text="Auto Save...")
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class TOPBAR_MT_file_defaults(Menu):
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bl_label = "Defaults"
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def draw(self, context):
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layout = self.layout
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prefs = context.preferences
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layout.operator_context = 'INVOKE_AREA'
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if any(bpy.utils.app_template_paths()):
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app_template = prefs.app_template
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else:
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app_template = None
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if app_template:
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layout.label(
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text=iface_(bpy.path.display_name(app_template, has_ext=False),
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i18n_contexts.id_workspace), translate=False)
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layout.operator("wm.save_homefile")
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if app_template:
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display_name = bpy.path.display_name(iface_(app_template))
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props = layout.operator("wm.read_factory_settings",
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text="Load Factory Blender Settings")
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props.app_template = app_template
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props = layout.operator("wm.read_factory_settings",
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text=iface_("Load Factory %s Settings",
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i18n_contexts.operator_default) % display_name,
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translate=False)
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props.app_template = app_template
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props.use_factory_startup_app_template_only = True
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del display_name
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else:
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layout.operator("wm.read_factory_settings")
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# Include technical operators here which would otherwise have no way for users to access.
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class TOPBAR_MT_blender_system(Menu):
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bl_label = "System"
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def draw(self, _context):
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layout = self.layout
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layout.operator("script.reload")
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layout.separator()
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layout.operator("wm.memory_statistics")
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layout.operator("wm.debug_menu")
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layout.operator_menu_enum("wm.redraw_timer", "type")
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layout.separator()
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layout.operator("screen.spacedata_cleanup")
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layout.operator("wm.operator_presets_cleanup")
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class TOPBAR_MT_templates_more(Menu):
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bl_label = "Templates"
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def draw(self, context):
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bpy.types.TOPBAR_MT_file_new.draw_ex(
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self.layout, context, use_more=True)
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class TOPBAR_MT_file_import(Menu):
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bl_idname = "TOPBAR_MT_file_import"
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bl_label = "Import"
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bl_owner_use_filter = False
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def draw(self, _context):
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if bpy.app.build_options.collada:
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self.layout.operator("wm.collada_import", text="Collada (.dae)")
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if bpy.app.build_options.alembic:
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self.layout.operator("wm.alembic_import", text="Alembic (.abc)")
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if bpy.app.build_options.usd:
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self.layout.operator(
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"wm.usd_import", text="Universal Scene Description (.usd*)")
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if bpy.app.build_options.io_gpencil:
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self.layout.operator("wm.gpencil_import_svg", text="SVG as Grease Pencil")
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if bpy.app.build_options.io_wavefront_obj:
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self.layout.operator("wm.obj_import", text="Wavefront (.obj)")
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if bpy.app.build_options.io_ply:
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self.layout.operator("wm.ply_import", text="Stanford PLY (.ply)")
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if bpy.app.build_options.io_stl:
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self.layout.operator("wm.stl_import", text="STL (.stl)")
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class TOPBAR_MT_file_export(Menu):
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bl_idname = "TOPBAR_MT_file_export"
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bl_label = "Export"
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bl_owner_use_filter = False
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def draw(self, _context):
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if bpy.app.build_options.collada:
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self.layout.operator("wm.collada_export", text="Collada (.dae)")
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if bpy.app.build_options.alembic:
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self.layout.operator("wm.alembic_export", text="Alembic (.abc)")
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if bpy.app.build_options.usd:
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self.layout.operator(
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"wm.usd_export", text="Universal Scene Description (.usd*)")
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if bpy.app.build_options.io_gpencil:
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# PUGIXML library dependency.
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if bpy.app.build_options.pugixml:
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self.layout.operator("wm.gpencil_export_svg", text="Grease Pencil as SVG")
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# HARU library dependency.
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|
if bpy.app.build_options.haru:
|
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self.layout.operator("wm.gpencil_export_pdf", text="Grease Pencil as PDF")
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|
|
|
if bpy.app.build_options.io_wavefront_obj:
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self.layout.operator("wm.obj_export", text="Wavefront (.obj)")
|
|
if bpy.app.build_options.io_ply:
|
|
self.layout.operator("wm.ply_export", text="Stanford PLY (.ply)")
|
|
if bpy.app.build_options.io_stl:
|
|
self.layout.operator("wm.stl_export", text="STL (.stl)")
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|
|
|
|
|
class TOPBAR_MT_file_external_data(Menu):
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bl_label = "External Data"
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|
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|
def draw(self, _context):
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layout = self.layout
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icon = 'CHECKBOX_HLT' if bpy.data.use_autopack else 'CHECKBOX_DEHLT'
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layout.operator("file.autopack_toggle", icon=icon)
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|
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|
pack_all = layout.row()
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|
pack_all.operator("file.pack_all")
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|
pack_all.active = not bpy.data.use_autopack
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|
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|
unpack_all = layout.row()
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unpack_all.operator("file.unpack_all")
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|
unpack_all.active = not bpy.data.use_autopack
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|
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|
layout.separator()
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|
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layout.operator("file.pack_libraries")
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|
layout.operator("file.unpack_libraries")
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|
layout.separator()
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|
layout.operator("file.make_paths_relative")
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|
layout.operator("file.make_paths_absolute")
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|
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|
layout.separator()
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|
layout.operator("file.report_missing_files")
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|
layout.operator("file.find_missing_files")
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|
|
|
|
|
class TOPBAR_MT_file_previews(Menu):
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bl_label = "Data Previews"
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|
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|
def draw(self, _context):
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layout = self.layout
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layout.operator("wm.previews_ensure")
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|
layout.operator("wm.previews_batch_generate")
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|
layout.separator()
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layout.operator("wm.previews_clear")
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|
layout.operator("wm.previews_batch_clear")
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|
|
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class TOPBAR_MT_render(Menu):
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bl_label = "Render"
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def draw(self, context):
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layout = self.layout
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rd = context.scene.render
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layout.operator("render.render", text="Render Image",
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icon='RENDER_STILL').use_viewport = True
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|
props = layout.operator(
|
|
"render.render", text="Render Animation", icon='RENDER_ANIMATION')
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|
props.animation = True
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|
props.use_viewport = True
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|
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layout.separator()
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layout.operator("sound.mixdown", text="Render Audio...")
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|
layout.separator()
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|
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|
layout.operator("render.view_show", text="View Render")
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|
layout.operator("render.play_rendered_anim", text="View Animation")
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|
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layout.separator()
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|
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|
layout.prop(rd, "use_lock_interface", text="Lock Interface")
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|
|
|
|
|
class TOPBAR_MT_edit(Menu):
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bl_label = "Edit"
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|
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|
def draw(self, context):
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|
layout = self.layout
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|
show_developer = context.preferences.view.show_developer_ui
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|
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|
layout.operator("ed.undo")
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|
layout.operator("ed.redo")
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|
layout.menu("TOPBAR_MT_undo_history")
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|
|
|
layout.separator()
|
|
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|
layout.operator("screen.redo_last", text="Adjust Last Operation...")
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|
layout.operator("screen.repeat_last")
|
|
layout.operator("screen.repeat_history", text="Repeat History...")
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|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.search_menu", text="Menu Search...", icon='VIEWZOOM')
|
|
if show_developer:
|
|
layout.operator("wm.search_operator", text="Operator Search...", icon='VIEWZOOM')
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|
|
|
layout.separator()
|
|
|
|
# Mainly to expose shortcut since this depends on the context.
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|
props = layout.operator("wm.call_panel", text="Rename Active Item...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.operator("wm.batch_rename", text="Batch Rename...")
|
|
|
|
layout.separator()
|
|
|
|
# Should move elsewhere (impacts outliner & 3D view).
|
|
tool_settings = context.tool_settings
|
|
layout.prop(tool_settings, "lock_object_mode")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.userpref_show",
|
|
text="Preferences...", icon='PREFERENCES')
|
|
|
|
|
|
class TOPBAR_MT_window(Menu):
|
|
bl_label = "Window"
|
|
|
|
def draw(self, context):
|
|
import sys
|
|
from bl_ui_utils.layout import operator_context
|
|
|
|
layout = self.layout
|
|
|
|
layout.operator("wm.window_new")
|
|
layout.operator("wm.window_new_main")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.workspace_cycle",
|
|
text="Next Workspace").direction = 'NEXT'
|
|
layout.operator("screen.workspace_cycle",
|
|
text="Previous Workspace").direction = 'PREV'
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(context.screen, "show_statusbar")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.screenshot")
|
|
|
|
# Showing the status in the area doesn't work well in this case.
|
|
# - From the top-bar, the text replaces the file-menu (not so bad but strange).
|
|
# - From menu-search it replaces the area that the user may want to screen-shot.
|
|
# Setting the context to screen causes the status to show in the global status-bar.
|
|
with operator_context(layout, 'INVOKE_SCREEN'):
|
|
layout.operator("screen.screenshot_area")
|
|
|
|
if sys.platform[:3] == "win":
|
|
layout.separator()
|
|
layout.operator("wm.console_toggle", icon='CONSOLE')
|
|
|
|
if context.scene.render.use_multiview:
|
|
layout.separator()
|
|
layout.operator("wm.set_stereo_3d")
|
|
|
|
|
|
class TOPBAR_MT_help(Menu):
|
|
bl_label = "Help"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
show_developer = context.preferences.view.show_developer_ui
|
|
|
|
layout.operator("wm.url_open_preset", text="Manual", icon='URL').type = 'MANUAL'
|
|
layout.operator("wm.url_open_preset", text="Release Notes").type = 'RELEASE_NOTES'
|
|
layout.operator("wm.url_open", text="Tutorials").url = "https://www.blender.org/tutorials"
|
|
layout.operator("wm.url_open", text="Support").url = "https://www.blender.org/support"
|
|
layout.operator("wm.url_open", text="User Communities").url = "https://www.blender.org/community/"
|
|
|
|
layout.separator()
|
|
|
|
if show_developer:
|
|
layout.operator(
|
|
"wm.url_open",
|
|
text="Developer Documentation",
|
|
icon='URL',
|
|
).url = "https://developer.blender.org/docs/"
|
|
layout.operator("wm.url_open", text="Developer Community").url = "https://devtalk.blender.org"
|
|
layout.operator("wm.url_open_preset", text="Python API Reference").type = 'API'
|
|
layout.operator("wm.operator_cheat_sheet", icon='TEXT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.url_open_preset", text="Report a Bug", icon='URL').type = 'BUG'
|
|
layout.operator("wm.sysinfo")
|
|
|
|
|
|
class TOPBAR_MT_file_context_menu(Menu):
|
|
bl_label = "File"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator_context = 'INVOKE_AREA'
|
|
layout.menu("TOPBAR_MT_file_new", text="New", text_ctxt=i18n_contexts.id_windowmanager, icon='FILE_NEW')
|
|
layout.operator("wm.open_mainfile", text="Open...", icon='FILE_FOLDER')
|
|
layout.menu("TOPBAR_MT_file_open_recent")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("wm.link", text="Link...", icon='LINK_BLEND')
|
|
layout.operator("wm.append", text="Append...", icon='APPEND_BLEND')
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("TOPBAR_MT_file_import", icon='IMPORT')
|
|
layout.menu("TOPBAR_MT_file_export", icon='EXPORT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("screen.userpref_show",
|
|
text="Preferences...", icon='PREFERENCES')
|
|
|
|
|
|
class TOPBAR_MT_workspace_menu(Menu):
|
|
bl_label = "Workspace"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("workspace.duplicate",
|
|
text="Duplicate", icon='DUPLICATE')
|
|
if len(bpy.data.workspaces) > 1:
|
|
layout.operator("workspace.delete", text="Delete", icon='REMOVE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("workspace.reorder_to_front",
|
|
text="Reorder to Front", icon='TRIA_LEFT_BAR')
|
|
layout.operator("workspace.reorder_to_back",
|
|
text="Reorder to Back", icon='TRIA_RIGHT_BAR')
|
|
|
|
layout.separator()
|
|
|
|
# For key binding discoverability.
|
|
props = layout.operator("screen.workspace_cycle",
|
|
text="Previous Workspace")
|
|
props.direction = 'PREV'
|
|
props = layout.operator(
|
|
"screen.workspace_cycle", text="Next Workspace")
|
|
props.direction = 'NEXT'
|
|
|
|
|
|
# Grease Pencil Object - Primitive curve
|
|
class TOPBAR_PT_gpencil_primitive(Panel):
|
|
bl_space_type = 'VIEW_3D'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Primitives"
|
|
|
|
def draw(self, context):
|
|
settings = context.tool_settings.gpencil_sculpt
|
|
|
|
layout = self.layout
|
|
# Curve
|
|
layout.template_curve_mapping(
|
|
settings, "thickness_primitive_curve", brush=True)
|
|
|
|
|
|
# Only a popover
|
|
class TOPBAR_PT_name(Panel):
|
|
bl_space_type = 'TOPBAR' # dummy
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Rename Active Item"
|
|
bl_ui_units_x = 14
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
# Edit first editable button in popup
|
|
def row_with_icon(layout, icon):
|
|
row = layout.row()
|
|
row.activate_init = True
|
|
row.label(icon=icon)
|
|
return row
|
|
|
|
mode = context.mode
|
|
space = context.space_data
|
|
space_type = None if (space is None) else space.type
|
|
found = False
|
|
if space_type == 'SEQUENCE_EDITOR':
|
|
layout.label(text="Sequence Strip Name")
|
|
item = context.active_sequence_strip
|
|
if item:
|
|
row = row_with_icon(layout, 'SEQUENCE')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
elif space_type == 'NODE_EDITOR':
|
|
layout.label(text="Node Label")
|
|
item = context.active_node
|
|
if item:
|
|
row = row_with_icon(layout, 'NODE')
|
|
row.prop(item, "label", text="")
|
|
found = True
|
|
elif space_type == 'NLA_EDITOR':
|
|
layout.label(text="NLA Strip Name")
|
|
item = next(
|
|
(strip for strip in context.selected_nla_strips if strip.active), None)
|
|
if item:
|
|
row = row_with_icon(layout, 'NLA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
else:
|
|
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
|
|
layout.label(text="Bone Name")
|
|
item = context.active_pose_bone
|
|
if item:
|
|
row = row_with_icon(layout, 'BONE_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
elif mode == 'EDIT_ARMATURE':
|
|
layout.label(text="Bone Name")
|
|
item = context.active_bone
|
|
if item:
|
|
row = row_with_icon(layout, 'BONE_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
else:
|
|
layout.label(text="Object Name")
|
|
item = context.object
|
|
if item:
|
|
row = row_with_icon(layout, 'OBJECT_DATA')
|
|
row.prop(item, "name", text="")
|
|
found = True
|
|
|
|
if not found:
|
|
row = row_with_icon(layout, 'ERROR')
|
|
row.label(text="No active item")
|
|
|
|
|
|
class TOPBAR_PT_name_marker(Panel):
|
|
bl_space_type = 'TOPBAR' # dummy
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Rename Marker"
|
|
bl_ui_units_x = 14
|
|
|
|
@staticmethod
|
|
def is_using_pose_markers(context):
|
|
sd = context.space_data
|
|
return (sd.type == 'DOPESHEET_EDITOR' and sd.mode in {'ACTION', 'SHAPEKEY'} and
|
|
sd.show_pose_markers and sd.action)
|
|
|
|
@staticmethod
|
|
def get_selected_marker(context):
|
|
if TOPBAR_PT_name_marker.is_using_pose_markers(context):
|
|
markers = context.space_data.action.pose_markers
|
|
else:
|
|
markers = context.scene.timeline_markers
|
|
|
|
for marker in markers:
|
|
if marker.select:
|
|
return marker
|
|
return None
|
|
|
|
@staticmethod
|
|
def row_with_icon(layout, icon):
|
|
row = layout.row()
|
|
row.activate_init = True
|
|
row.label(icon=icon)
|
|
return row
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.label(text="Marker Name")
|
|
|
|
scene = context.scene
|
|
if scene.tool_settings.lock_markers:
|
|
row = self.row_with_icon(layout, 'ERROR')
|
|
label = "Markers are locked"
|
|
row.label(text=label)
|
|
return
|
|
|
|
marker = self.get_selected_marker(context)
|
|
if marker is None:
|
|
row = self.row_with_icon(layout, 'ERROR')
|
|
row.label(text="No active marker")
|
|
return
|
|
|
|
icon = 'TIME'
|
|
if marker.camera is not None:
|
|
icon = 'CAMERA_DATA'
|
|
elif self.is_using_pose_markers(context):
|
|
icon = 'ARMATURE_DATA'
|
|
row = self.row_with_icon(layout, icon)
|
|
row.prop(marker, "name", text="")
|
|
|
|
|
|
classes = (
|
|
TOPBAR_HT_upper_bar,
|
|
TOPBAR_MT_file_context_menu,
|
|
TOPBAR_MT_workspace_menu,
|
|
TOPBAR_MT_editor_menus,
|
|
TOPBAR_MT_blender,
|
|
TOPBAR_MT_blender_system,
|
|
TOPBAR_MT_file,
|
|
TOPBAR_MT_file_new,
|
|
TOPBAR_MT_file_recover,
|
|
TOPBAR_MT_file_defaults,
|
|
TOPBAR_MT_templates_more,
|
|
TOPBAR_MT_file_import,
|
|
TOPBAR_MT_file_export,
|
|
TOPBAR_MT_file_external_data,
|
|
TOPBAR_MT_file_cleanup,
|
|
TOPBAR_MT_file_previews,
|
|
TOPBAR_MT_edit,
|
|
TOPBAR_MT_render,
|
|
TOPBAR_MT_window,
|
|
TOPBAR_MT_help,
|
|
TOPBAR_PT_tool_fallback,
|
|
TOPBAR_PT_tool_settings_extra,
|
|
TOPBAR_PT_gpencil_layers,
|
|
TOPBAR_PT_gpencil_primitive,
|
|
TOPBAR_PT_name,
|
|
TOPBAR_PT_name_marker,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|