save memory during render and cache render results. Implementation notes: In the render engine API it's now possible to get the render result for one render layer only, and retrieve the expected tile size in case save buffers is used. This is needed because EXR expects tiles with particular size and coordinates. The EXR temporary files are now also separated per layer, since Cycles can't give the full render result for all render layers, and EXR doesn't support writing parts of tiles. In Cycles internally the handling of render buffers and multi GPU rendering in particular changed quite a bit, and could use a bit more refactoring to make things more consistent and simple.
49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/initrender.h
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* \ingroup render
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*/
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#ifndef __INITRENDER_H__
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#define __INITRENDER_H__
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struct Object;
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/* Functions */
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void free_sample_tables(Render *re);
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void make_sample_tables(Render *re);
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void initparts(Render *re, int do_crop);
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void freeparts(Render *re);
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#endif /* __INITRENDER_H__ */
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