Files
test/source/blender/render/intern/include/render_result.h
Brecht Van Lommel 7c8f82a174 Cycles: regular rendering now works tiled, and supports save buffers to
save memory during render and cache render results.


Implementation notes:

In the render engine API it's now possible to get the render result for
one render layer only, and retrieve the expected tile size in case save
buffers is used. This is needed because EXR expects tiles with particular
size and coordinates.

The EXR temporary files are now also separated per layer, since Cycles
can't give the full render result for all render layers, and EXR doesn't
support writing parts of tiles.

In Cycles internally the handling of render buffers and multi GPU
rendering in particular changed quite a bit, and could use a bit more
refactoring to make things more consistent and simple.
2012-06-28 10:34:38 +00:00

97 lines
3.0 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/include/render_result.h
* \ingroup render
*/
#ifndef __RENDER_RESULT_H__
#define __RENDER_RESULT_H__
#define PASS_VECTOR_MAX 10000.0f
#define RR_USE_MEM 0
#define RR_USE_EXR 1
#define RR_ALL_LAYERS NULL
struct ImBuf;
struct ListBase;
struct Render;
struct RenderData;
struct RenderLayer;
struct RenderResult;
struct Scene;
struct rcti;
/* New */
struct RenderResult *render_result_new(struct Render *re,
struct rcti *partrct, int crop, int savebuffers, const char *layername);
struct RenderResult *render_result_new_full_sample(struct Render *re,
struct ListBase *lb, struct rcti *partrct, int crop, int savebuffers);
struct RenderResult *render_result_new_from_exr(void *exrhandle, int rectx, int recty);
/* Merge */
void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
/* Free */
void render_result_free(struct RenderResult *rr);
void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
/* Single Layer Render */
void render_result_single_layer_begin(struct Render *re);
void render_result_single_layer_end(struct Render *re);
/* EXR Tile File Render */
void render_result_exr_file_begin(struct Render *re);
void render_result_exr_file_end(struct Render *re);
void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart);
void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
int render_result_exr_file_read(struct Render *re, int sample);
int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath);
/* Combined Pixel Rect */
struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, struct RenderData *rd);
void render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd,
struct ImBuf *ibuf);
void render_result_rect_fill_zero(struct RenderResult *rr);
void render_result_rect_get_pixels(struct RenderResult *rr, struct RenderData *rd,
unsigned int *rect, int rectx, int recty);
#endif /* __RENDER_RESULT_H__ */