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f88e48fa55497c1f7d977f36a48555a42625a495
test/source
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Lukas Toenne f88e48fa55 When making a node group always add one input and one output node, regardless of whether there are any exposed sockets. The standard common case is that some sockets will eventually have to be exposed anyway, and it's easier to just delete the unused node instead of having to look it up in the menu.
2013-03-20 13:58:03 +00:00
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blender
When making a node group always add one input and one output node, regardless of whether there are any exposed sockets. The standard common case is that some sockets will eventually have to be exposed anyway, and it's easier to just delete the unused node instead of having to look it up in the menu.
2013-03-20 13:58:03 +00:00
blenderplayer
Added missing stub for uiTemplateNodeSocket.
2013-03-18 17:24:47 +00:00
creator
Fix: jittered brushes are not jittered, reported by kursad karatas.
2013-03-19 14:25:12 +00:00
gameengine
BGE: Adding a getProfileInfo() function to bge.logic. This function returns a Python dictionary with the same information as the on screen profiler.
2013-03-19 04:51:37 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
code cleanup: incorrect sized array args, remove some redundant code.
2013-03-17 10:26:23 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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