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f91eefcc62f89abf9e02e973fc975c5eb8d05007
test
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release
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Luke Frisken
fa617f1d2a
Fixed operator_modal_view3d_raycast.py template so that it uses hit points in world space to give correct selection. Also set selected object to active.
2012-12-18 10:43:06 +00:00
..
bin
Workaround for half-transparent windows when running blender-softwaregl
2011-11-15 07:28:18 +00:00
darwin
OSX: add plist key High Resolution Capable
2012-12-13 12:46:11 +00:00
datafiles
Adding Amharic (i.e. ethiopic) glyphs.
2012-12-18 09:03:21 +00:00
freedesktop
patch to our desktop file from debian, German translation.
2012-04-16 09:56:12 +00:00
scripts
Fixed operator_modal_view3d_raycast.py template so that it uses hit points in world space to give correct selection. Also set selected object to active.
2012-12-18 10:43:06 +00:00
text
Readme and Release Log Links:
2012-11-20 01:55:22 +00:00
windows
style cleanup
2012-10-20 18:46:57 +00:00
environment-macosx
shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though.
2009-11-02 06:33:16 +00:00
environment-mswindows
set svn end of lines to native
2011-05-09 08:15:38 +00:00
environment-unix
shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though.
2009-11-02 06:33:16 +00:00