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f9785bdeb4ebe3ebc9527ba3eb45793c660bb3ec
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Mitchell Stokes
5cd28bbe80
BGE: Fix for
#37335
"Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon.
...
CcdPhysicsEnvironment->GetCharacterController(); was missing a NULL check.
2013-11-06 19:40:37 +00:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE Physics Cleanup: Fixing an error that GCC didn't catch.
2013-11-04 19:23:00 +00:00
CcdPhysicsController.h
Fix for recent BGE commits, when building with c++ guardedalloc.
2013-11-04 22:22:54 +00:00
CcdPhysicsEnvironment.cpp
BGE: Fix for
#37335
"Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon.
2013-11-06 19:40:37 +00:00
CcdPhysicsEnvironment.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CMakeLists.txt
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00