Files
test/source/gameengine/Rasterizer
Campbell Barton dc664e3925 TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
Simple testcase with a subdivided cube used 1/3 as many texverts and spend half as much time in the rasterizer while profiling.
2009-04-27 17:53:41 +00:00
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2009-04-12 19:46:50 +00:00
2009-02-25 06:43:03 +00:00
2009-02-15 23:26:00 +00:00