Files
test/source/blender/sequencer/SEQ_thumbnail_cache.hh
Falk David 655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00

61 lines
1.7 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#pragma once
struct bContext;
struct ImBuf;
struct rctf;
struct Strip;
struct Scene;
#include "BLI_function_ref.hh"
#include <string>
namespace blender::seq {
static constexpr int SEQ_THUMB_SIZE = 256;
/**
* Get a thumbnail image for given strip `seq` at `timeline_frame`.
*
* The function can return null if a strip type does not have a thumbnail, a source media file is
* not found, or the thumbnail has not been loaded yet.
*
* A "closest" thumbnail if there is no exact match can also be returned, e.g. for a movie strip
* the closest frame that has a thumbnail already.
*
* When there is no exact match, a request to load a thumbnail will be internally added and
* processed in the background. */
ImBuf *thumbnail_cache_get(const bContext *C,
Scene *scene,
const Strip *seq,
float timeline_frame);
/**
* If total amount of resident thumbnails is too large, try to remove oldest-used ones to
* keep the cache size in check.
*/
void thumbnail_cache_maintain_capacity(Scene *scene);
void thumbnail_cache_invalidate_strip(Scene *scene, const Strip *seq);
/**
* Discard in-flight thumbnail loading requests that are outside of the given view (X coordinate:
* timeline frames, Y coordinate: channels).
*/
void thumbnail_cache_discard_requests_outside(Scene *scene, const rctf &rect);
void thumbnail_cache_clear(Scene *scene);
void thumbnail_cache_destroy(Scene *scene);
bool strip_can_have_thumbnail(const Scene *scene, const Strip *seq);
} // namespace blender::seq