Files
test/tests/python/bl_pose_assets.py
Christoph Lendenfeld a09d0cfd8c Anim: Move pose bone selection state to bPoseChannel
Move the selection flag for pose bones, from the (edit)bone to the
pose bone.

Previously having multiple instances of armatures in pose mode at the
same time caused issues because selecting a pose bone on one armature
would automatically select it on all instances of it.

This is now fixed since the selection state is stored on the pose bone
(Object level) Doing so breaks API compatibility with 4.5 since the
RNA property on the Bone no longer affects the pose bone. Instead,
there is a new property on the pose bone for that.

Due to this change, some runtime flags for the transform system also
had to be moved to the pose bone. This is due to the fact that these
flags are used by the transform system to pass information between
functions. If we keep the flag at the bone level, this wouldn't work
with armature instances. See `bPoseChannelRuntimeFlag`

Fixes #117892

Pull Request: https://projects.blender.org/blender/blender/pulls/146102
2025-10-07 19:59:36 +02:00

234 lines
9.8 KiB
Python

# SPDX-FileCopyrightText: 2025 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
"""
blender -b --factory-startup --python tests/python/bl_pose_assets.py -- --testdir /path/to/tests/files/animation
"""
__all__ = (
"main",
)
import unittest
import bpy
import pathlib
import sys
import tempfile
import os
_BONE_NAME_1 = "bone"
_BONE_NAME_2 = "bone_2"
_LIB_NAME = "unit_test"
_BBONE_VALUES = {
f'pose.bones["{_BONE_NAME_1}"].bbone_curveinx': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_curveoutx': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_curveinz': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_curveoutz': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_rollin': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_rollout': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_scalein': (1, 1, 1),
f'pose.bones["{_BONE_NAME_1}"].bbone_scaleout': (1, 1, 1),
f'pose.bones["{_BONE_NAME_1}"].bbone_easein': (0, ),
f'pose.bones["{_BONE_NAME_1}"].bbone_easeout': (0, ),
}
def _create_armature():
armature = bpy.data.armatures.new("anim_armature")
armature_obj = bpy.data.objects.new("anim_object", armature)
bpy.context.scene.collection.objects.link(armature_obj)
bpy.context.view_layer.objects.active = armature_obj
armature_obj.select_set(True)
bpy.ops.object.mode_set(mode='EDIT')
edit_bone = armature.edit_bones.new(_BONE_NAME_1)
edit_bone.head = (1, 0, 0)
edit_bone = armature.edit_bones.new(_BONE_NAME_2)
edit_bone.head = (1, 0, 0)
return armature_obj
def _first_channelbag(action: bpy.types.Action) -> bpy.types.ActionChannelbag:
"""Return the first Channelbag of the Action."""
assert isinstance(action, bpy.types.Action)
return action.layers[0].strips[0].channelbags[0]
class CreateAssetTest(unittest.TestCase):
_library_folder = None
_library = None
_armature_object = None
def setUp(self):
super().setUp()
bpy.ops.wm.read_homefile(use_factory_startup=True)
self._armature_object = _create_armature()
self._library_folder = tempfile.TemporaryDirectory("pose_asset_test")
self._library = bpy.types.AssetLibraryCollection.new(name=_LIB_NAME, directory=self._library_folder.name)
bpy.context.view_layer.objects.active = self._armature_object
bpy.ops.object.mode_set(mode='POSE')
self._armature_object.pose.bones[_BONE_NAME_1]["bool_test"] = True
self._armature_object.pose.bones[_BONE_NAME_1]["float_test"] = 3.14
self._armature_object.pose.bones[_BONE_NAME_1]["string_test"] = "foobar"
def tearDown(self):
super().tearDown()
bpy.types.AssetLibraryCollection.remove(self._library)
self._library = None
self._library_folder.cleanup()
def test_create_local_asset(self):
self._armature_object.pose.bones[_BONE_NAME_1].location = (1, 1, 2)
self._armature_object.pose.bones[_BONE_NAME_2].location = (-1, 0, 0)
self._armature_object.pose.bones[_BONE_NAME_1].select = True
self._armature_object.pose.bones[_BONE_NAME_2].select = False
self._armature_object.pose.bones[_BONE_NAME_1].keyframe_insert('["bool_test"]')
self._armature_object.pose.bones[_BONE_NAME_1].keyframe_insert('["float_test"]')
# There is an action for the custom properties.
self.assertEqual(len(bpy.data.actions), 1)
bpy.ops.poselib.create_pose_asset(
pose_name="local_asset",
asset_library_reference='LOCAL',
catalog_path="unit_test")
self.assertEqual(len(bpy.data.actions), 2, "Local poses should be stored as actions")
pose_action = bpy.data.actions[1]
self.assertTrue(pose_action.asset_data is not None, "The created action should be marked as an asset")
expected_pose_values = {
f'pose.bones["{_BONE_NAME_1}"].location': (1, 1, 2),
f'pose.bones["{_BONE_NAME_1}"].rotation_quaternion': (1, 0, 0, 0),
f'pose.bones["{_BONE_NAME_1}"].scale': (1, 1, 1),
f'pose.bones["{_BONE_NAME_1}"]["bool_test"]': (True, ),
f'pose.bones["{_BONE_NAME_1}"]["float_test"]': (3.14, ),
# string_test is not here because it should not be keyed.
}
expected_pose_values.update(_BBONE_VALUES)
pose_channelbag = _first_channelbag(pose_action)
self.assertEqual(len(pose_channelbag.fcurves), 26)
for fcurve in pose_channelbag.fcurves:
self.assertTrue(
fcurve.data_path in expected_pose_values,
"Only the selected bone should be in the pose asset")
self.assertEqual(len(fcurve.keyframe_points), 1, "Only one key should have been created")
self.assertEqual(fcurve.keyframe_points[0].co.x, 1, "Poses should be on the first frame")
self.assertAlmostEqual(fcurve.keyframe_points[0].co.y,
expected_pose_values[fcurve.data_path][fcurve.array_index], 4)
def test_create_outside_asset(self):
self._armature_object.pose.bones[_BONE_NAME_1].location = (1, 1, 2)
self._armature_object.pose.bones[_BONE_NAME_2].location = (-1, 0, 0)
self._armature_object.pose.bones[_BONE_NAME_1].select = True
self._armature_object.pose.bones[_BONE_NAME_2].select = False
self._armature_object.pose.bones[_BONE_NAME_1].keyframe_insert('["bool_test"]')
self._armature_object.pose.bones[_BONE_NAME_1].keyframe_insert('["float_test"]')
# There is an action for the custom properties.
self.assertEqual(len(bpy.data.actions), 1)
bpy.ops.poselib.create_pose_asset(
pose_name="local_asset",
asset_library_reference=_LIB_NAME,
catalog_path="unit_test")
self.assertEqual(len(bpy.data.actions), 1, "The asset should not have been created in this file")
actions_folder = os.path.join(self._library.path, "Saved", "Actions")
asset_files = os.listdir(actions_folder)
self.assertEqual(len(asset_files),
1, "The pose asset file should have been created")
with bpy.data.libraries.load(os.path.join(actions_folder, asset_files[0])) as (data_from, data_to):
self.assertEqual(data_from.actions, ["local_asset"])
data_to.actions = data_from.actions
pose_action = data_to.actions[0]
self.assertTrue(pose_action.asset_data is not None, "The created action should be marked as an asset")
expected_pose_values = {
f'pose.bones["{_BONE_NAME_1}"].location': (1, 1, 2),
f'pose.bones["{_BONE_NAME_1}"].rotation_quaternion': (1, 0, 0, 0),
f'pose.bones["{_BONE_NAME_1}"].scale': (1, 1, 1),
f'pose.bones["{_BONE_NAME_1}"]["bool_test"]': (True, ),
f'pose.bones["{_BONE_NAME_1}"]["float_test"]': (3.14, ),
# string_test is not here because it should not be keyed.
}
expected_pose_values.update(_BBONE_VALUES)
pose_channelbag = _first_channelbag(pose_action)
self.assertEqual(len(pose_channelbag.fcurves), 26)
for fcurve in pose_channelbag.fcurves:
self.assertTrue(
fcurve.data_path in expected_pose_values,
"Only the selected bone should be in the pose asset")
self.assertEqual(len(fcurve.keyframe_points), 1, "Only one key should have been created")
self.assertEqual(fcurve.keyframe_points[0].co.x, 1, "Poses should be on the first frame")
self.assertAlmostEqual(fcurve.keyframe_points[0].co.y,
expected_pose_values[fcurve.data_path][fcurve.array_index], 4)
def test_custom_properties_without_keys(self):
# Custom properties without keys should not be added to the pose asset.
self._armature_object.pose.bones[_BONE_NAME_1].location = (1, 1, 2)
self._armature_object.pose.bones[_BONE_NAME_2].location = (-1, 0, 0)
self._armature_object.pose.bones[_BONE_NAME_1].select = True
self._armature_object.pose.bones[_BONE_NAME_2].select = False
self.assertEqual(len(bpy.data.actions), 0)
bpy.ops.poselib.create_pose_asset(
pose_name="local_asset",
asset_library_reference='LOCAL',
catalog_path="unit_test")
pose_action = bpy.data.actions[0]
self.assertTrue(pose_action.asset_data is not None, "The created action should be marked as an asset")
expected_pose_values = {
f'pose.bones["{_BONE_NAME_1}"].location': (1, 1, 2),
f'pose.bones["{_BONE_NAME_1}"].rotation_quaternion': (1, 0, 0, 0),
f'pose.bones["{_BONE_NAME_1}"].scale': (1, 1, 1),
# The custom properties are not keyed, thus they should not be in the pose asset.
}
expected_pose_values.update(_BBONE_VALUES)
pose_channelbag = _first_channelbag(pose_action)
self.assertEqual(len(pose_channelbag.fcurves), 24)
for fcurve in pose_channelbag.fcurves:
self.assertTrue(
fcurve.data_path in expected_pose_values,
"Only the selected bone should be in the pose asset")
self.assertEqual(len(fcurve.keyframe_points), 1, "Only one key should have been created")
self.assertEqual(fcurve.keyframe_points[0].co.x, 1, "Poses should be on the first frame")
self.assertAlmostEqual(fcurve.keyframe_points[0].co.y,
expected_pose_values[fcurve.data_path][fcurve.array_index], 4)
def main():
global args
import argparse
if '--' in sys.argv:
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
else:
argv = sys.argv
parser = argparse.ArgumentParser()
parser.add_argument('--testdir', required=True, type=pathlib.Path)
args, remaining = parser.parse_known_args(argv)
unittest.main(argv=remaining)
if __name__ == "__main__":
main()