Files
test/extern/audaspace/include/util/Barrier.h
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

78 lines
1.9 KiB
C++

/*******************************************************************************
* Copyright 2015-2016 Juan Francisco Crespo Galán
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Barrier.h
* @ingroup util
* The Barrier class.
*/
#include "Audaspace.h"
#include <mutex>
#include <condition_variable>
AUD_NAMESPACE_BEGIN
/**
* This represents a barrier mechanism for thread sychronization.
*/
class Barrier
{
private:
/**
* A mutex needed to use a condition variable.
*/
std::mutex m_mutex;
/**
* Condition varieble used to sync threads.
*/
std::condition_variable m_condition;
/**
* Number of threads that need to reach the barrier for it to lift.
*/
unsigned int m_threshold;
/**
* Conter that count from threshold to 0.
*/
unsigned int m_count;
/**
* Variable used for predicate check in the condition variable wait.
*/
unsigned int m_generation;
// delete copy constructor and operator=
Barrier(const Barrier&) = delete;
Barrier& operator=(const Barrier&) = delete;
public:
/**
* Creates a new Barrier object.
* \param count the number of threads that need to reach the barrier for it to lift.
*/
Barrier(unsigned int count);
virtual ~Barrier();
/**
* Makes the caller thread wait until enough threads are stopped by this method.
*/
void wait();
};
AUD_NAMESPACE_END