Files
test/extern/audaspace/include/util/Buffer.h
Jörg Müller 986267300b Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace.

Major changes from there are:
- The whole library was refactored to use C++11.
- Many stability and performance improvements.
- Major Python API refactor:
 - Most requested: Play self generated sounds using numpy arrays.
 - For games: Sound list, random sounds and dynamic music.
 - Writing sounds to files.
 - Sequencing API.
 - Opening sound devices, eg. Jack.
- Ability to choose different OpenAL devices in the user settings.
2017-08-18 08:24:12 +02:00

88 lines
2.2 KiB
C++

/*******************************************************************************
* Copyright 2009-2016 Jörg Müller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
#pragma once
/**
* @file Buffer.h
* @ingroup util
* The Buffer class.
*/
#include "Audaspace.h"
AUD_NAMESPACE_BEGIN
/**
* This class is a simple buffer in RAM which is 32 Byte aligned and provides
* resize functionality.
*/
class AUD_API Buffer
{
private:
/// The size of the buffer in bytes.
int m_size;
/// The pointer to the buffer memory.
data_t* m_buffer;
// delete copy constructor and operator=
Buffer(const Buffer&) = delete;
Buffer& operator=(const Buffer&) = delete;
public:
/**
* Creates a new buffer.
* \param size The size of the buffer in bytes.
*/
Buffer(int size = 0);
/**
* Destroys the buffer.
*/
~Buffer();
/**
* Returns the pointer to the buffer in memory.
*/
sample_t* getBuffer() const;
/**
* Returns the size of the buffer in bytes.
*/
int getSize() const;
/**
* Resizes the buffer.
* \param size The new size of the buffer, measured in bytes.
* \param keep Whether to keep the old data. If the new buffer is smaller,
* the data at the end will be lost.
*/
void resize(int size, bool keep = false);
/**
* Makes sure the buffer has a minimum size.
* If size is >= current size, nothing will happen.
* Otherwise the buffer is resized with keep as parameter.
* \param size The new minimum size of the buffer, measured in bytes.
* \param keep Whether to keep the old data. If the new buffer is smaller,
* the data at the end will be lost.
*/
void assureSize(int size, bool keep = false);
};
AUD_NAMESPACE_END