Files
test/release/scripts/startup/bl_ui/properties_collection.py
Dalai Felinto f91e057786 Groups and collection: editing group collections
Allow users to edit either the object group active collection or view layer one

We can't support users selecting the group collections from the outliner group
because that would be imply having an active group for the scene or workspace.

But the way it is now allows to see and edit the collection values after the
group is instanced.
2017-12-01 14:15:54 -02:00

183 lines
7.3 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
class CollectionButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "collection"
def get_collection_from_context(context):
active_object = context.active_object
if active_object and active_object.dupli_group and context.space_data.collection_context == 'GROUP':
group = active_object.dupli_group
return group.view_layer.collections.active
else:
return context.layer_collection
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
space = context.space_data
active_object = context.active_object
if active_object and active_object.dupli_group:
split = layout.split(percentage=0.2)
split.row().prop(space, "collection_context", expand=True)
layout = split
collection = get_collection_from_context(context)
name = collection.name
if name == 'Master Collection':
layout.label(text=name, icon='COLLAPSEMENU')
else:
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@classmethod
def poll(cls, context):
return context.view_render.engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['BLENDER_CLAY']
collection = get_collection_from_context(context)
collection_props = collection.engine_overrides['BLENDER_CLAY']
col = layout.column()
col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
col.template_override_property(collection_props, scene_props, "matcap_rotation")
col.template_override_property(collection_props, scene_props, "matcap_hue")
col.template_override_property(collection_props, scene_props, "matcap_saturation")
col.template_override_property(collection_props, scene_props, "matcap_value")
col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
col.template_override_property(collection_props, scene_props, "ssao_distance")
col.template_override_property(collection_props, scene_props, "ssao_attenuation")
col.template_override_property(collection_props, scene_props, "hair_brightness_randomness")
class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Object Mode Settings"
@classmethod
def poll(cls, context):
workspace = context.workspace
return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'OBJECT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['ObjectMode']
collection = get_collection_from_context(context)
collection_props = collection.engine_overrides['ObjectMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "show_wire")
col.template_override_property(collection_props, scene_props, "show_backface_culling")
class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Edit Mode Settings"
@classmethod
def poll(cls, context):
workspace = context.workspace
return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'EDIT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['EditMode']
collection = get_collection_from_context(context)
collection_props = collection.engine_overrides['EditMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "show_occlude_wire")
col.template_override_property(collection_props, scene_props, "backwire_opacity")
col.template_override_property(collection_props, scene_props, "face_normals_show")
col.template_override_property(collection_props, scene_props, "vert_normals_show")
col.template_override_property(collection_props, scene_props, "loop_normals_show")
col.template_override_property(collection_props, scene_props, "normals_length")
col.template_override_property(collection_props, scene_props, "show_weight")
class COLLECTION_PT_paint_weight_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Weight Paint Mode Settings"
@classmethod
def poll(cls, context):
workspace = context.workspace
return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'WEIGHT_PAINT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['WeightPaintMode']
collection = get_collection_from_context(context)
collection_props = collection.engine_overrides['WeightPaintMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "use_shading")
col.template_override_property(collection_props, scene_props, "use_wire")
class COLLECTION_PT_paint_vertex_mode_settings(CollectionButtonsPanel, Panel):
bl_label = "Vertex Paint Mode Settings"
@classmethod
def poll(cls, context):
workspace = context.workspace
return workspace and hasattr(workspace, 'object_mode') and (workspace.object_mode == 'VERTEX_PAINT')
def draw(self, context):
layout = self.layout
scene_props = context.scene.collection_properties['VertexPaintMode']
collection = get_collection_from_context(context)
collection_props = collection.engine_overrides['VertexPaintMode']
col = layout.column()
col.template_override_property(collection_props, scene_props, "use_shading")
col.template_override_property(collection_props, scene_props, "use_wire")
classes = (
COLLECTION_PT_context_collection,
COLLECTION_PT_clay_settings,
COLLECTION_PT_object_mode_settings,
COLLECTION_PT_edit_mode_settings,
COLLECTION_PT_paint_weight_mode_settings,
COLLECTION_PT_paint_vertex_mode_settings,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)