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fb591ea9131548bdb9b29c4e353eba8ea5deb1bb
test
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source
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blender
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gpu
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intern
History
Andrea Weikert
cdc2cf4fd3
FIX: [
#27536
] GLSL object space normal maps have wrong shading
...
Added object and world space for normal map in GLSL view.
2013-09-20 11:55:43 +00:00
..
gpu_buffers.c
replace hashes with sets where possible.
2013-08-25 20:03:45 +00:00
gpu_codegen.c
ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it takes a key as an arg and isnt popping any element from the hash as you might expect).
2013-08-26 23:37:08 +00:00
gpu_codegen.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
gpu_draw.c
replace calls to BLI_linklist_append with BLI_linklist_prepend where order us unimportant, since append steps over the whole list each time.
2013-08-16 13:06:40 +00:00
gpu_extensions.c
BGE: Potential fix for [
#35522
] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
gpu_material.c
FIX: [
#27536
] GLSL object space normal maps have wrong shading
2013-09-20 11:55:43 +00:00
gpu_simple_shader.c
style cleanup
2013-05-11 01:06:01 +00:00