to normalised coordinate (convention in blender, helps with halo) - removed vertexnormals(), vertexnormals_mesh() - removed CTX_NO_NOR_RECALC (always assume already calculated) - change NMesh.c to call mesh_calc_normals - chance load_editMesh to call mesh_calc_normals after done converting instead of using editmesh normals - update recalc_editnormals to also calc vertex normals (whats 4 more adds and a sqrt among friends) Its hard to believe, but it just might be the case that there are only two places mesh normals are calculated now (renderer and kernel)
1227 lines
25 KiB
C
1227 lines
25 KiB
C
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/* mesh.c
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*
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
|
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_curve_types.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_image_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_depsgraph.h"
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#include "BKE_main.h"
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#include "BKE_DerivedMesh.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_subsurf.h"
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#include "BKE_displist.h"
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#include "BKE_library.h"
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#include "BKE_material.h"
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#include "BKE_key.h"
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/* these 2 are only used by conversion functions */
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#include "BKE_curve.h"
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/* -- */
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BKE_bad_level_calls.h"
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#include "BLI_blenlib.h"
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#include "BLI_editVert.h"
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#include "BLI_arithb.h"
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int update_realtime_texture(TFace *tface, double time)
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{
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Image *ima;
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int inc = 0;
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float diff;
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int newframe;
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ima = tface->tpage;
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if (!ima)
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return 0;
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if (ima->lastupdate<0)
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ima->lastupdate = 0;
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if (ima->lastupdate>time)
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ima->lastupdate=(float)time;
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if(ima->tpageflag & IMA_TWINANIM) {
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if(ima->twend >= ima->xrep*ima->yrep) ima->twend= ima->xrep*ima->yrep-1;
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/* check: is the bindcode not in the array? Then free. (still to do) */
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diff = (float)(time-ima->lastupdate);
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inc = (int)(diff*(float)ima->animspeed);
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ima->lastupdate+=((float)inc/(float)ima->animspeed);
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newframe = ima->lastframe+inc;
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if (newframe > (int)ima->twend)
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newframe = (int)ima->twsta-1 + (newframe-ima->twend)%(ima->twend-ima->twsta);
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ima->lastframe = newframe;
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}
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return inc;
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}
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void unlink_mesh(Mesh *me)
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{
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int a;
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if(me==0) return;
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for(a=0; a<me->totcol; a++) {
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if(me->mat[a]) me->mat[a]->id.us--;
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me->mat[a]= 0;
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}
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if(me->key) me->key->id.us--;
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me->key= 0;
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if(me->texcomesh) me->texcomesh= 0;
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}
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/* do not free mesh itself */
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void free_mesh(Mesh *me)
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{
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unlink_mesh(me);
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if(me->mvert) MEM_freeN(me->mvert);
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if(me->medge) MEM_freeN(me->medge);
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if(me->mface) MEM_freeN(me->mface);
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if(me->tface) MEM_freeN(me->tface);
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if(me->dvert) free_dverts(me->dvert, me->totvert);
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if(me->mcol) MEM_freeN(me->mcol);
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if(me->msticky) MEM_freeN(me->msticky);
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if(me->mat) MEM_freeN(me->mat);
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if(me->bb) MEM_freeN(me->bb);
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}
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void copy_dverts(MDeformVert *dst, MDeformVert *src, int copycount)
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{
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/* Assumes dst is already set up */
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int i;
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if (!src || !dst)
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return;
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memcpy (dst, src, copycount * sizeof(MDeformVert));
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for (i=0; i<copycount; i++){
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if (src[i].dw){
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dst[i].dw = MEM_callocN (sizeof(MDeformWeight)*src[i].totweight, "copy_deformWeight");
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memcpy (dst[i].dw, src[i].dw, sizeof (MDeformWeight)*src[i].totweight);
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}
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}
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}
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void free_dverts(MDeformVert *dvert, int totvert)
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{
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/* Instead of freeing the verts directly,
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call this function to delete any special
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vert data */
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int i;
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if (!dvert)
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return;
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/* Free any special data from the verts */
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for (i=0; i<totvert; i++){
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if (dvert[i].dw) MEM_freeN (dvert[i].dw);
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}
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MEM_freeN (dvert);
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}
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Mesh *add_mesh()
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{
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Mesh *me;
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me= alloc_libblock(&G.main->mesh, ID_ME, "Mesh");
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me->size[0]= me->size[1]= me->size[2]= 1.0;
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me->smoothresh= 30;
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me->texflag= AUTOSPACE;
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me->flag= ME_TWOSIDED;
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me->subdiv= 1;
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me->subdivr = 1;
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me->bb= unit_boundbox();
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return me;
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}
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Mesh *copy_mesh(Mesh *me)
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{
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Mesh *men;
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int a;
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men= copy_libblock(me);
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men->mat= MEM_dupallocN(me->mat);
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for(a=0; a<men->totcol; a++) {
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id_us_plus((ID *)men->mat[a]);
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}
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id_us_plus((ID *)men->texcomesh);
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men->mvert= MEM_dupallocN(me->mvert);
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men->medge= MEM_dupallocN(me->medge);
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men->mface= MEM_dupallocN(me->mface);
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men->tface= MEM_dupallocN(me->tface);
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men->dface= NULL;
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if (me->dvert){
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men->dvert = MEM_mallocN (sizeof (MDeformVert)*me->totvert, "MDeformVert");
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copy_dverts(men->dvert, me->dvert, me->totvert);
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}
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men->mcol= MEM_dupallocN(me->mcol);
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men->msticky= MEM_dupallocN(me->msticky);
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men->texcomesh= NULL;
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men->bb= MEM_dupallocN(men->bb);
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men->key= copy_key(me->key);
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if(men->key) men->key->from= (ID *)men;
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men->decimated = NULL;
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return men;
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}
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void make_local_tface(Mesh *me)
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{
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TFace *tface;
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Image *ima;
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int a;
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if(me->tface==0) return;
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a= me->totface;
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tface= me->tface;
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while(a--) {
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/* special case: ima always local immediately */
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if(tface->tpage) {
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ima= tface->tpage;
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if(ima->id.lib) {
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ima->id.lib= 0;
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ima->id.flag= LIB_LOCAL;
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new_id(0, (ID *)ima, 0);
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}
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}
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tface++;
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}
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}
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void make_local_mesh(Mesh *me)
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{
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Object *ob;
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Mesh *men;
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int local=0, lib=0;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if(me->id.lib==0) return;
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if(me->id.us==1) {
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me->id.lib= 0;
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me->id.flag= LIB_LOCAL;
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new_id(0, (ID *)me, 0);
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if(me->tface) make_local_tface(me);
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return;
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}
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ob= G.main->object.first;
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while(ob) {
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if( me==get_mesh(ob) ) {
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if(ob->id.lib) lib= 1;
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else local= 1;
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}
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ob= ob->id.next;
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}
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if(local && lib==0) {
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me->id.lib= 0;
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me->id.flag= LIB_LOCAL;
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new_id(0, (ID *)me, 0);
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if(me->tface) make_local_tface(me);
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}
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else if(local && lib) {
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men= copy_mesh(me);
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men->id.us= 0;
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ob= G.main->object.first;
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while(ob) {
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if( me==get_mesh(ob) ) {
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if(ob->id.lib==0) {
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set_mesh(ob, men);
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}
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}
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ob= ob->id.next;
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}
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}
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}
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void boundbox_mesh(Mesh *me, float *loc, float *size)
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{
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MVert *mvert;
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BoundBox *bb;
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float min[3], max[3];
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float mloc[3], msize[3];
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int a;
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if(me->bb==0) me->bb= MEM_callocN(sizeof(BoundBox), "boundbox");
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bb= me->bb;
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INIT_MINMAX(min, max);
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if (!loc) loc= mloc;
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if (!size) size= msize;
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mvert= me->mvert;
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for(a=0; a<me->totvert; a++, mvert++) {
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DO_MINMAX(mvert->co, min, max);
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}
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if(!me->totvert) {
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min[0] = min[1] = min[2] = -1.0f;
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max[0] = max[1] = max[2] = 1.0f;
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}
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loc[0]= (min[0]+max[0])/2.0f;
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loc[1]= (min[1]+max[1])/2.0f;
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loc[2]= (min[2]+max[2])/2.0f;
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size[0]= (max[0]-min[0])/2.0f;
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size[1]= (max[1]-min[1])/2.0f;
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size[2]= (max[2]-min[2])/2.0f;
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boundbox_set_from_min_max(bb, min, max);
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}
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void tex_space_mesh(Mesh *me)
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{
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KeyBlock *kb;
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float *fp, loc[3], size[3], min[3], max[3];
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int a;
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boundbox_mesh(me, loc, size);
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if(me->texflag & AUTOSPACE) {
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if(me->key) {
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kb= me->key->refkey;
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if (kb) {
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INIT_MINMAX(min, max);
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fp= kb->data;
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for(a=0; a<kb->totelem; a++, fp+=3) {
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DO_MINMAX(fp, min, max);
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}
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if(kb->totelem) {
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loc[0]= (min[0]+max[0])/2.0f; loc[1]= (min[1]+max[1])/2.0f; loc[2]= (min[2]+max[2])/2.0f;
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size[0]= (max[0]-min[0])/2.0f; size[1]= (max[1]-min[1])/2.0f; size[2]= (max[2]-min[2])/2.0f;
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}
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else {
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loc[0]= loc[1]= loc[2]= 0.0;
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size[0]= size[1]= size[2]= 0.0;
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}
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}
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}
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for (a=0; a<3; a++) {
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if(size[a]==0.0) size[a]= 1.0;
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else if(size[a]>0.0 && size[a]<0.00001) size[a]= 0.00001;
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else if(size[a]<0.0 && size[a]> -0.00001) size[a]= -0.00001;
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}
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VECCOPY(me->loc, loc);
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VECCOPY(me->size, size);
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me->rot[0]= me->rot[1]= me->rot[2]= 0.0;
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}
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}
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BoundBox *mesh_get_bb(Mesh *me)
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{
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if (!me->bb) {
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tex_space_mesh(me);
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}
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return me->bb;
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}
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void mesh_get_texspace(Mesh *me, float *loc_r, float *rot_r, float *size_r)
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{
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if (!me->bb) {
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tex_space_mesh(me);
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}
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if (loc_r) VECCOPY(loc_r, me->loc);
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if (rot_r) VECCOPY(rot_r, me->rot);
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if (size_r) VECCOPY(size_r, me->size);
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}
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static float *make_orco_mesh_internal(Object *ob, int render)
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{
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Mesh *me = ob->data;
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|
float (*orcoData)[3];
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|
int a, totvert;
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float loc[3], size[3];
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DerivedMesh *dm;
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float (*vcos)[3] = MEM_callocN(sizeof(*vcos)*me->totvert, "orco mesh");
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/* Get appropriate vertex coordinates */
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|
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if(me->key && me->texcomesh==0 && me->key->refkey) {
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KeyBlock *kb= me->key->refkey;
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float *fp= kb->data;
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totvert= MIN2(kb->totelem, me->totvert);
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for(a=0; a<totvert; a++, fp+=3) {
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vcos[a][0]= fp[0];
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vcos[a][1]= fp[1];
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vcos[a][2]= fp[2];
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}
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}
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else {
|
|
Mesh *tme = me->texcomesh?me->texcomesh:me;
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MVert *mvert = tme->mvert;
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totvert = MIN2(tme->totvert, me->totvert);
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for(a=0; a<totvert; a++, mvert++) {
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vcos[a][0]= mvert->co[0];
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vcos[a][1]= mvert->co[1];
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|
vcos[a][2]= mvert->co[2];
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|
}
|
|
}
|
|
|
|
/* Apply orco-changing modifiers */
|
|
|
|
if (render) {
|
|
dm = mesh_create_derived_no_deform_render(ob, vcos);
|
|
} else {
|
|
dm = mesh_create_derived_no_deform(ob, vcos);
|
|
}
|
|
totvert = dm->getNumVerts(dm);
|
|
|
|
orcoData = MEM_mallocN(sizeof(*orcoData)*totvert, "orcoData");
|
|
dm->getVertCos(dm, orcoData);
|
|
dm->release(dm);
|
|
MEM_freeN(vcos);
|
|
|
|
mesh_get_texspace(me, loc, NULL, size);
|
|
|
|
for(a=0; a<totvert; a++) {
|
|
float *co = orcoData[a];
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|
co[0] = (co[0]-loc[0])/size[0];
|
|
co[1] = (co[1]-loc[1])/size[1];
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|
co[2] = (co[2]-loc[2])/size[2];
|
|
}
|
|
|
|
return (float*) orcoData;
|
|
}
|
|
|
|
float *mesh_create_orco_render(Object *ob)
|
|
{
|
|
return make_orco_mesh_internal(ob, 1);
|
|
}
|
|
|
|
float *mesh_create_orco(Object *ob)
|
|
{
|
|
return make_orco_mesh_internal(ob, 0);
|
|
}
|
|
|
|
/** rotates the vertices of a face in case v[2] or v[3] (vertex index)
|
|
* is = 0.
|
|
* Helaas, the MFace structure has no pointer to its
|
|
* texture face, therefore, texture can not be fixed inside
|
|
* this function.
|
|
*
|
|
* see also blender/src/editmesh.c, fix_faceindices()
|
|
|
|
* THIS FUNCTION WILL BE DINOSOURCE. For the moment, another hack
|
|
is added to fix texture coordinates / vertex colors:
|
|
|
|
void test_index_face(MFace *mface, TFace *tface, int nr)
|
|
*/
|
|
|
|
void test_index_mface(MFace *mface, int nr)
|
|
{
|
|
int a;
|
|
|
|
|
|
/* first test if the face is legal */
|
|
|
|
if(mface->v3 && mface->v3==mface->v4) {
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
if(mface->v2 && mface->v2==mface->v3) {
|
|
mface->v3= mface->v4;
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
if(mface->v1==mface->v2) {
|
|
mface->v2= mface->v3;
|
|
mface->v3= mface->v4;
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
|
|
/* prevent a zero at wrong index location */
|
|
if(nr==2) {
|
|
if(mface->v2==0) SWAP(int, mface->v1, mface->v2);
|
|
}
|
|
else if(nr==3) {
|
|
if(mface->v3==0) {
|
|
SWAP(int, mface->v1, mface->v2);
|
|
SWAP(int, mface->v2, mface->v3);
|
|
|
|
a= mface->edcode;
|
|
mface->edcode= 0;
|
|
if(a & ME_V1V2) mface->edcode |= ME_V3V1;
|
|
if(a & ME_V2V3) mface->edcode |= ME_V1V2;
|
|
if(a & ME_V3V1) mface->edcode |= ME_V2V3;
|
|
}
|
|
}
|
|
else if(nr==4) {
|
|
if(mface->v3==0 || mface->v4==0) {
|
|
SWAP(int, mface->v1, mface->v3);
|
|
SWAP(int, mface->v2, mface->v4);
|
|
a= mface->edcode;
|
|
mface->edcode= 0;
|
|
if(a & ME_V1V2) mface->edcode |= ME_V3V4;
|
|
if(a & ME_V2V3) mface->edcode |= ME_V2V3;
|
|
if(a & ME_V3V4) mface->edcode |= ME_V1V2;
|
|
if(a & ME_V4V1) mface->edcode |= ME_V4V1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** This function should die as soon as there is another mesh
|
|
structure. Functionality is the same as
|
|
|
|
void test_index_mface()
|
|
|
|
but it fixes texture coordinates as well.
|
|
*/
|
|
|
|
#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
|
|
void test_index_face(MFace *mface, TFace *tface, int nr)
|
|
{
|
|
int a;
|
|
float tmpuv[2];
|
|
unsigned int tmpcol;
|
|
|
|
|
|
/* first test if the face is legal */
|
|
|
|
if(mface->v3 && mface->v3==mface->v4) {
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
if(mface->v2 && mface->v2==mface->v3) {
|
|
mface->v3= mface->v4;
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
if(mface->v1==mface->v2) {
|
|
mface->v2= mface->v3;
|
|
mface->v3= mface->v4;
|
|
mface->v4= 0;
|
|
nr--;
|
|
}
|
|
|
|
/* prevent a zero at wrong index location */
|
|
if(nr==2) {
|
|
if(mface->v2==0) SWAP(int, mface->v1, mface->v2);
|
|
}
|
|
else if(nr==3) {
|
|
if(mface->v3==0) {
|
|
SWAP(int, mface->v1, mface->v2);
|
|
SWAP(int, mface->v2, mface->v3);
|
|
/* rotate face UV coordinates, too */
|
|
UVCOPY(tmpuv, tface->uv[0]);
|
|
UVCOPY(tface->uv[0], tface->uv[1]);
|
|
UVCOPY(tface->uv[1], tface->uv[2]);
|
|
UVCOPY(tface->uv[2], tmpuv);
|
|
/* same with vertex colours */
|
|
tmpcol = tface->col[0];
|
|
tface->col[0] = tface->col[1];
|
|
tface->col[1] = tface->col[2];
|
|
tface->col[2] = tmpcol;
|
|
|
|
|
|
a= mface->edcode;
|
|
mface->edcode= 0;
|
|
if(a & ME_V1V2) mface->edcode |= ME_V3V1;
|
|
if(a & ME_V2V3) mface->edcode |= ME_V1V2;
|
|
if(a & ME_V3V1) mface->edcode |= ME_V2V3;
|
|
}
|
|
}
|
|
else if(nr==4) {
|
|
if(mface->v3==0 || mface->v4==0) {
|
|
SWAP(int, mface->v1, mface->v3);
|
|
SWAP(int, mface->v2, mface->v4);
|
|
/* swap UV coordinates */
|
|
UVCOPY(tmpuv, tface->uv[0]);
|
|
UVCOPY(tface->uv[0], tface->uv[2]);
|
|
UVCOPY(tface->uv[2], tmpuv);
|
|
UVCOPY(tmpuv, tface->uv[1]);
|
|
UVCOPY(tface->uv[1], tface->uv[3]);
|
|
UVCOPY(tface->uv[3], tmpuv);
|
|
/* swap vertex colours */
|
|
tmpcol = tface->col[0];
|
|
tface->col[0] = tface->col[2];
|
|
tface->col[2] = tmpcol;
|
|
tmpcol = tface->col[1];
|
|
tface->col[1] = tface->col[3];
|
|
tface->col[3] = tmpcol;
|
|
|
|
a= mface->edcode;
|
|
mface->edcode= 0;
|
|
if(a & ME_V1V2) mface->edcode |= ME_V3V4;
|
|
if(a & ME_V2V3) mface->edcode |= ME_V2V3;
|
|
if(a & ME_V3V4) mface->edcode |= ME_V1V2;
|
|
if(a & ME_V4V1) mface->edcode |= ME_V4V1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void flipnorm_mesh(Mesh *me)
|
|
{
|
|
MFace *mface;
|
|
MVert *mvert;
|
|
int a;
|
|
|
|
mvert= me->mvert;
|
|
a= me->totvert;
|
|
while(a--) {
|
|
mvert->no[0]= -mvert->no[0];
|
|
mvert->no[1]= -mvert->no[1];
|
|
mvert->no[2]= -mvert->no[2];
|
|
mvert++;
|
|
}
|
|
|
|
mface= me->mface;
|
|
a= me->totface;
|
|
while(a--) {
|
|
if(mface->v3) {
|
|
if(mface->v4) {
|
|
SWAP(int, mface->v4, mface->v1);
|
|
SWAP(int, mface->v3, mface->v2);
|
|
test_index_mface(mface, 4);
|
|
}
|
|
else {
|
|
SWAP(int, mface->v3, mface->v1);
|
|
test_index_mface(mface, 3);
|
|
}
|
|
}
|
|
mface++;
|
|
}
|
|
}
|
|
|
|
Mesh *get_mesh(Object *ob)
|
|
{
|
|
|
|
if(ob==0) return 0;
|
|
if(ob->type==OB_MESH) return ob->data;
|
|
else return 0;
|
|
}
|
|
|
|
void set_mesh(Object *ob, Mesh *me)
|
|
{
|
|
Mesh *old=0;
|
|
|
|
if(ob==0) return;
|
|
|
|
if(ob->type==OB_MESH) {
|
|
old= ob->data;
|
|
old->id.us--;
|
|
ob->data= me;
|
|
id_us_plus((ID *)me);
|
|
}
|
|
|
|
test_object_materials((ID *)me);
|
|
}
|
|
|
|
/* ************** make edges in a Mesh, for outside of editmode */
|
|
|
|
struct edgesort {
|
|
int v1, v2;
|
|
int flag;
|
|
};
|
|
|
|
/* edges have to be added with lowest index first for sorting */
|
|
static void to_edgesort(struct edgesort *ed, int v1, int v2, int flag)
|
|
{
|
|
if(v1<v2) {
|
|
ed->v1= v1; ed->v2= v2;
|
|
}
|
|
else {
|
|
ed->v1= v2; ed->v2= v1;
|
|
}
|
|
ed->flag= flag;
|
|
}
|
|
|
|
static int vergedgesort(const void *v1, const void *v2)
|
|
{
|
|
const struct edgesort *x1=v1, *x2=v2;
|
|
|
|
if( x1->v1 > x2->v1) return 1;
|
|
else if( x1->v1 < x2->v1) return -1;
|
|
else if( x1->v2 > x2->v2) return 1;
|
|
else if( x1->v2 < x2->v2) return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void make_edges(Mesh *me)
|
|
{
|
|
MFace *mface;
|
|
MEdge *medge;
|
|
struct edgesort *edsort, *ed;
|
|
int a, totedge=0, final=0;
|
|
|
|
/* we put all edges in array, sort them, and detect doubles that way */
|
|
|
|
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
|
|
if(mface->v4) totedge+=4;
|
|
else if(mface->v3) totedge+=3;
|
|
else totedge+=1;
|
|
}
|
|
|
|
if(totedge==0) {
|
|
/* flag that mesh has edges */
|
|
me->medge = MEM_callocN(0, "make mesh edges");
|
|
me->totedge = 0;
|
|
return;
|
|
}
|
|
|
|
ed= edsort= MEM_mallocN(totedge*sizeof(struct edgesort), "edgesort");
|
|
|
|
for(a= me->totface, mface= me->mface; a>0; a--, mface++) {
|
|
|
|
to_edgesort(ed, mface->v1, mface->v2, mface->edcode & ME_V1V2);
|
|
ed++;
|
|
if(mface->v4) {
|
|
to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
|
|
ed++;
|
|
to_edgesort(ed, mface->v3, mface->v4, mface->edcode & ME_V3V4);
|
|
ed++;
|
|
to_edgesort(ed, mface->v4, mface->v1, mface->edcode & ME_V4V1);
|
|
ed++;
|
|
}
|
|
else if(mface->v3) {
|
|
to_edgesort(ed, mface->v2, mface->v3, mface->edcode & ME_V2V3);
|
|
ed++;
|
|
to_edgesort(ed, mface->v3, mface->v1, mface->edcode & ME_V3V1);
|
|
ed++;
|
|
}
|
|
}
|
|
|
|
qsort(edsort, totedge, sizeof(struct edgesort), vergedgesort);
|
|
|
|
/* count final amount */
|
|
for(a=totedge, ed=edsort; a>1; a--, ed++) {
|
|
/* edge is unique when it differs from next edge, or is last */
|
|
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) final++;
|
|
else {
|
|
/* this makes sure identical edges both get draw flag */
|
|
if(ed->flag) (ed+1)->flag= 1;
|
|
else if((ed+1)->flag) ed->flag= 1;
|
|
}
|
|
}
|
|
final++;
|
|
|
|
medge= me->medge= MEM_callocN(final*sizeof(MEdge), "make mesh edges");
|
|
me->totedge= final;
|
|
|
|
for(a=totedge, ed=edsort; a>1; a--, ed++) {
|
|
/* edge is unique when it differs from next edge, or is last */
|
|
if(ed->v1 != (ed+1)->v1 || ed->v2 != (ed+1)->v2) {
|
|
medge->v1= ed->v1;
|
|
medge->v2= ed->v2;
|
|
if(ed->flag) medge->flag= ME_EDGEDRAW;
|
|
medge++;
|
|
}
|
|
}
|
|
/* last edge */
|
|
medge->v1= ed->v1;
|
|
medge->v2= ed->v2;
|
|
if(ed->flag) medge->flag= ME_EDGEDRAW;
|
|
|
|
MEM_freeN(edsort);
|
|
}
|
|
|
|
|
|
|
|
void mball_to_mesh(ListBase *lb, Mesh *me)
|
|
{
|
|
DispList *dl;
|
|
MVert *mvert;
|
|
MFace *mface;
|
|
float *nors, *verts;
|
|
int a, *index;
|
|
|
|
dl= lb->first;
|
|
if(dl==0) return;
|
|
|
|
if(dl->type==DL_INDEX4) {
|
|
me->flag= ME_NOPUNOFLIP;
|
|
me->totvert= dl->nr;
|
|
me->totface= dl->parts;
|
|
|
|
me->mvert=mvert= MEM_callocN(dl->nr*sizeof(MVert), "mverts");
|
|
a= dl->nr;
|
|
nors= dl->nors;
|
|
verts= dl->verts;
|
|
while(a--) {
|
|
VECCOPY(mvert->co, verts);
|
|
mvert->no[0]= (short int)(nors[0]*32767.0);
|
|
mvert->no[1]= (short int)(nors[1]*32767.0);
|
|
mvert->no[2]= (short int)(nors[2]*32767.0);
|
|
mvert++;
|
|
nors+= 3;
|
|
verts+= 3;
|
|
}
|
|
|
|
me->mface=mface= MEM_callocN(dl->parts*sizeof(MFace), "mface");
|
|
a= dl->parts;
|
|
index= dl->index;
|
|
while(a--) {
|
|
mface->v1= index[0];
|
|
mface->v2= index[1];
|
|
mface->v3= index[2];
|
|
mface->v4= index[3];
|
|
|
|
mface->edcode= ME_V1V2+ME_V2V3;
|
|
mface->flag = ME_SMOOTH;
|
|
|
|
mface++;
|
|
index+= 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void nurbs_to_mesh(Object *ob)
|
|
{
|
|
Object *ob1;
|
|
DispList *dl;
|
|
Mesh *me;
|
|
Curve *cu;
|
|
MVert *mvert;
|
|
MFace *mface;
|
|
float *data;
|
|
int a, b, ofs, vertcount, startvert, totvert=0, totvlak=0;
|
|
int p1, p2, p3, p4, *index;
|
|
|
|
cu= ob->data;
|
|
|
|
if(ob->type==OB_CURVE) {
|
|
/* rule: dl->type INDEX3 always as first in list */
|
|
dl= cu->disp.first;
|
|
if(dl->type!=DL_INDEX3) {
|
|
curve_to_filledpoly(ob->data, &cu->nurb, &cu->disp);
|
|
}
|
|
}
|
|
|
|
/* count */
|
|
dl= cu->disp.first;
|
|
while(dl) {
|
|
if(dl->type==DL_SEGM) {
|
|
totvert+= dl->parts*dl->nr;
|
|
totvlak+= dl->parts*(dl->nr-1);
|
|
}
|
|
else if(dl->type==DL_POLY) {
|
|
/* cyclic polys are filled. except when 3D */
|
|
if(cu->flag & CU_3D) {
|
|
totvert+= dl->parts*dl->nr;
|
|
totvlak+= dl->parts*dl->nr;
|
|
}
|
|
}
|
|
else if(dl->type==DL_SURF) {
|
|
totvert+= dl->parts*dl->nr;
|
|
totvlak+= (dl->parts-1+((dl->flag & 2)==2))*(dl->nr-1+(dl->flag & 1));
|
|
}
|
|
else if(dl->type==DL_INDEX3) {
|
|
totvert+= dl->nr;
|
|
totvlak+= dl->parts;
|
|
}
|
|
dl= dl->next;
|
|
}
|
|
if(totvert==0) {
|
|
error("can't convert");
|
|
return;
|
|
}
|
|
|
|
/* make mesh */
|
|
me= add_mesh();
|
|
me->totvert= totvert;
|
|
me->totface= totvlak;
|
|
|
|
me->totcol= cu->totcol;
|
|
me->mat= cu->mat;
|
|
cu->mat= 0;
|
|
cu->totcol= 0;
|
|
|
|
mvert=me->mvert= MEM_callocN(me->totvert*sizeof(MVert), "cumesh1");
|
|
mface=me->mface= MEM_callocN(me->totface*sizeof(MFace), "cumesh2");
|
|
|
|
/* verts and faces */
|
|
vertcount= 0;
|
|
|
|
dl= cu->disp.first;
|
|
while(dl) {
|
|
if(dl->type==DL_SEGM) {
|
|
startvert= vertcount;
|
|
a= dl->parts*dl->nr;
|
|
data= dl->verts;
|
|
while(a--) {
|
|
VECCOPY(mvert->co, data);
|
|
data+=3;
|
|
vertcount++;
|
|
mvert++;
|
|
}
|
|
|
|
for(a=0; a<dl->parts; a++) {
|
|
ofs= a*dl->nr;
|
|
for(b=1; b<dl->nr; b++) {
|
|
mface->v1= startvert+ofs+b-1;
|
|
mface->v2= startvert+ofs+b;
|
|
mface->edcode= ME_V1V2;
|
|
test_index_mface(mface, 2);
|
|
mface++;
|
|
}
|
|
}
|
|
|
|
}
|
|
else if(dl->type==DL_POLY) {
|
|
/* 3d polys are not filled */
|
|
if(cu->flag & CU_3D) {
|
|
startvert= vertcount;
|
|
a= dl->parts*dl->nr;
|
|
data= dl->verts;
|
|
while(a--) {
|
|
VECCOPY(mvert->co, data);
|
|
data+=3;
|
|
vertcount++;
|
|
mvert++;
|
|
}
|
|
|
|
for(a=0; a<dl->parts; a++) {
|
|
ofs= a*dl->nr;
|
|
for(b=0; b<dl->nr; b++) {
|
|
mface->v1= startvert+ofs+b;
|
|
if(b==dl->nr-1) mface->v2= startvert+ofs;
|
|
else mface->v2= startvert+ofs+b+1;
|
|
mface->edcode= ME_V1V2;
|
|
test_index_mface(mface, 2);
|
|
mface++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(dl->type==DL_INDEX3) {
|
|
startvert= vertcount;
|
|
a= dl->nr;
|
|
data= dl->verts;
|
|
while(a--) {
|
|
VECCOPY(mvert->co, data);
|
|
data+=3;
|
|
vertcount++;
|
|
mvert++;
|
|
}
|
|
|
|
a= dl->parts;
|
|
index= dl->index;
|
|
while(a--) {
|
|
mface->v1= startvert+index[0];
|
|
mface->v2= startvert+index[1];
|
|
mface->v3= startvert+index[2];
|
|
mface->v4= 0;
|
|
|
|
mface->edcode= ME_V1V2+ME_V2V3;
|
|
test_index_mface(mface, 3);
|
|
|
|
mface++;
|
|
index+= 3;
|
|
}
|
|
|
|
|
|
}
|
|
else if(dl->type==DL_SURF) {
|
|
startvert= vertcount;
|
|
a= dl->parts*dl->nr;
|
|
data= dl->verts;
|
|
while(a--) {
|
|
VECCOPY(mvert->co, data);
|
|
data+=3;
|
|
vertcount++;
|
|
mvert++;
|
|
}
|
|
|
|
for(a=0; a<dl->parts; a++) {
|
|
|
|
if( (dl->flag & 2)==0 && a==dl->parts-1) break;
|
|
|
|
if(dl->flag & 1) { /* p2 -> p1 -> */
|
|
p1= startvert+ dl->nr*a; /* p4 -> p3 -> */
|
|
p2= p1+ dl->nr-1; /* -----> next row */
|
|
p3= p1+ dl->nr;
|
|
p4= p2+ dl->nr;
|
|
b= 0;
|
|
}
|
|
else {
|
|
p2= startvert+ dl->nr*a;
|
|
p1= p2+1;
|
|
p4= p2+ dl->nr;
|
|
p3= p1+ dl->nr;
|
|
b= 1;
|
|
}
|
|
if( (dl->flag & 2) && a==dl->parts-1) {
|
|
p3-= dl->parts*dl->nr;
|
|
p4-= dl->parts*dl->nr;
|
|
}
|
|
|
|
for(; b<dl->nr; b++) {
|
|
mface->v1= p1;
|
|
mface->v2= p3;
|
|
mface->v3= p4;
|
|
mface->v4= p2;
|
|
mface->mat_nr= (unsigned char)dl->col;
|
|
mface->edcode= ME_V1V2+ME_V2V3;
|
|
test_index_mface(mface, 4);
|
|
mface++;
|
|
|
|
p4= p3;
|
|
p3++;
|
|
p2= p1;
|
|
p1++;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
dl= dl->next;
|
|
}
|
|
|
|
if(ob->data) {
|
|
free_libblock(&G.main->curve, ob->data);
|
|
}
|
|
ob->data= me;
|
|
ob->type= OB_MESH;
|
|
|
|
/* other users */
|
|
ob1= G.main->object.first;
|
|
while(ob1) {
|
|
if(ob1->data==cu) {
|
|
ob1->type= OB_MESH;
|
|
|
|
ob1->data= ob->data;
|
|
id_us_plus((ID *)ob->data);
|
|
}
|
|
ob1= ob1->id.next;
|
|
}
|
|
|
|
}
|
|
|
|
void edge_drawflags_mesh(Mesh *me)
|
|
{
|
|
MFace *mface;
|
|
int a;
|
|
|
|
mface= me->mface;
|
|
for(a=0; a<me->totface; a++, mface++) {
|
|
mface->edcode= ME_V1V2|ME_V2V3|ME_V3V4|ME_V4V1;
|
|
}
|
|
}
|
|
|
|
void tface_to_mcol(Mesh *me)
|
|
{
|
|
TFace *tface;
|
|
unsigned int *mcol;
|
|
int a;
|
|
|
|
me->mcol= MEM_mallocN(4*sizeof(int)*me->totface, "nepmcol");
|
|
mcol= (unsigned int *)me->mcol;
|
|
|
|
a= me->totface;
|
|
tface= me->tface;
|
|
while(a--) {
|
|
memcpy(mcol, tface->col, 16);
|
|
mcol+= 4;
|
|
tface++;
|
|
}
|
|
}
|
|
|
|
void mcol_to_tface(Mesh *me, int freedata)
|
|
{
|
|
TFace *tface;
|
|
unsigned int *mcol;
|
|
int a;
|
|
|
|
a= me->totface;
|
|
tface= me->tface;
|
|
mcol= (unsigned int *)me->mcol;
|
|
while(a--) {
|
|
memcpy(tface->col, mcol, 16);
|
|
mcol+= 4;
|
|
tface++;
|
|
}
|
|
|
|
if(freedata) {
|
|
MEM_freeN(me->mcol);
|
|
me->mcol= 0;
|
|
}
|
|
}
|
|
|
|
void mesh_delete_material_index(Mesh *me, int index) {
|
|
int i;
|
|
|
|
for (i=0; i<me->totface; i++) {
|
|
MFace *mf = &((MFace*) me->mface)[i];
|
|
if (mf->mat_nr && mf->mat_nr>=index)
|
|
mf->mat_nr--;
|
|
}
|
|
}
|
|
|
|
void mesh_set_smooth_flag(Object *meshOb, int enableSmooth) {
|
|
Mesh *me = meshOb->data;
|
|
int i;
|
|
|
|
for (i=0; i<me->totface; i++) {
|
|
MFace *mf = &((MFace*) me->mface)[i];
|
|
|
|
if (enableSmooth) {
|
|
mf->flag |= ME_SMOOTH;
|
|
} else {
|
|
mf->flag &= ~ME_SMOOTH;
|
|
}
|
|
}
|
|
|
|
DAG_object_flush_update(G.scene, meshOb, OB_RECALC_DATA);
|
|
}
|
|
|
|
void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float **faceNors_r)
|
|
{
|
|
float (*tnorms)[3]= MEM_callocN(numVerts*sizeof(*tnorms), "tnorms");
|
|
float *fnors= MEM_mallocN(sizeof(*fnors)*3*numFaces, "meshnormals");
|
|
int i;
|
|
|
|
for (i=0; i<numFaces; i++) {
|
|
MFace *mf= &mfaces[i];
|
|
|
|
if (mf->v3) {
|
|
float *f_no= &fnors[i*3];
|
|
|
|
if (mf->v4)
|
|
CalcNormFloat4(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, mverts[mf->v4].co, f_no);
|
|
else
|
|
CalcNormFloat(mverts[mf->v1].co, mverts[mf->v2].co, mverts[mf->v3].co, f_no);
|
|
|
|
VecAddf(tnorms[mf->v1], tnorms[mf->v1], f_no);
|
|
VecAddf(tnorms[mf->v2], tnorms[mf->v2], f_no);
|
|
VecAddf(tnorms[mf->v3], tnorms[mf->v3], f_no);
|
|
if (mf->v4)
|
|
VecAddf(tnorms[mf->v4], tnorms[mf->v4], f_no);
|
|
}
|
|
}
|
|
for (i=0; i<numVerts; i++) {
|
|
MVert *mv= &mverts[i];
|
|
float *no= tnorms[i];
|
|
|
|
if (Normalise(no)==0.0) {
|
|
VECCOPY(no, mv->co);
|
|
Normalise(no);
|
|
}
|
|
|
|
mv->no[0]= (short)(no[0]*32767.0);
|
|
mv->no[1]= (short)(no[1]*32767.0);
|
|
mv->no[2]= (short)(no[2]*32767.0);
|
|
}
|
|
|
|
MEM_freeN(tnorms);
|
|
|
|
if (faceNors_r) {
|
|
*faceNors_r = fnors;
|
|
} else {
|
|
MEM_freeN(fnors);
|
|
}
|
|
}
|
|
|
|
float (*mesh_getVertexCos(Mesh *me, int *numVerts_r))[3]
|
|
{
|
|
int i, numVerts = me->totvert;
|
|
float (*cos)[3] = MEM_mallocN(sizeof(*cos)*numVerts, "vertexcos1");
|
|
|
|
if (numVerts_r) *numVerts_r = numVerts;
|
|
for (i=0; i<numVerts; i++) {
|
|
VECCOPY(cos[i], me->mvert[i].co);
|
|
}
|
|
|
|
return cos;
|
|
}
|