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test/intern/cycles/kernel/osl/shaders/node_camera.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_camera(output vector ViewVector = vector(0.0, 0.0, 0.0),
output float ViewZDepth = 0.0,
output float ViewDistance = 0.0)
{
ViewVector = (vector)transform("world", "camera", P);
ViewZDepth = fabs(ViewVector[2]);
ViewDistance = length(ViewVector);
ViewVector = normalize(ViewVector);
}