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test/intern/cycles/kernel/osl/shaders/node_convert_from_float.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_convert_from_float(float value_float = 0.0,
output string value_string = "",
output int value_int = 0,
output color value_color = 0.0,
output vector value_vector = vector(0.0, 0.0, 0.0),
output point value_point = point(0.0, 0.0, 0.0),
output normal value_normal = normal(0.0, 0.0, 0.0))
{
value_int = (int)value_float;
value_color = color(value_float, value_float, value_float);
value_vector = vector(value_float, value_float, value_float);
value_point = point(value_float, value_float, value_float);
value_normal = normal(value_float, value_float, value_float);
}