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test/intern/cycles/kernel/osl/shaders/node_mix_float.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "stdcycles.h"
shader node_mix_float(
int use_clamp = 0, float Factor = 0.5, float A = 0.0, float B = 0.0, output float Result = 0.0)
{
float t = (use_clamp) ? clamp(Factor, 0.0, 1.0) : Factor;
Result = mix(A, B, t);
}