Files
test/source/blender/blenkernel/BKE_studiolight.h
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

163 lines
5.2 KiB
C

/* SPDX-FileCopyrightText: 2006-2007 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*
* Studio lighting for the 3dview
*/
#include "BLI_sys_types.h"
#include "BLI_path_util.h"
#include "DNA_userdef_types.h" /* for #SolidLight */
#ifdef __cplusplus
extern "C" {
#endif
struct ImBuf;
/*
* These defines are the indexes in the StudioLight.diffuse_light
* X_POS means the light that is traveling towards the positive X
* So Light direction.
*/
#define STUDIOLIGHT_X_POS 0
#define STUDIOLIGHT_X_NEG 1
#define STUDIOLIGHT_Y_POS 2
#define STUDIOLIGHT_Y_NEG 3
#define STUDIOLIGHT_Z_POS 4
#define STUDIOLIGHT_Z_NEG 5
#define STUDIOLIGHT_ICON_ID_TYPE_RADIANCE (1 << 0)
#define STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE (1 << 1)
#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP (1 << 2)
#define STUDIOLIGHT_ICON_ID_TYPE_MATCAP_FLIPPED (1 << 3)
#define STUDIOLIGHT_MAX_LIGHT 4
#define STUDIOLIGHT_ICON_SIZE 96
/* Only 1 - 5 is supported */
#define STUDIOLIGHT_SH_BANDS 2
#define STUDIOLIGHT_SH_COEFS_LEN (STUDIOLIGHT_SH_BANDS * STUDIOLIGHT_SH_BANDS)
#if STUDIOLIGHT_SH_BANDS > 3
/* Bypass L3 */
# define STUDIOLIGHT_SH_EFFECTIVE_COEFS_LEN (STUDIOLIGHT_SH_COEFS_LEN - 7)
#else
# define STUDIOLIGHT_SH_EFFECTIVE_COEFS_LEN STUDIOLIGHT_SH_COEFS_LEN
#endif
struct GPUTexture;
struct StudioLight;
/** #StudioLight.flag */
enum StudioLightFlag {
STUDIOLIGHT_SPHERICAL_HARMONICS_COEFFICIENTS_CALCULATED = (1 << 0),
/* STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1), */
STUDIOLIGHT_INTERNAL = (1 << 2),
STUDIOLIGHT_EXTERNAL_FILE = (1 << 3),
STUDIOLIGHT_TYPE_STUDIO = (1 << 4),
STUDIOLIGHT_TYPE_WORLD = (1 << 5),
STUDIOLIGHT_TYPE_MATCAP = (1 << 6),
STUDIOLIGHT_EXTERNAL_IMAGE_LOADED = (1 << 7),
STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED = (1 << 8),
STUDIOLIGHT_EQUIRECT_RADIANCE_GPUTEXTURE = (1 << 9),
STUDIOLIGHT_EQUIRECT_IRRADIANCE_GPUTEXTURE = (1 << 10),
STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 11),
STUDIOLIGHT_USER_DEFINED = (1 << 12),
STUDIOLIGHT_UI_EXPANDED = (1 << 13),
STUDIOLIGHT_MATCAP_DIFFUSE_GPUTEXTURE = (1 << 14),
STUDIOLIGHT_MATCAP_SPECULAR_GPUTEXTURE = (1 << 15),
/* Is set for studio lights and matcaps with specular highlight pass. */
STUDIOLIGHT_SPECULAR_HIGHLIGHT_PASS = (1 << 16),
};
#define STUDIOLIGHT_FLAG_ALL (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_EXTERNAL_FILE)
#define STUDIOLIGHT_FLAG_ORIENTATIONS \
(STUDIOLIGHT_TYPE_STUDIO | STUDIOLIGHT_TYPE_WORLD | STUDIOLIGHT_TYPE_MATCAP)
#define STUDIOLIGHT_ORIENTATIONS_MATERIAL_MODE (STUDIOLIGHT_TYPE_WORLD)
#define STUDIOLIGHT_ORIENTATIONS_SOLID (STUDIOLIGHT_INTERNAL | STUDIOLIGHT_TYPE_STUDIO)
typedef void StudioLightFreeFunction(struct StudioLight *, void *data);
typedef struct StudioLightImage {
struct ImBuf *ibuf;
struct GPUTexture *gputexture;
} StudioLightImage;
typedef struct StudioLight {
struct StudioLight *next, *prev;
int index;
int flag;
char name[FILE_MAXFILE];
char filepath[FILE_MAX];
char *path_irr_cache;
char *path_sh_cache;
int icon_id_irradiance;
int icon_id_radiance;
int icon_id_matcap;
int icon_id_matcap_flipped;
float spherical_harmonics_coefs[STUDIOLIGHT_SH_EFFECTIVE_COEFS_LEN][3];
float light_direction[3];
StudioLightImage matcap_diffuse;
StudioLightImage matcap_specular;
struct ImBuf *equirect_radiance_buffer;
struct ImBuf *equirect_irradiance_buffer;
struct ImBuf *radiance_cubemap_buffers[6];
struct GPUTexture *equirect_radiance_gputexture;
struct GPUTexture *equirect_irradiance_gputexture;
SolidLight light[STUDIOLIGHT_MAX_LIGHT];
float light_ambient[3];
/*
* Free function to clean up the running icons previews (wmJob) the usage is in
* interface_icons. Please be aware that this was build to handle only one free function
* that cleans up all icons. just to keep the code simple.
*/
StudioLightFreeFunction *free_function;
void *free_function_data;
} StudioLight;
/* API */
void BKE_studiolight_init(void);
void BKE_studiolight_free(void);
void BKE_studiolight_default(SolidLight lights[4], float light_ambient[3]);
struct StudioLight *BKE_studiolight_find(const char *name, int flag);
struct StudioLight *BKE_studiolight_findindex(int index, int flag);
struct StudioLight *BKE_studiolight_find_default(int flag);
void BKE_studiolight_preview(uint *icon_buffer, StudioLight *sl, int icon_id_type);
struct ListBase *BKE_studiolight_listbase(void);
/**
* Ensure state of studio-lights.
*/
void BKE_studiolight_ensure_flag(StudioLight *sl, int flag);
void BKE_studiolight_refresh(void);
StudioLight *BKE_studiolight_load(const char *filepath, int type);
StudioLight *BKE_studiolight_create(const char *filepath,
const SolidLight light[4],
const float light_ambient[3]);
/**
* Only useful for workbench while editing the user-preferences.
*/
StudioLight *BKE_studiolight_studio_edit_get(void);
void BKE_studiolight_remove(StudioLight *sl);
void BKE_studiolight_set_free_function(StudioLight *sl,
StudioLightFreeFunction *free_function,
void *data);
void BKE_studiolight_unset_icon_id(StudioLight *sl, int icon_id);
#ifdef __cplusplus
}
#endif