Files
test/source/blender/blenkernel/intern/mesh.cc
Hans Goudey 1cbd0f5a85 Refactor: Improve access to object data bounds
Currently object bounds (`object.runtime.bb`) are lazily initialized
when accessed. This access happens from arbitrary threads, and
is unprotected by a mutex. This can cause access to stale data at
best, and crashes at worst. Eager calculation is meant to keep this
working, but it's fragile.

Since e8f4010611, geometry bounds are cached in the geometry
itself, which makes this object-level cache redundant. So, it's clearer
to build the  `BoundBox` from those cached bounds and return it by
value, without interacting with the object's cached bounding box.

The code change is is mostly a move from `const BoundBox *` to
`std::optional<BoundBox>`. This is only one step of a larger change
described in #96968. Followup steps would include switching to
a simpler and smaller `Bounds` type, removing redundant object-
level access, and eventually removing `object.runtime.bb`.

Access of bounds from the object for mesh, curves, and point cloud
objects should now be thread-safe. Other object types still lazily
initialize the object `BoundBox` cache since they don't have
a data-level cache.

Pull Request: https://projects.blender.org/blender/blender/pulls/113465
2023-10-19 14:18:40 +02:00

1814 lines
57 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_bounds.hh"
#include "BLI_endian_switch.h"
#include "BLI_ghash.h"
#include "BLI_hash.h"
#include "BLI_implicit_sharing.hh"
#include "BLI_index_range.hh"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.hh"
#include "BLI_memarena.h"
#include "BLI_ordered_edge.hh"
#include "BLI_resource_scope.hh"
#include "BLI_set.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
#include "BLI_vector.hh"
#include "BLI_virtual_array.hh"
#include "BLT_translation.h"
#include "BKE_anim_data.h"
#include "BKE_attribute.hh"
#include "BKE_bpath.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_idtype.h"
#include "BKE_key.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_legacy_convert.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.h"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "PIL_time.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_query.hh"
#include "BLO_read_write.hh"
using blender::float3;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
using blender::VArray;
using blender::Vector;
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata);
static void mesh_init_data(ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mesh, id));
MEMCPY_STRUCT_AFTER(mesh, DNA_struct_default_get(Mesh), id);
CustomData_reset(&mesh->vert_data);
CustomData_reset(&mesh->edge_data);
CustomData_reset(&mesh->fdata_legacy);
CustomData_reset(&mesh->face_data);
CustomData_reset(&mesh->loop_data);
mesh->runtime = new blender::bke::MeshRuntime();
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
{
Mesh *mesh_dst = reinterpret_cast<Mesh *>(id_dst);
const Mesh *mesh_src = reinterpret_cast<const Mesh *>(id_src);
mesh_dst->runtime = new blender::bke::MeshRuntime();
mesh_dst->runtime->deformed_only = mesh_src->runtime->deformed_only;
mesh_dst->runtime->wrapper_type = mesh_src->runtime->wrapper_type;
mesh_dst->runtime->wrapper_type_finalize = mesh_src->runtime->wrapper_type_finalize;
mesh_dst->runtime->subsurf_runtime_data = mesh_src->runtime->subsurf_runtime_data;
mesh_dst->runtime->cd_mask_extra = mesh_src->runtime->cd_mask_extra;
/* Copy face dot tags and edge tags, since meshes may be duplicated after a subsurf modifier or
* node, but we still need to be able to draw face center vertices and "optimal edges"
* differently. The tags may be cleared explicitly when the topology is changed. */
mesh_dst->runtime->subsurf_face_dot_tags = mesh_src->runtime->subsurf_face_dot_tags;
mesh_dst->runtime->subsurf_optimal_display_edges =
mesh_src->runtime->subsurf_optimal_display_edges;
if ((mesh_src->id.tag & LIB_TAG_NO_MAIN) == 0) {
/* This is a direct copy of a main mesh, so for now it has the same topology. */
mesh_dst->runtime->deformed_only = true;
}
/* This option is set for run-time meshes that have been copied from the current object's mode.
* Currently this is used for edit-mesh although it could be used for sculpt or other
* kinds of data specific to an object's mode.
*
* The flag signals that the mesh hasn't been modified from the data that generated it,
* allowing us to use the object-mode data for drawing.
*
* While this could be the caller's responsibility, keep here since it's
* highly unlikely we want to create a duplicate and not use it for drawing. */
mesh_dst->runtime->is_original_bmesh = false;
/* Share various derived caches between the source and destination mesh for improved performance
* when the source is persistent and edits to the destination mesh don't affect the caches.
* Caches will be "un-shared" as necessary later on. */
mesh_dst->runtime->bounds_cache = mesh_src->runtime->bounds_cache;
mesh_dst->runtime->vert_normals_cache = mesh_src->runtime->vert_normals_cache;
mesh_dst->runtime->face_normals_cache = mesh_src->runtime->face_normals_cache;
mesh_dst->runtime->loose_verts_cache = mesh_src->runtime->loose_verts_cache;
mesh_dst->runtime->verts_no_face_cache = mesh_src->runtime->verts_no_face_cache;
mesh_dst->runtime->loose_edges_cache = mesh_src->runtime->loose_edges_cache;
mesh_dst->runtime->looptris_cache = mesh_src->runtime->looptris_cache;
mesh_dst->runtime->looptri_faces_cache = mesh_src->runtime->looptri_faces_cache;
mesh_dst->runtime->vert_to_face_offset_cache = mesh_src->runtime->vert_to_face_offset_cache;
mesh_dst->runtime->vert_to_face_map_cache = mesh_src->runtime->vert_to_face_map_cache;
mesh_dst->runtime->vert_to_corner_map_cache = mesh_src->runtime->vert_to_corner_map_cache;
mesh_dst->runtime->corner_to_face_map_cache = mesh_src->runtime->corner_to_face_map_cache;
/* Only do tessface if we have no faces. */
const bool do_tessface = ((mesh_src->totface_legacy != 0) && (mesh_src->faces_num == 0));
CustomData_MeshMasks mask = CD_MASK_MESH;
if (mesh_src->id.tag & LIB_TAG_NO_MAIN) {
/* For copies in depsgraph, keep data like #CD_ORIGINDEX and #CD_ORCO. */
CustomData_MeshMasks_update(&mask, &CD_MASK_DERIVEDMESH);
}
mesh_dst->mat = (Material **)MEM_dupallocN(mesh_src->mat);
BKE_defgroup_copy_list(&mesh_dst->vertex_group_names, &mesh_src->vertex_group_names);
mesh_dst->active_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->active_color_attribute));
mesh_dst->default_color_attribute = static_cast<char *>(
MEM_dupallocN(mesh_src->default_color_attribute));
CustomData_copy(&mesh_src->vert_data, &mesh_dst->vert_data, mask.vmask, mesh_dst->totvert);
CustomData_copy(&mesh_src->edge_data, &mesh_dst->edge_data, mask.emask, mesh_dst->totedge);
CustomData_copy(&mesh_src->loop_data, &mesh_dst->loop_data, mask.lmask, mesh_dst->totloop);
CustomData_copy(&mesh_src->face_data, &mesh_dst->face_data, mask.pmask, mesh_dst->faces_num);
blender::implicit_sharing::copy_shared_pointer(mesh_src->face_offset_indices,
mesh_src->runtime->face_offsets_sharing_info,
&mesh_dst->face_offset_indices,
&mesh_dst->runtime->face_offsets_sharing_info);
if (do_tessface) {
CustomData_copy(
&mesh_src->fdata_legacy, &mesh_dst->fdata_legacy, mask.fmask, mesh_dst->totface_legacy);
}
else {
mesh_tessface_clear_intern(mesh_dst, false);
}
mesh_dst->edit_mesh = nullptr;
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
/* TODO: Do we want to add flag to prevent this? */
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_ex(bmain, &mesh_src->key->id, (ID **)&mesh_dst->key, flag);
/* XXX This is not nice, we need to make BKE_id_copy_ex fully re-entrant... */
mesh_dst->key->from = &mesh_dst->id;
}
}
void BKE_mesh_free_editmesh(Mesh *mesh)
{
if (mesh->edit_mesh == nullptr) {
return;
}
if (mesh->edit_mesh->is_shallow_copy == false) {
BKE_editmesh_free_data(mesh->edit_mesh);
}
MEM_freeN(mesh->edit_mesh);
mesh->edit_mesh = nullptr;
}
static void mesh_free_data(ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
BKE_mesh_free_editmesh(mesh);
BKE_mesh_clear_geometry_and_metadata(mesh);
MEM_SAFE_FREE(mesh->mat);
delete mesh->runtime;
}
static void mesh_foreach_id(ID *id, LibraryForeachIDData *data)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
const int flag = BKE_lib_query_foreachid_process_flags_get(data);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->texcomesh, IDWALK_CB_NEVER_SELF);
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->key, IDWALK_CB_USER);
for (int i = 0; i < mesh->totcol; i++) {
BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, mesh->mat[i], IDWALK_CB_USER);
}
if (flag & IDWALK_DO_DEPRECATED_POINTERS) {
BKE_LIB_FOREACHID_PROCESS_ID_NOCHECK(data, mesh->ipo, IDWALK_CB_USER);
}
}
static void mesh_foreach_path(ID *id, BPathForeachPathData *bpath_data)
{
Mesh *me = reinterpret_cast<Mesh *>(id);
if (me->loop_data.external) {
BKE_bpath_foreach_path_fixed_process(
bpath_data, me->loop_data.external->filepath, sizeof(me->loop_data.external->filepath));
}
}
static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
using namespace blender;
Mesh *mesh = reinterpret_cast<Mesh *>(id);
const bool is_undo = BLO_write_is_undo(writer);
Vector<CustomDataLayer, 16> vert_layers;
Vector<CustomDataLayer, 16> edge_layers;
Vector<CustomDataLayer, 16> loop_layers;
Vector<CustomDataLayer, 16> face_layers;
/* Cache only - don't write. */
mesh->mface = nullptr;
mesh->totface_legacy = 0;
memset(&mesh->fdata_legacy, 0, sizeof(mesh->fdata_legacy));
/* Do not store actual geometry data in case this is a library override ID. */
if (ID_IS_OVERRIDE_LIBRARY(mesh) && !is_undo) {
mesh->totvert = 0;
memset(&mesh->vert_data, 0, sizeof(mesh->vert_data));
mesh->totedge = 0;
memset(&mesh->edge_data, 0, sizeof(mesh->edge_data));
mesh->totloop = 0;
memset(&mesh->loop_data, 0, sizeof(mesh->loop_data));
mesh->faces_num = 0;
memset(&mesh->face_data, 0, sizeof(mesh->face_data));
mesh->face_offset_indices = nullptr;
}
else {
CustomData_blend_write_prepare(mesh->vert_data, vert_layers, {});
CustomData_blend_write_prepare(mesh->edge_data, edge_layers, {});
CustomData_blend_write_prepare(mesh->loop_data, loop_layers, {});
CustomData_blend_write_prepare(mesh->face_data, face_layers, {});
}
mesh->runtime = nullptr;
BLO_write_id_struct(writer, Mesh, id_address, &mesh->id);
BKE_id_blend_write(writer, &mesh->id);
BKE_defbase_blend_write(writer, &mesh->vertex_group_names);
BLO_write_string(writer, mesh->active_color_attribute);
BLO_write_string(writer, mesh->default_color_attribute);
BLO_write_pointer_array(writer, mesh->totcol, mesh->mat);
BLO_write_raw(writer, sizeof(MSelect) * mesh->totselect, mesh->mselect);
CustomData_blend_write(
writer, &mesh->vert_data, vert_layers, mesh->totvert, CD_MASK_MESH.vmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->edge_data, edge_layers, mesh->totedge, CD_MASK_MESH.emask, &mesh->id);
/* `fdata` is cleared above but written so slots align. */
CustomData_blend_write(
writer, &mesh->fdata_legacy, {}, mesh->totface_legacy, CD_MASK_MESH.fmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->loop_data, loop_layers, mesh->totloop, CD_MASK_MESH.lmask, &mesh->id);
CustomData_blend_write(
writer, &mesh->face_data, face_layers, mesh->faces_num, CD_MASK_MESH.pmask, &mesh->id);
if (mesh->face_offset_indices) {
BLO_write_int32_array(writer, mesh->faces_num + 1, mesh->face_offset_indices);
}
}
static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
{
Mesh *mesh = reinterpret_cast<Mesh *>(id);
BLO_read_pointer_array(reader, (void **)&mesh->mat);
/* This check added for python created meshes. */
if (!mesh->mat) {
mesh->totcol = 0;
}
/* Deprecated pointers to custom data layers are read here for backward compatibility
* with files where these were owning pointers rather than a view into custom data. */
BLO_read_data_address(reader, &mesh->mvert);
BLO_read_data_address(reader, &mesh->medge);
BLO_read_data_address(reader, &mesh->mface);
BLO_read_data_address(reader, &mesh->mtface);
BLO_read_data_address(reader, &mesh->dvert);
BLO_read_data_address(reader, &mesh->tface);
BLO_read_data_address(reader, &mesh->mcol);
BLO_read_data_address(reader, &mesh->mselect);
BLO_read_list(reader, &mesh->vertex_group_names);
CustomData_blend_read(reader, &mesh->vert_data, mesh->totvert);
CustomData_blend_read(reader, &mesh->edge_data, mesh->totedge);
CustomData_blend_read(reader, &mesh->fdata_legacy, mesh->totface_legacy);
CustomData_blend_read(reader, &mesh->loop_data, mesh->totloop);
CustomData_blend_read(reader, &mesh->face_data, mesh->faces_num);
if (mesh->deform_verts().is_empty()) {
/* Vertex group data was also an owning pointer in old Blender versions.
* Don't read them again if they were read as part of #CustomData. */
BKE_defvert_blend_read(reader, mesh->totvert, mesh->dvert);
}
BLO_read_data_address(reader, &mesh->active_color_attribute);
BLO_read_data_address(reader, &mesh->default_color_attribute);
mesh->texspace_flag &= ~ME_TEXSPACE_FLAG_AUTO_EVALUATED;
mesh->edit_mesh = nullptr;
mesh->runtime = new blender::bke::MeshRuntime();
if (mesh->face_offset_indices) {
BLO_read_int32_array(reader, mesh->faces_num + 1, &mesh->face_offset_indices);
mesh->runtime->face_offsets_sharing_info = blender::implicit_sharing::info_for_mem_free(
mesh->face_offset_indices);
}
if (mesh->mselect == nullptr) {
mesh->totselect = 0;
}
if (BLO_read_requires_endian_switch(reader) && mesh->tface) {
TFace *tf = mesh->tface;
for (int i = 0; i < mesh->totface_legacy; i++, tf++) {
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
}
IDTypeInfo IDType_ID_ME = {
/*id_code*/ ID_ME,
/*id_filter*/ FILTER_ID_ME,
/*main_listbase_index*/ INDEX_ID_ME,
/*struct_size*/ sizeof(Mesh),
/*name*/ "Mesh",
/*name_plural*/ "meshes",
/*translation_context*/ BLT_I18NCONTEXT_ID_MESH,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ mesh_init_data,
/*copy_data*/ mesh_copy_data,
/*free_data*/ mesh_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ mesh_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ mesh_foreach_path,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ mesh_blend_write,
/*blend_read_data*/ mesh_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
enum {
MESHCMP_DVERT_WEIGHTMISMATCH = 1,
MESHCMP_DVERT_GROUPMISMATCH,
MESHCMP_DVERT_TOTGROUPMISMATCH,
MESHCMP_LOOPCOLMISMATCH,
MESHCMP_LOOPUVMISMATCH,
MESHCMP_LOOPMISMATCH,
MESHCMP_POLYVERTMISMATCH,
MESHCMP_POLYMISMATCH,
MESHCMP_EDGEUNKNOWN,
MESHCMP_VERTCOMISMATCH,
MESHCMP_CDLAYERS_MISMATCH,
MESHCMP_ATTRIBUTE_VALUE_MISMATCH,
};
static const char *cmpcode_to_str(int code)
{
switch (code) {
case MESHCMP_DVERT_WEIGHTMISMATCH:
return "Vertex Weight Mismatch";
case MESHCMP_DVERT_GROUPMISMATCH:
return "Vertex Group Mismatch";
case MESHCMP_DVERT_TOTGROUPMISMATCH:
return "Vertex Doesn't Belong To Same Number Of Groups";
case MESHCMP_LOOPCOLMISMATCH:
return "Color Attribute Mismatch";
case MESHCMP_LOOPUVMISMATCH:
return "UV Mismatch";
case MESHCMP_LOOPMISMATCH:
return "Loop Mismatch";
case MESHCMP_POLYVERTMISMATCH:
return "Loop Vert Mismatch In Poly Test";
case MESHCMP_POLYMISMATCH:
return "Loop Vert Mismatch";
case MESHCMP_EDGEUNKNOWN:
return "Edge Mismatch";
case MESHCMP_VERTCOMISMATCH:
return "Vertex Coordinate Mismatch";
case MESHCMP_CDLAYERS_MISMATCH:
return "CustomData Layer Count Mismatch";
case MESHCMP_ATTRIBUTE_VALUE_MISMATCH:
return "Attribute Value Mismatch";
default:
return "Mesh Comparison Code Unknown";
}
}
static bool is_sublayer_name(char const *sublayer_name, char const *name)
{
BLI_assert(strlen(sublayer_name) == 2);
if (name[1] != sublayer_name[0]) {
return false;
}
if (name[2] != sublayer_name[1]) {
return false;
}
if (name[3] != '.') {
return false;
}
return true;
}
static bool is_uv_bool_sublayer(const CustomDataLayer &layer)
{
char const *name = layer.name;
if (name[0] != '.') {
return false;
}
return is_sublayer_name(UV_VERTSEL_NAME, name) || is_sublayer_name(UV_EDGESEL_NAME, name) ||
is_sublayer_name(UV_PINNED_NAME, name);
}
/** Thresh is threshold for comparing vertices, UVs, vertex colors, weights, etc. */
static int customdata_compare(
CustomData *c1, CustomData *c2, const int total_length, Mesh *m1, const float thresh)
{
using namespace blender;
CustomDataLayer *l1, *l2;
int layer_count1 = 0, layer_count2 = 0, j;
const uint64_t cd_mask_non_generic = CD_MASK_MDEFORMVERT;
const uint64_t cd_mask_all_attr = CD_MASK_PROP_ALL | cd_mask_non_generic;
/* The uv selection / pin layers are ignored in the comparisons because
* the original flags they replace were ignored as well. Because of the
* lazy creation of these layers it would need careful handling of the
* test files to compare these layers. For now it has been decided to
* skip them.
*/
for (int i = 0; i < c1->totlayer; i++) {
l1 = &c1->layers[i];
if ((CD_TYPE_AS_MASK(l1->type) & cd_mask_all_attr) && l1->anonymous_id == nullptr &&
!is_uv_bool_sublayer(*l1))
{
layer_count1++;
}
}
for (int i = 0; i < c2->totlayer; i++) {
l2 = &c2->layers[i];
if ((CD_TYPE_AS_MASK(l2->type) & cd_mask_all_attr) && l2->anonymous_id == nullptr &&
!is_uv_bool_sublayer(*l2))
{
layer_count2++;
}
}
if (layer_count1 != layer_count2) {
/* TODO(@HooglyBoogly): Re-enable after tests are updated for material index refactor and UV as
* generic attribute refactor. */
// return MESHCMP_CDLAYERS_MISMATCH;
}
l1 = c1->layers;
l2 = c2->layers;
for (int i1 = 0; i1 < c1->totlayer; i1++) {
l1 = c1->layers + i1;
if (l1->anonymous_id != nullptr || is_uv_bool_sublayer(*l1)) {
continue;
}
bool found_corresponding_layer = false;
for (int i2 = 0; i2 < c2->totlayer; i2++) {
l2 = c2->layers + i2;
if (l1->type != l2->type || !STREQ(l1->name, l2->name) || l2->anonymous_id != nullptr) {
continue;
}
/* At this point `l1` and `l2` have the same name and type, so they should be compared. */
found_corresponding_layer = true;
if (StringRef(l1->name) == ".corner_edge") {
/* TODO(Hans): This attribute wasn't tested before loops were refactored into separate
* corner edges and corner verts attributes. Remove after updating tests. */
continue;
}
switch (l1->type) {
case CD_PROP_INT32_2D: {
blender::int2 *e1 = (blender::int2 *)l1->data;
blender::int2 *e2 = (blender::int2 *)l2->data;
if (StringRef(l1->name) == ".edge_verts") {
int etot = m1->totedge;
Set<OrderedEdge> ordered_edges;
ordered_edges.reserve(etot);
for (const int2 value : Span(e1, etot)) {
ordered_edges.add(value);
}
for (j = 0; j < etot; j++) {
if (!ordered_edges.contains(e2[j])) {
return MESHCMP_EDGEUNKNOWN;
}
}
}
else {
for (j = 0; j < total_length; j++) {
if (e1[j] != e2[j]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
}
break;
}
case CD_PROP_BYTE_COLOR: {
MLoopCol *lp1 = (MLoopCol *)l1->data;
MLoopCol *lp2 = (MLoopCol *)l2->data;
int ltot = m1->totloop;
for (j = 0; j < ltot; j++, lp1++, lp2++) {
if (lp1->r != lp2->r || lp1->g != lp2->g || lp1->b != lp2->b || lp1->a != lp2->a) {
return MESHCMP_LOOPCOLMISMATCH;
}
}
break;
}
case CD_MDEFORMVERT: {
MDeformVert *dv1 = (MDeformVert *)l1->data;
MDeformVert *dv2 = (MDeformVert *)l2->data;
int dvtot = m1->totvert;
for (j = 0; j < dvtot; j++, dv1++, dv2++) {
int k;
MDeformWeight *dw1 = dv1->dw, *dw2 = dv2->dw;
if (dv1->totweight != dv2->totweight) {
return MESHCMP_DVERT_TOTGROUPMISMATCH;
}
for (k = 0; k < dv1->totweight; k++, dw1++, dw2++) {
if (dw1->def_nr != dw2->def_nr) {
return MESHCMP_DVERT_GROUPMISMATCH;
}
if (fabsf(dw1->weight - dw2->weight) > thresh) {
return MESHCMP_DVERT_WEIGHTMISMATCH;
}
}
}
break;
}
case CD_PROP_FLOAT: {
const float *l1_data = (float *)l1->data;
const float *l2_data = (float *)l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i], l2_data[i], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT2: {
const float(*l1_data)[2] = (float(*)[2])l1->data;
const float(*l2_data)[2] = (float(*)[2])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_FLOAT3: {
const float(*l1_data)[3] = (float(*)[3])l1->data;
const float(*l2_data)[3] = (float(*)[3])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][2], l2_data[i][2], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_QUATERNION: {
const float(*l1_data)[4] = (float(*)[4])l1->data;
const float(*l2_data)[4] = (float(*)[4])l2->data;
for (int i = 0; i < total_length; i++) {
if (compare_threshold_relative(l1_data[i][0], l2_data[i][0], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][1], l2_data[i][1], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][2], l2_data[i][2], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
if (compare_threshold_relative(l1_data[i][3], l2_data[i][3], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_INT32: {
const int *l1_data = (int *)l1->data;
const int *l2_data = (int *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_INT8: {
const int8_t *l1_data = (int8_t *)l1->data;
const int8_t *l2_data = (int8_t *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_BOOL: {
const bool *l1_data = (bool *)l1->data;
const bool *l2_data = (bool *)l2->data;
for (int i = 0; i < total_length; i++) {
if (l1_data[i] != l2_data[i]) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
break;
}
case CD_PROP_COLOR: {
const MPropCol *l1_data = (MPropCol *)l1->data;
const MPropCol *l2_data = (MPropCol *)l2->data;
for (int i = 0; i < total_length; i++) {
for (j = 0; j < 4; j++) {
if (compare_threshold_relative(l1_data[i].color[j], l2_data[i].color[j], thresh)) {
return MESHCMP_ATTRIBUTE_VALUE_MISMATCH;
}
}
}
break;
}
default: {
break;
}
}
}
if (!found_corresponding_layer) {
if ((uint64_t(1) << l1->type) & CD_MASK_PROP_ALL) {
return MESHCMP_CDLAYERS_MISMATCH;
}
}
}
return 0;
}
const char *BKE_mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
{
int c;
if (!me1 || !me2) {
return "Requires two input meshes";
}
if (me1->totvert != me2->totvert) {
return "Number of verts don't match";
}
if (me1->totedge != me2->totedge) {
return "Number of edges don't match";
}
if (me1->faces_num != me2->faces_num) {
return "Number of faces don't match";
}
if (me1->totloop != me2->totloop) {
return "Number of loops don't match";
}
if (!std::equal(
me1->face_offsets().begin(), me1->face_offsets().end(), me2->face_offsets().begin()))
{
return "Face sizes don't match";
}
if ((c = customdata_compare(&me1->vert_data, &me2->vert_data, me1->totvert, me1, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->edge_data, &me2->edge_data, me1->totedge, me1, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->loop_data, &me2->loop_data, me1->totloop, me1, thresh))) {
return cmpcode_to_str(c);
}
if ((c = customdata_compare(&me1->face_data, &me2->face_data, me1->faces_num, me1, thresh))) {
return cmpcode_to_str(c);
}
return nullptr;
}
bool BKE_mesh_attribute_required(const char *name)
{
return ELEM(StringRef(name), "position", ".corner_vert", ".corner_edge", ".edge_verts");
}
void BKE_mesh_ensure_skin_customdata(Mesh *me)
{
BMesh *bm = me->edit_mesh ? me->edit_mesh->bm : nullptr;
MVertSkin *vs;
if (bm) {
if (!CustomData_has_layer(&bm->vdata, CD_MVERT_SKIN)) {
BMVert *v;
BMIter iter;
BM_data_layer_add(bm, &bm->vdata, CD_MVERT_SKIN);
/* Mark an arbitrary vertex as root */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
vs = (MVertSkin *)CustomData_bmesh_get(&bm->vdata, v->head.data, CD_MVERT_SKIN);
vs->flag |= MVERT_SKIN_ROOT;
break;
}
}
}
else {
if (!CustomData_has_layer(&me->vert_data, CD_MVERT_SKIN)) {
vs = (MVertSkin *)CustomData_add_layer(
&me->vert_data, CD_MVERT_SKIN, CD_SET_DEFAULT, me->totvert);
/* Mark an arbitrary vertex as root */
if (vs) {
vs->flag |= MVERT_SKIN_ROOT;
}
}
}
}
bool BKE_mesh_has_custom_loop_normals(Mesh *me)
{
if (me->edit_mesh) {
return CustomData_has_layer(&me->edit_mesh->bm->ldata, CD_CUSTOMLOOPNORMAL);
}
return CustomData_has_layer(&me->loop_data, CD_CUSTOMLOOPNORMAL);
}
void BKE_mesh_free_data_for_undo(Mesh *me)
{
mesh_free_data(&me->id);
}
/**
* \note on data that this function intentionally doesn't free:
*
* - Materials and shape keys are not freed here (#Mesh.mat & #Mesh.key).
* As freeing shape keys requires tagging the depsgraph for updated relations,
* which is expensive.
* Material slots should be kept in sync with the object.
*
* - Edit-Mesh (#Mesh.edit_mesh)
* Since edit-mesh is tied to the object's mode, which crashes when called in edit-mode.
* See: #90972.
*/
static void mesh_clear_geometry(Mesh &mesh)
{
CustomData_free(&mesh.vert_data, mesh.totvert);
CustomData_free(&mesh.edge_data, mesh.totedge);
CustomData_free(&mesh.fdata_legacy, mesh.totface_legacy);
CustomData_free(&mesh.loop_data, mesh.totloop);
CustomData_free(&mesh.face_data, mesh.faces_num);
if (mesh.face_offset_indices) {
blender::implicit_sharing::free_shared_data(&mesh.face_offset_indices,
&mesh.runtime->face_offsets_sharing_info);
}
MEM_SAFE_FREE(mesh.mselect);
mesh.totvert = 0;
mesh.totedge = 0;
mesh.totface_legacy = 0;
mesh.totloop = 0;
mesh.faces_num = 0;
mesh.act_face = -1;
mesh.totselect = 0;
}
static void clear_attribute_names(Mesh &mesh)
{
BLI_freelistN(&mesh.vertex_group_names);
MEM_SAFE_FREE(mesh.active_color_attribute);
MEM_SAFE_FREE(mesh.default_color_attribute);
}
void BKE_mesh_clear_geometry(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(*mesh);
}
void BKE_mesh_clear_geometry_and_metadata(Mesh *mesh)
{
BKE_mesh_runtime_clear_cache(mesh);
mesh_clear_geometry(*mesh);
clear_attribute_names(*mesh);
}
static void mesh_tessface_clear_intern(Mesh *mesh, int free_customdata)
{
if (free_customdata) {
CustomData_free(&mesh->fdata_legacy, mesh->totface_legacy);
}
else {
CustomData_reset(&mesh->fdata_legacy);
}
mesh->totface_legacy = 0;
}
Mesh *BKE_mesh_add(Main *bmain, const char *name)
{
return static_cast<Mesh *>(BKE_id_new(bmain, ID_ME, name));
}
void BKE_mesh_face_offsets_ensure_alloc(Mesh *mesh)
{
BLI_assert(mesh->face_offset_indices == nullptr);
BLI_assert(mesh->runtime->face_offsets_sharing_info == nullptr);
if (mesh->faces_num == 0) {
return;
}
mesh->face_offset_indices = static_cast<int *>(
MEM_malloc_arrayN(mesh->faces_num + 1, sizeof(int), __func__));
mesh->runtime->face_offsets_sharing_info = blender::implicit_sharing::info_for_mem_free(
mesh->face_offset_indices);
#ifdef DEBUG
/* Fill offsets with obviously bad values to simplify finding missing initialization. */
mesh->face_offsets_for_write().fill(-1);
#endif
/* Set common values for convenience. */
mesh->face_offset_indices[0] = 0;
mesh->face_offset_indices[mesh->faces_num] = mesh->totloop;
}
MutableSpan<int> Mesh::face_offsets_for_write()
{
if (this->faces_num == 0) {
return {};
}
blender::implicit_sharing::make_trivial_data_mutable(
&this->face_offset_indices, &this->runtime->face_offsets_sharing_info, this->faces_num + 1);
return {this->face_offset_indices, this->faces_num + 1};
}
static void mesh_ensure_cdlayers_primary(Mesh &mesh)
{
blender::bke::MutableAttributeAccessor attributes = mesh.attributes_for_write();
blender::bke::AttributeInitConstruct attribute_init;
/* Try to create attributes if they do not exist. */
attributes.add("position", ATTR_DOMAIN_POINT, CD_PROP_FLOAT3, attribute_init);
attributes.add(".edge_verts", ATTR_DOMAIN_EDGE, CD_PROP_INT32_2D, attribute_init);
attributes.add(".corner_vert", ATTR_DOMAIN_CORNER, CD_PROP_INT32, attribute_init);
attributes.add(".corner_edge", ATTR_DOMAIN_CORNER, CD_PROP_INT32, attribute_init);
}
Mesh *BKE_mesh_new_nomain(const int verts_num,
const int edges_num,
const int faces_num,
const int loops_num)
{
Mesh *mesh = static_cast<Mesh *>(BKE_libblock_alloc(
nullptr, ID_ME, BKE_idtype_idcode_to_name(ID_ME), LIB_ID_CREATE_LOCALIZE));
BKE_libblock_init_empty(&mesh->id);
mesh->totvert = verts_num;
mesh->totedge = edges_num;
mesh->faces_num = faces_num;
mesh->totloop = loops_num;
mesh_ensure_cdlayers_primary(*mesh);
BKE_mesh_face_offsets_ensure_alloc(mesh);
return mesh;
}
static void copy_attribute_names(const Mesh &mesh_src, Mesh &mesh_dst)
{
if (mesh_src.active_color_attribute) {
MEM_SAFE_FREE(mesh_dst.active_color_attribute);
mesh_dst.active_color_attribute = BLI_strdup(mesh_src.active_color_attribute);
}
if (mesh_src.default_color_attribute) {
MEM_SAFE_FREE(mesh_dst.default_color_attribute);
mesh_dst.default_color_attribute = BLI_strdup(mesh_src.default_color_attribute);
}
}
void BKE_mesh_copy_parameters(Mesh *me_dst, const Mesh *me_src)
{
/* Copy general settings. */
me_dst->editflag = me_src->editflag;
me_dst->flag = me_src->flag;
me_dst->smoothresh = me_src->smoothresh;
me_dst->remesh_voxel_size = me_src->remesh_voxel_size;
me_dst->remesh_voxel_adaptivity = me_src->remesh_voxel_adaptivity;
me_dst->remesh_mode = me_src->remesh_mode;
me_dst->symmetry = me_src->symmetry;
me_dst->face_sets_color_seed = me_src->face_sets_color_seed;
me_dst->face_sets_color_default = me_src->face_sets_color_default;
/* Copy texture space. */
me_dst->texspace_flag = me_src->texspace_flag;
copy_v3_v3(me_dst->texspace_location, me_src->texspace_location);
copy_v3_v3(me_dst->texspace_size, me_src->texspace_size);
me_dst->vertex_group_active_index = me_src->vertex_group_active_index;
me_dst->attributes_active_index = me_src->attributes_active_index;
}
void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
{
/* User counts aren't handled, don't copy into a mesh from #G_MAIN. */
BLI_assert(me_dst->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE));
BKE_mesh_copy_parameters(me_dst, me_src);
copy_attribute_names(*me_src, *me_dst);
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
/* Copy materials. */
if (me_dst->mat != nullptr) {
MEM_freeN(me_dst->mat);
}
me_dst->mat = (Material **)MEM_dupallocN(me_src->mat);
me_dst->totcol = me_src->totcol;
}
Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
const int verts_num,
const int edges_num,
const int tessface_num,
const int faces_num,
const int loops_num,
const CustomData_MeshMasks mask)
{
/* Only do tessface if we are creating tessfaces or copying from mesh with only tessfaces. */
const bool do_tessface = (tessface_num ||
((me_src->totface_legacy != 0) && (me_src->faces_num == 0)));
Mesh *me_dst = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, nullptr));
me_dst->mselect = (MSelect *)MEM_dupallocN(me_src->mselect);
me_dst->totvert = verts_num;
me_dst->totedge = edges_num;
me_dst->faces_num = faces_num;
me_dst->totloop = loops_num;
me_dst->totface_legacy = tessface_num;
BKE_mesh_copy_parameters_for_eval(me_dst, me_src);
CustomData_copy_layout(
&me_src->vert_data, &me_dst->vert_data, mask.vmask, CD_SET_DEFAULT, verts_num);
CustomData_copy_layout(
&me_src->edge_data, &me_dst->edge_data, mask.emask, CD_SET_DEFAULT, edges_num);
CustomData_copy_layout(
&me_src->face_data, &me_dst->face_data, mask.pmask, CD_SET_DEFAULT, faces_num);
CustomData_copy_layout(
&me_src->loop_data, &me_dst->loop_data, mask.lmask, CD_SET_DEFAULT, loops_num);
if (do_tessface) {
CustomData_copy_layout(
&me_src->fdata_legacy, &me_dst->fdata_legacy, mask.fmask, CD_SET_DEFAULT, tessface_num);
}
else {
mesh_tessface_clear_intern(me_dst, false);
}
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(*me_dst);
BKE_mesh_face_offsets_ensure_alloc(me_dst);
if (do_tessface && !CustomData_get_layer(&me_dst->fdata_legacy, CD_MFACE)) {
CustomData_add_layer(&me_dst->fdata_legacy, CD_MFACE, CD_SET_DEFAULT, me_dst->totface_legacy);
}
return me_dst;
}
Mesh *BKE_mesh_new_nomain_from_template(const Mesh *me_src,
const int verts_num,
const int edges_num,
const int faces_num,
const int loops_num)
{
return BKE_mesh_new_nomain_from_template_ex(
me_src, verts_num, edges_num, 0, faces_num, loops_num, CD_MASK_EVERYTHING);
}
void BKE_mesh_eval_delete(Mesh *mesh_eval)
{
/* Evaluated mesh may point to edit mesh, but never owns it. */
mesh_eval->edit_mesh = nullptr;
mesh_free_data(&mesh_eval->id);
BKE_libblock_free_data(&mesh_eval->id, false);
MEM_freeN(mesh_eval);
}
Mesh *BKE_mesh_copy_for_eval(const Mesh *source)
{
return reinterpret_cast<Mesh *>(
BKE_id_copy_ex(nullptr, &source->id, nullptr, LIB_ID_COPY_LOCALIZE));
}
BMesh *BKE_mesh_to_bmesh_ex(const Mesh *me,
const BMeshCreateParams *create_params,
const BMeshFromMeshParams *convert_params)
{
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(me);
BMesh *bm = BM_mesh_create(&allocsize, create_params);
BM_mesh_bm_from_me(bm, me, convert_params);
return bm;
}
BMesh *BKE_mesh_to_bmesh(Mesh *me,
Object *ob,
const bool add_key_index,
const BMeshCreateParams *params)
{
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = false;
bmesh_from_mesh_params.calc_vert_normal = false;
bmesh_from_mesh_params.add_key_index = add_key_index;
bmesh_from_mesh_params.use_shapekey = true;
bmesh_from_mesh_params.active_shapekey = ob->shapenr;
return BKE_mesh_to_bmesh_ex(me, params, &bmesh_from_mesh_params);
}
Mesh *BKE_mesh_from_bmesh_nomain(BMesh *bm,
const BMeshToMeshParams *params,
const Mesh *me_settings)
{
BLI_assert(params->calc_object_remap == false);
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, nullptr));
BM_mesh_bm_to_me(nullptr, bm, mesh, params);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
Mesh *BKE_mesh_from_bmesh_for_eval_nomain(BMesh *bm,
const CustomData_MeshMasks *cd_mask_extra,
const Mesh *me_settings)
{
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, nullptr));
BM_mesh_bm_to_me_for_eval(bm, mesh, cd_mask_extra);
BKE_mesh_copy_parameters_for_eval(mesh, me_settings);
return mesh;
}
static void ensure_orig_index_layer(CustomData &data, const int size)
{
if (CustomData_has_layer(&data, CD_ORIGINDEX)) {
return;
}
int *indices = (int *)CustomData_add_layer(&data, CD_ORIGINDEX, CD_SET_DEFAULT, size);
range_vn_i(indices, size, 0);
}
void BKE_mesh_ensure_default_orig_index_customdata(Mesh *mesh)
{
BLI_assert(mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA);
BKE_mesh_ensure_default_orig_index_customdata_no_check(mesh);
}
void BKE_mesh_ensure_default_orig_index_customdata_no_check(Mesh *mesh)
{
ensure_orig_index_layer(mesh->vert_data, mesh->totvert);
ensure_orig_index_layer(mesh->edge_data, mesh->totedge);
ensure_orig_index_layer(mesh->face_data, mesh->faces_num);
}
BoundBox BKE_mesh_boundbox_get(Object *ob)
{
Mesh *me = static_cast<Mesh *>(ob->data);
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
BoundBox bb;
BKE_boundbox_init_from_minmax(&bb, min, max);
return bb;
}
void BKE_mesh_texspace_calc(Mesh *me)
{
if (me->texspace_flag & ME_TEXSPACE_FLAG_AUTO) {
float min[3], max[3];
INIT_MINMAX(min, max);
if (!BKE_mesh_wrapper_minmax(me, min, max)) {
min[0] = min[1] = min[2] = -1.0f;
max[0] = max[1] = max[2] = 1.0f;
}
float texspace_location[3], texspace_size[3];
mid_v3_v3v3(texspace_location, min, max);
texspace_size[0] = (max[0] - min[0]) / 2.0f;
texspace_size[1] = (max[1] - min[1]) / 2.0f;
texspace_size[2] = (max[2] - min[2]) / 2.0f;
for (int a = 0; a < 3; a++) {
if (texspace_size[a] == 0.0f) {
texspace_size[a] = 1.0f;
}
else if (texspace_size[a] > 0.0f && texspace_size[a] < 0.00001f) {
texspace_size[a] = 0.00001f;
}
else if (texspace_size[a] < 0.0f && texspace_size[a] > -0.00001f) {
texspace_size[a] = -0.00001f;
}
}
copy_v3_v3(me->texspace_location, texspace_location);
copy_v3_v3(me->texspace_size, texspace_size);
me->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
}
}
void BKE_mesh_texspace_ensure(Mesh *me)
{
if ((me->texspace_flag & ME_TEXSPACE_FLAG_AUTO) &&
!(me->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED))
{
BKE_mesh_texspace_calc(me);
}
}
void BKE_mesh_texspace_get(Mesh *me, float r_texspace_location[3], float r_texspace_size[3])
{
BKE_mesh_texspace_ensure(me);
if (r_texspace_location) {
copy_v3_v3(r_texspace_location, me->texspace_location);
}
if (r_texspace_size) {
copy_v3_v3(r_texspace_size, me->texspace_size);
}
}
void BKE_mesh_texspace_get_reference(Mesh *me,
char **r_texspace_flag,
float **r_texspace_location,
float **r_texspace_size)
{
BKE_mesh_texspace_ensure(me);
if (r_texspace_flag != nullptr) {
*r_texspace_flag = &me->texspace_flag;
}
if (r_texspace_location != nullptr) {
*r_texspace_location = me->texspace_location;
}
if (r_texspace_size != nullptr) {
*r_texspace_size = me->texspace_size;
}
}
float (*BKE_mesh_orco_verts_get(Object *ob))[3]
{
Mesh *me = static_cast<Mesh *>(ob->data);
Mesh *tme = me->texcomesh ? me->texcomesh : me;
/* Get appropriate vertex coordinates */
float(*vcos)[3] = (float(*)[3])MEM_calloc_arrayN(me->totvert, sizeof(*vcos), "orco mesh");
const Span<float3> positions = tme->vert_positions();
int totvert = min_ii(tme->totvert, me->totvert);
for (int a = 0; a < totvert; a++) {
copy_v3_v3(vcos[a], positions[a]);
}
return vcos;
}
void BKE_mesh_orco_verts_transform(Mesh *me, float (*orco)[3], int totvert, const bool invert)
{
float texspace_location[3], texspace_size[3];
BKE_mesh_texspace_get(me->texcomesh ? me->texcomesh : me, texspace_location, texspace_size);
if (invert) {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
madd_v3_v3v3v3(co, texspace_location, co, texspace_size);
}
}
else {
for (int a = 0; a < totvert; a++) {
float *co = orco[a];
co[0] = (co[0] - texspace_location[0]) / texspace_size[0];
co[1] = (co[1] - texspace_location[1]) / texspace_size[1];
co[2] = (co[2] - texspace_location[2]) / texspace_size[2];
}
}
}
void BKE_mesh_orco_ensure(Object *ob, Mesh *mesh)
{
if (CustomData_has_layer(&mesh->vert_data, CD_ORCO)) {
return;
}
/* Orcos are stored in normalized 0..1 range by convention. */
float(*orcodata)[3] = BKE_mesh_orco_verts_get(ob);
BKE_mesh_orco_verts_transform(mesh, orcodata, mesh->totvert, false);
CustomData_add_layer_with_data(&mesh->vert_data, CD_ORCO, orcodata, mesh->totvert, nullptr);
}
Mesh *BKE_mesh_from_object(Object *ob)
{
if (ob == nullptr) {
return nullptr;
}
if (ob->type == OB_MESH) {
return static_cast<Mesh *>(ob->data);
}
return nullptr;
}
void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
{
Mesh *old = nullptr;
if (ob == nullptr) {
return;
}
multires_force_sculpt_rebuild(ob);
if (ob->type == OB_MESH) {
old = static_cast<Mesh *>(ob->data);
if (old) {
id_us_min(&old->id);
}
ob->data = me;
id_us_plus((ID *)me);
}
BKE_object_materials_test(bmain, ob, (ID *)me);
BKE_modifiers_test_object(ob);
}
void BKE_mesh_material_index_remove(Mesh *me, short index)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
AttributeWriter<int> material_indices = attributes.lookup_for_write<int>("material_index");
if (!material_indices) {
return;
}
if (material_indices.domain != ATTR_DOMAIN_FACE) {
BLI_assert_unreachable();
return;
}
MutableVArraySpan<int> indices_span(material_indices.varray);
for (const int i : indices_span.index_range()) {
if (indices_span[i] > 0 && indices_span[i] >= index) {
indices_span[i]--;
}
}
indices_span.save();
material_indices.finish();
BKE_mesh_tessface_clear(me);
}
bool BKE_mesh_material_index_used(Mesh *me, short index)
{
using namespace blender;
using namespace blender::bke;
const AttributeAccessor attributes = me->attributes();
const VArray<int> material_indices = *attributes.lookup_or_default<int>(
"material_index", ATTR_DOMAIN_FACE, 0);
if (material_indices.is_single()) {
return material_indices.get_internal_single() == index;
}
const VArraySpan<int> indices_span(material_indices);
return indices_span.contains(index);
}
void BKE_mesh_material_index_clear(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
attributes.remove("material_index");
BKE_mesh_tessface_clear(me);
}
void BKE_mesh_material_remap(Mesh *me, const uint *remap, uint remap_len)
{
using namespace blender;
using namespace blender::bke;
const short remap_len_short = short(remap_len);
#define MAT_NR_REMAP(n) \
if (n < remap_len_short) { \
BLI_assert(n >= 0 && remap[n] < remap_len_short); \
n = remap[n]; \
} \
((void)0)
if (me->edit_mesh) {
BMEditMesh *em = me->edit_mesh;
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
MAT_NR_REMAP(efa->mat_nr);
}
}
else {
MutableAttributeAccessor attributes = me->attributes_for_write();
SpanAttributeWriter<int> material_indices = attributes.lookup_or_add_for_write_span<int>(
"material_index", ATTR_DOMAIN_FACE);
if (!material_indices) {
return;
}
for (const int i : material_indices.span.index_range()) {
MAT_NR_REMAP(material_indices.span[i]);
}
material_indices.span.save();
material_indices.finish();
}
#undef MAT_NR_REMAP
}
void BKE_mesh_smooth_flag_set(Mesh *me, const bool use_smooth)
{
using namespace blender;
using namespace blender::bke;
MutableAttributeAccessor attributes = me->attributes_for_write();
if (use_smooth) {
attributes.remove("sharp_face");
}
else {
SpanAttributeWriter<bool> sharp_faces = attributes.lookup_or_add_for_write_only_span<bool>(
"sharp_face", ATTR_DOMAIN_FACE);
sharp_faces.span.fill(true);
sharp_faces.finish();
}
}
void BKE_mesh_auto_smooth_flag_set(Mesh *me,
const bool use_auto_smooth,
const float auto_smooth_angle)
{
if (use_auto_smooth) {
me->flag |= ME_AUTOSMOOTH;
me->smoothresh = auto_smooth_angle;
}
else {
me->flag &= ~ME_AUTOSMOOTH;
}
}
void BKE_mesh_looptri_get_real_edges(const blender::int2 *edges,
const int *corner_verts,
const int *corner_edges,
const MLoopTri *tri,
int r_edges[3])
{
for (int i = 2, i_next = 0; i_next < 3; i = i_next++) {
const int corner_1 = tri->tri[i];
const int corner_2 = tri->tri[i_next];
const int vert_1 = corner_verts[corner_1];
const int vert_2 = corner_verts[corner_2];
const int edge_i = corner_edges[corner_1];
const blender::int2 &edge = edges[edge_i];
bool is_real = (vert_1 == edge[0] && vert_2 == edge[1]) ||
(vert_1 == edge[1] && vert_2 == edge[0]);
r_edges[i] = is_real ? edge_i : -1;
}
}
std::optional<blender::Bounds<blender::float3>> Mesh::bounds_min_max() const
{
using namespace blender;
if (this->totvert == 0) {
return std::nullopt;
}
this->runtime->bounds_cache.ensure(
[&](Bounds<float3> &r_bounds) { r_bounds = *bounds::min_max(this->vert_positions()); });
return this->runtime->bounds_cache.data();
}
void Mesh::bounds_set_eager(const blender::Bounds<float3> &bounds)
{
this->runtime->bounds_cache.ensure([&](blender::Bounds<float3> &r_data) { r_data = bounds; });
}
void BKE_mesh_transform(Mesh *me, const float mat[4][4], bool do_keys)
{
MutableSpan<float3> positions = me->vert_positions_for_write();
for (float3 &position : positions) {
mul_m4_v3(mat, position);
}
if (do_keys && me->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &me->key->block) {
float *fp = (float *)kb->data;
for (int i = kb->totelem; i--; fp += 3) {
mul_m4_v3(mat, fp);
}
}
}
/* don't update normals, caller can do this explicitly.
* We do update loop normals though, those may not be auto-generated
* (see e.g. STL import script)! */
float(*lnors)[3] = (float(*)[3])CustomData_get_layer_for_write(
&me->loop_data, CD_NORMAL, me->totloop);
if (lnors) {
float m3[3][3];
copy_m3_m4(m3, mat);
normalize_m3(m3);
for (int i = 0; i < me->totloop; i++, lnors++) {
mul_m3_v3(m3, *lnors);
}
}
BKE_mesh_tag_positions_changed(me);
}
static void translate_positions(MutableSpan<float3> positions, const float3 &translation)
{
using namespace blender;
threading::parallel_for(positions.index_range(), 2048, [&](const IndexRange range) {
for (float3 &position : positions.slice(range)) {
position += translation;
}
});
}
void BKE_mesh_translate(Mesh *mesh, const float offset[3], const bool do_keys)
{
using namespace blender;
if (math::is_zero(float3(offset))) {
return;
}
std::optional<Bounds<float3>> bounds;
if (mesh->runtime->bounds_cache.is_cached()) {
bounds = mesh->runtime->bounds_cache.data();
}
translate_positions(mesh->vert_positions_for_write(), offset);
if (do_keys && mesh->key) {
LISTBASE_FOREACH (KeyBlock *, kb, &mesh->key->block) {
translate_positions({static_cast<float3 *>(kb->data), kb->totelem}, offset);
}
}
BKE_mesh_tag_positions_changed_uniformly(mesh);
if (bounds) {
bounds->min += offset;
bounds->max += offset;
mesh->bounds_set_eager(*bounds);
}
}
void BKE_mesh_tessface_clear(Mesh *mesh)
{
mesh_tessface_clear_intern(mesh, true);
}
/* -------------------------------------------------------------------- */
/* MSelect functions (currently used in weight paint mode) */
void BKE_mesh_mselect_clear(Mesh *me)
{
MEM_SAFE_FREE(me->mselect);
me->totselect = 0;
}
void BKE_mesh_mselect_validate(Mesh *me)
{
using namespace blender;
using namespace blender::bke;
MSelect *mselect_src, *mselect_dst;
int i_src, i_dst;
if (me->totselect == 0) {
return;
}
mselect_src = me->mselect;
mselect_dst = (MSelect *)MEM_malloc_arrayN(
(me->totselect), sizeof(MSelect), "Mesh selection history");
const AttributeAccessor attributes = me->attributes();
const VArray<bool> select_vert = *attributes.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
const VArray<bool> select_edge = *attributes.lookup_or_default<bool>(
".select_edge", ATTR_DOMAIN_EDGE, false);
const VArray<bool> select_poly = *attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
for (i_src = 0, i_dst = 0; i_src < me->totselect; i_src++) {
int index = mselect_src[i_src].index;
switch (mselect_src[i_src].type) {
case ME_VSEL: {
if (select_vert[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_ESEL: {
if (select_edge[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
case ME_FSEL: {
if (select_poly[index]) {
mselect_dst[i_dst] = mselect_src[i_src];
i_dst++;
}
break;
}
default: {
BLI_assert_unreachable();
break;
}
}
}
MEM_freeN(mselect_src);
if (i_dst == 0) {
MEM_freeN(mselect_dst);
mselect_dst = nullptr;
}
else if (i_dst != me->totselect) {
mselect_dst = (MSelect *)MEM_reallocN(mselect_dst, sizeof(MSelect) * i_dst);
}
me->totselect = i_dst;
me->mselect = mselect_dst;
}
int BKE_mesh_mselect_find(Mesh *me, int index, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
for (int i = 0; i < me->totselect; i++) {
if ((me->mselect[i].index == index) && (me->mselect[i].type == type)) {
return i;
}
}
return -1;
}
int BKE_mesh_mselect_active_get(Mesh *me, int type)
{
BLI_assert(ELEM(type, ME_VSEL, ME_ESEL, ME_FSEL));
if (me->totselect) {
if (me->mselect[me->totselect - 1].type == type) {
return me->mselect[me->totselect - 1].index;
}
}
return -1;
}
void BKE_mesh_mselect_active_set(Mesh *me, int index, int type)
{
const int msel_index = BKE_mesh_mselect_find(me, index, type);
if (msel_index == -1) {
/* add to the end */
me->mselect = (MSelect *)MEM_reallocN(me->mselect, sizeof(MSelect) * (me->totselect + 1));
me->mselect[me->totselect].index = index;
me->mselect[me->totselect].type = type;
me->totselect++;
}
else if (msel_index != me->totselect - 1) {
/* move to the end */
std::swap(me->mselect[msel_index], me->mselect[me->totselect - 1]);
}
BLI_assert((me->mselect[me->totselect - 1].index == index) &&
(me->mselect[me->totselect - 1].type == type));
}
void BKE_mesh_count_selected_items(const Mesh *mesh, int r_count[3])
{
r_count[0] = r_count[1] = r_count[2] = 0;
if (mesh->edit_mesh) {
BMesh *bm = mesh->edit_mesh->bm;
r_count[0] = bm->totvertsel;
r_count[1] = bm->totedgesel;
r_count[2] = bm->totfacesel;
}
/* We could support faces in paint modes. */
}
float (*BKE_mesh_vert_coords_alloc(const Mesh *mesh, int *r_vert_len))[3]
{
float(*vert_coords)[3] = (float(*)[3])MEM_mallocN(sizeof(float[3]) * mesh->totvert, __func__);
MutableSpan(reinterpret_cast<float3 *>(vert_coords), mesh->totvert)
.copy_from(mesh->vert_positions());
if (r_vert_len) {
*r_vert_len = mesh->totvert;
}
return vert_coords;
}
void BKE_mesh_vert_coords_apply(Mesh *mesh, const float (*vert_coords)[3])
{
MutableSpan<float3> positions = mesh->vert_positions_for_write();
for (const int i : positions.index_range()) {
copy_v3_v3(positions[i], vert_coords[i]);
}
BKE_mesh_tag_positions_changed(mesh);
}
void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4])
{
MutableSpan<float3> positions = mesh->vert_positions_for_write();
for (const int i : positions.index_range()) {
mul_v3_m4v3(positions[i], mat, vert_coords[i]);
}
BKE_mesh_tag_positions_changed(mesh);
}
static float (*ensure_corner_normal_layer(Mesh &mesh))[3]
{
float(*r_loop_normals)[3];
if (CustomData_has_layer(&mesh.loop_data, CD_NORMAL)) {
r_loop_normals = (float(*)[3])CustomData_get_layer_for_write(
&mesh.loop_data, CD_NORMAL, mesh.totloop);
memset(r_loop_normals, 0, sizeof(float[3]) * mesh.totloop);
}
else {
r_loop_normals = (float(*)[3])CustomData_add_layer(
&mesh.loop_data, CD_NORMAL, CD_SET_DEFAULT, mesh.totloop);
CustomData_set_layer_flag(&mesh.loop_data, CD_NORMAL, CD_FLAG_TEMPORARY);
}
return r_loop_normals;
}
void BKE_mesh_calc_normals_split_ex(const Mesh *mesh,
MLoopNorSpaceArray *r_lnors_spacearr,
float (*r_corner_normals)[3])
{
/* Note that we enforce computing clnors when the clnor space array is requested by caller here.
* However, we obviously only use the auto-smooth angle threshold
* only in case auto-smooth is enabled. */
const bool use_split_normals = (r_lnors_spacearr != nullptr) ||
((mesh->flag & ME_AUTOSMOOTH) != 0);
const float split_angle = (mesh->flag & ME_AUTOSMOOTH) != 0 ? mesh->smoothresh : float(M_PI);
const blender::short2 *clnors = static_cast<const blender::short2 *>(
CustomData_get_layer(&mesh->loop_data, CD_CUSTOMLOOPNORMAL));
const bool *sharp_edges = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->edge_data, CD_PROP_BOOL, "sharp_edge"));
const bool *sharp_faces = static_cast<const bool *>(
CustomData_get_layer_named(&mesh->face_data, CD_PROP_BOOL, "sharp_face"));
blender::bke::mesh::normals_calc_loop(
mesh->vert_positions(),
mesh->edges(),
mesh->faces(),
mesh->corner_verts(),
mesh->corner_edges(),
mesh->corner_to_face_map(),
mesh->vert_normals(),
mesh->face_normals(),
sharp_edges,
sharp_faces,
clnors,
use_split_normals,
split_angle,
nullptr,
{reinterpret_cast<float3 *>(r_corner_normals), mesh->totloop});
}
void BKE_mesh_calc_normals_split(Mesh *mesh)
{
BKE_mesh_calc_normals_split_ex(mesh, nullptr, ensure_corner_normal_layer(*mesh));
}
/* **** Depsgraph evaluation **** */
void BKE_mesh_eval_geometry(Depsgraph *depsgraph, Mesh *mesh)
{
DEG_debug_print_eval(depsgraph, __func__, mesh->id.name, mesh);
BKE_mesh_texspace_calc(mesh);
/* We are here because something did change in the mesh. This means we can not trust the existing
* evaluated mesh, and we don't know what parts of the mesh did change. So we simply delete the
* evaluated mesh and let objects to re-create it with updated settings. */
if (mesh->runtime->mesh_eval != nullptr) {
mesh->runtime->mesh_eval->edit_mesh = nullptr;
BKE_id_free(nullptr, mesh->runtime->mesh_eval);
mesh->runtime->mesh_eval = nullptr;
}
if (DEG_is_active(depsgraph)) {
Mesh *mesh_orig = reinterpret_cast<Mesh *>(DEG_get_original_id(&mesh->id));
if (mesh->texspace_flag & ME_TEXSPACE_FLAG_AUTO_EVALUATED) {
mesh_orig->texspace_flag |= ME_TEXSPACE_FLAG_AUTO_EVALUATED;
copy_v3_v3(mesh_orig->texspace_location, mesh->texspace_location);
copy_v3_v3(mesh_orig->texspace_size, mesh->texspace_size);
}
}
}