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test/source/blender/blenkernel/intern/mesh_iterators.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

394 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Functions for iterating mesh features.
*/
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_iterators.hh"
#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "MEM_guardedalloc.h"
/* General note on iterating verts/loops/edges/faces and end mode.
*
* The edit mesh pointer is set for both final and cage meshes in both cases when there are
* modifiers applied and not. This helps consistency of checks in the draw manager, where the
* existence of the edit mesh pointer does not depend on object configuration.
*
* For the iterating, however, we need to follow the `CD_ORIGINDEX` code paths when there are
* modifiers applied on the cage. In the code terms it means that the check for the edit mode code
* path needs to consist of both edit mesh and edit data checks. */
void BKE_mesh_foreach_mapped_vert(
const Mesh *mesh,
void (*func)(void *user_data, int index, const float co[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMVert *eve;
int i;
if (!mesh->runtime->edit_data->vertexCos.is_empty()) {
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_editmesh_cache_ensure_vert_normals(em, mesh->runtime->edit_data);
vert_normals = mesh->runtime->edit_data->vertexNos;
}
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
func(user_data, i, positions[i], no);
}
}
else {
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : nullptr;
func(user_data, i, eve->co, no);
}
}
}
else {
const blender::Span<blender::float3> positions = mesh->vert_positions();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->vert_data, CD_ORIGINDEX));
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
vert_normals = mesh->vert_normals();
}
if (index) {
for (int i = 0; i < mesh->totvert; i++) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
func(user_data, orig, positions[i], no);
}
}
else {
for (int i = 0; i < mesh->totvert; i++) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[i].x : nullptr;
func(user_data, i, positions[i], no);
}
}
}
}
void BKE_mesh_foreach_mapped_edge(
Mesh *mesh,
const int tot_edges,
void (*func)(void *user_data, int index, const float v0co[3], const float v1co[3]),
void *user_data)
{
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMEdge *eed;
int i;
if (!mesh->runtime->edit_data->vertexCos.is_empty()) {
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
func(user_data,
i,
positions[BM_elem_index_get(eed->v1)],
positions[BM_elem_index_get(eed->v2)]);
}
}
else {
BM_ITER_MESH_INDEX (eed, &iter, bm, BM_EDGES_OF_MESH, i) {
func(user_data, i, eed->v1->co, eed->v2->co);
}
}
}
else {
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::Span<blender::int2> edges = mesh->edges();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->edge_data, CD_ORIGINDEX));
if (index) {
for (const int i : edges.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
func(user_data, orig, positions[edges[i][0]], positions[edges[i][1]]);
}
}
else if (mesh->totedge == tot_edges) {
for (const int i : edges.index_range()) {
func(user_data, i, positions[edges[i][0]], positions[edges[i][1]]);
}
}
}
}
void BKE_mesh_foreach_mapped_loop(Mesh *mesh,
void (*func)(void *user_data,
int vertex_index,
int face_index,
const float co[3],
const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
/* We can't use `dm->getLoopDataLayout(dm)` here,
* we want to always access `dm->loopData`, `EditDerivedBMesh` would
* return loop data from BMesh itself. */
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
BMIter iter;
BMFace *efa;
const blender::Span<blender::float3> positions = mesh->runtime->edit_data->vertexCos;
/* XXX: investigate using EditMesh data. */
blender::Span<blender::float3> corner_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
corner_normals = {
static_cast<const blender::float3 *>(CustomData_get_layer(&mesh->loop_data, CD_NORMAL)),
mesh->totloop};
}
int f_idx;
BM_mesh_elem_index_ensure(bm, BM_VERT);
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, f_idx) {
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
do {
const BMVert *eve = l_iter->v;
const int v_idx = BM_elem_index_get(eve);
func(user_data,
v_idx,
f_idx,
positions.is_empty() ? positions[v_idx] : blender::float3(eve->co),
corner_normals.is_empty() ? nullptr : &corner_normals[BM_elem_index_get(l_iter)].x);
} while ((l_iter = l_iter->next) != l_first);
}
}
else {
blender::Span<blender::float3> corner_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
corner_normals = {
static_cast<const blender::float3 *>(CustomData_get_layer(&mesh->loop_data, CD_NORMAL)),
mesh->totloop};
}
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
const int *v_index = static_cast<const int *>(
CustomData_get_layer(&mesh->vert_data, CD_ORIGINDEX));
const int *f_index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
if (v_index || f_index) {
for (const int face_i : faces.index_range()) {
for (const int corner : faces[face_i]) {
const int vert = corner_verts[corner];
const int v_idx = v_index ? v_index[vert] : vert;
const int f_idx = f_index ? f_index[face_i] : face_i;
const float *no = corner_normals.is_empty() ? nullptr : &corner_normals[corner].x;
if (ELEM(ORIGINDEX_NONE, v_idx, f_idx)) {
continue;
}
func(user_data, v_idx, f_idx, positions[vert], no);
}
}
}
else {
for (const int face_i : faces.index_range()) {
for (const int corner : faces[face_i]) {
const int vert = corner_verts[corner];
const float *no = corner_normals.is_empty() ? nullptr : &corner_normals[corner].x;
func(user_data, vert, face_i, positions[vert], no);
}
}
}
}
}
void BKE_mesh_foreach_mapped_face_center(
Mesh *mesh,
void (*func)(void *user_data, int index, const float cent[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
using namespace blender;
if (mesh->edit_mesh != nullptr && mesh->runtime->edit_data != nullptr) {
BMEditMesh *em = mesh->edit_mesh;
BMesh *bm = em->bm;
blender::Span<blender::float3> face_centers;
blender::Span<blender::float3> face_normals;
BMFace *efa;
BMIter iter;
int i;
BKE_editmesh_cache_ensure_face_centers(em, mesh->runtime->edit_data);
face_centers = mesh->runtime->edit_data->faceCos; /* always set */
if (flag & MESH_FOREACH_USE_NORMAL) {
BKE_editmesh_cache_ensure_face_normals(em, mesh->runtime->edit_data);
face_normals = mesh->runtime->edit_data->faceNos; /* maybe nullptr */
}
if (!face_normals.is_empty()) {
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
const float *no = face_normals[i];
func(user_data, i, face_centers[i], no);
}
}
else {
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? efa->no : nullptr;
func(user_data, i, face_centers[i], no);
}
}
}
else {
const blender::Span<float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
if (index) {
for (const int i : faces.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
const Span<int> face_verts = corner_verts.slice(faces[i]);
const float3 center = bke::mesh::face_center_calc(positions, face_verts);
if (flag & MESH_FOREACH_USE_NORMAL) {
const float3 normal = bke::mesh::face_normal_calc(positions, face_verts);
func(user_data, orig, center, normal);
}
else {
func(user_data, orig, center, nullptr);
}
}
}
else {
for (const int i : faces.index_range()) {
const Span<int> face_verts = corner_verts.slice(faces[i]);
const float3 center = bke::mesh::face_center_calc(positions, face_verts);
if (flag & MESH_FOREACH_USE_NORMAL) {
const float3 normal = bke::mesh::face_normal_calc(positions, face_verts);
func(user_data, i, center, normal);
}
else {
func(user_data, i, center, nullptr);
}
}
}
}
}
void BKE_mesh_foreach_mapped_subdiv_face_center(
Mesh *mesh,
void (*func)(void *user_data, int index, const float cent[3], const float no[3]),
void *user_data,
MeshForeachFlag flag)
{
const blender::Span<blender::float3> positions = mesh->vert_positions();
const blender::OffsetIndices faces = mesh->faces();
const blender::Span<int> corner_verts = mesh->corner_verts();
blender::Span<blender::float3> vert_normals;
if (flag & MESH_FOREACH_USE_NORMAL) {
vert_normals = mesh->vert_normals();
}
const int *index = static_cast<const int *>(
CustomData_get_layer(&mesh->face_data, CD_ORIGINDEX));
const blender::BitSpan facedot_tags = mesh->runtime->subsurf_face_dot_tags;
if (index) {
for (const int i : faces.index_range()) {
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
for (const int vert : corner_verts.slice(faces[i])) {
if (facedot_tags[vert]) {
func(user_data,
orig,
positions[vert],
(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
}
}
}
}
else {
for (const int i : faces.index_range()) {
for (const int vert : corner_verts.slice(faces[i])) {
if (facedot_tags[vert]) {
func(user_data,
i,
positions[vert],
(flag & MESH_FOREACH_USE_NORMAL) ? &vert_normals[vert].x : nullptr);
}
}
}
}
}
/* Helpers based on above foreach loopers> */
struct MappedVCosData {
float (*vertexcos)[3];
BLI_bitmap *vertex_visit;
};
static void get_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
const float /*no*/[3])
{
MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
if (BLI_BITMAP_TEST(mapped_vcos_data->vertex_visit, index) == 0) {
/* We need coord from prototype vertex, not from copies,
* we assume they stored in the beginning of vertex array stored in evaluated mesh
* (mirror modifier for eg does this). */
copy_v3_v3(mapped_vcos_data->vertexcos[index], co);
BLI_BITMAP_ENABLE(mapped_vcos_data->vertex_visit, index);
}
}
void BKE_mesh_foreach_mapped_vert_coords_get(const Mesh *me_eval,
float (*r_cos)[3],
const int totcos)
{
MappedVCosData user_data;
memset(r_cos, 0, sizeof(*r_cos) * totcos);
user_data.vertexcos = r_cos;
user_data.vertex_visit = BLI_BITMAP_NEW(totcos, __func__);
BKE_mesh_foreach_mapped_vert(me_eval, get_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
MEM_freeN(user_data.vertex_visit);
}