Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
169 lines
5.1 KiB
C++
169 lines
5.1 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "COM_DisplaceSimpleOperation.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
DisplaceSimpleOperation::DisplaceSimpleOperation()
|
|
{
|
|
this->add_input_socket(DataType::Color);
|
|
this->add_input_socket(DataType::Vector);
|
|
this->add_input_socket(DataType::Value);
|
|
this->add_input_socket(DataType::Value);
|
|
this->add_output_socket(DataType::Color);
|
|
|
|
input_color_program_ = nullptr;
|
|
input_vector_program_ = nullptr;
|
|
input_scale_xprogram_ = nullptr;
|
|
input_scale_yprogram_ = nullptr;
|
|
}
|
|
|
|
void DisplaceSimpleOperation::init_execution()
|
|
{
|
|
input_color_program_ = this->get_input_socket_reader(0);
|
|
input_vector_program_ = this->get_input_socket_reader(1);
|
|
input_scale_xprogram_ = this->get_input_socket_reader(2);
|
|
input_scale_yprogram_ = this->get_input_socket_reader(3);
|
|
|
|
width_x4_ = this->get_width() * 4;
|
|
height_x4_ = this->get_height() * 4;
|
|
}
|
|
|
|
/* minimum distance (in pixels) a pixel has to be displaced
|
|
* in order to take effect */
|
|
// #define DISPLACE_EPSILON 0.01f
|
|
|
|
void DisplaceSimpleOperation::execute_pixel_sampled(float output[4],
|
|
float x,
|
|
float y,
|
|
PixelSampler sampler)
|
|
{
|
|
float in_vector[4];
|
|
float in_scale[4];
|
|
|
|
float p_dx, p_dy; /* main displacement in pixel space */
|
|
float u, v;
|
|
|
|
input_scale_xprogram_->read_sampled(in_scale, x, y, sampler);
|
|
float xs = in_scale[0];
|
|
input_scale_yprogram_->read_sampled(in_scale, x, y, sampler);
|
|
float ys = in_scale[0];
|
|
|
|
/* clamp x and y displacement to triple image resolution -
|
|
* to prevent hangs from huge values mistakenly plugged in eg. z buffers */
|
|
CLAMP(xs, -width_x4_, width_x4_);
|
|
CLAMP(ys, -height_x4_, height_x4_);
|
|
|
|
input_vector_program_->read_sampled(in_vector, x, y, sampler);
|
|
p_dx = in_vector[0] * xs;
|
|
p_dy = in_vector[1] * ys;
|
|
|
|
/* displaced pixel in uv coords, for image sampling */
|
|
/* clamp nodes to avoid glitches */
|
|
u = x - p_dx + 0.5f;
|
|
v = y - p_dy + 0.5f;
|
|
CLAMP(u, 0.0f, this->get_width() - 1.0f);
|
|
CLAMP(v, 0.0f, this->get_height() - 1.0f);
|
|
|
|
input_color_program_->read_sampled(output, u, v, sampler);
|
|
}
|
|
|
|
void DisplaceSimpleOperation::deinit_execution()
|
|
{
|
|
input_color_program_ = nullptr;
|
|
input_vector_program_ = nullptr;
|
|
input_scale_xprogram_ = nullptr;
|
|
input_scale_yprogram_ = nullptr;
|
|
}
|
|
|
|
bool DisplaceSimpleOperation::determine_depending_area_of_interest(
|
|
rcti *input, ReadBufferOperation *read_operation, rcti *output)
|
|
{
|
|
rcti color_input;
|
|
NodeOperation *operation = nullptr;
|
|
|
|
/* the vector buffer only needs a 2x2 buffer. The image needs whole buffer */
|
|
/* image */
|
|
operation = get_input_operation(0);
|
|
color_input.xmax = operation->get_width();
|
|
color_input.xmin = 0;
|
|
color_input.ymax = operation->get_height();
|
|
color_input.ymin = 0;
|
|
if (operation->determine_depending_area_of_interest(&color_input, read_operation, output)) {
|
|
return true;
|
|
}
|
|
|
|
/* vector */
|
|
if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
|
|
return true;
|
|
}
|
|
|
|
/* scale x */
|
|
operation = get_input_operation(2);
|
|
if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
|
|
return true;
|
|
}
|
|
|
|
/* scale y */
|
|
operation = get_input_operation(3);
|
|
if (operation->determine_depending_area_of_interest(input, read_operation, output)) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void DisplaceSimpleOperation::get_area_of_interest(const int input_idx,
|
|
const rcti &output_area,
|
|
rcti &r_input_area)
|
|
{
|
|
switch (input_idx) {
|
|
case 0: {
|
|
r_input_area = get_input_operation(input_idx)->get_canvas();
|
|
break;
|
|
}
|
|
default: {
|
|
r_input_area = output_area;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DisplaceSimpleOperation::update_memory_buffer_partial(MemoryBuffer *output,
|
|
const rcti &area,
|
|
Span<MemoryBuffer *> inputs)
|
|
{
|
|
const float width = this->get_width();
|
|
const float height = this->get_height();
|
|
const MemoryBuffer *input_color = inputs[0];
|
|
for (BuffersIterator<float> it = output->iterate_with(inputs.drop_front(1), area); !it.is_end();
|
|
++it)
|
|
{
|
|
float scale_x = *it.in(1);
|
|
float scale_y = *it.in(2);
|
|
|
|
/* Clamp x and y displacement to triple image resolution -
|
|
* to prevent hangs from huge values mistakenly plugged in eg. z buffers. */
|
|
CLAMP(scale_x, -width_x4_, width_x4_);
|
|
CLAMP(scale_y, -height_x4_, height_x4_);
|
|
|
|
/* Main displacement in pixel space. */
|
|
const float *vector = it.in(0);
|
|
const float p_dx = vector[0] * scale_x;
|
|
const float p_dy = vector[1] * scale_y;
|
|
|
|
/* Displaced pixel in uv coords, for image sampling. */
|
|
/* Clamp nodes to avoid glitches. */
|
|
float u = it.x - p_dx + 0.5f;
|
|
float v = it.y - p_dy + 0.5f;
|
|
CLAMP(u, 0.0f, width - 1.0f);
|
|
CLAMP(v, 0.0f, height - 1.0f);
|
|
|
|
input_color->read_elem_checked(u, v, it.out);
|
|
}
|
|
}
|
|
|
|
} // namespace blender::compositor
|