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test/source/blender/compositor/operations/COM_MapUVOperation.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

257 lines
7.3 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "COM_MapUVOperation.h"
namespace blender::compositor {
MapUVOperation::MapUVOperation()
{
this->add_input_socket(DataType::Color, ResizeMode::Align);
this->add_input_socket(DataType::Vector);
this->add_output_socket(DataType::Color);
alpha_ = 0.0f;
flags_.complex = true;
set_canvas_input_index(UV_INPUT_INDEX);
inputUVProgram_ = nullptr;
input_color_program_ = nullptr;
}
void MapUVOperation::init_data()
{
NodeOperation *image_input = get_input_operation(IMAGE_INPUT_INDEX);
image_width_ = image_input->get_width();
image_height_ = image_input->get_height();
NodeOperation *uv_input = get_input_operation(UV_INPUT_INDEX);
uv_width_ = uv_input->get_width();
uv_height_ = uv_input->get_height();
}
void MapUVOperation::init_execution()
{
input_color_program_ = this->get_input_socket_reader(0);
inputUVProgram_ = this->get_input_socket_reader(1);
if (execution_model_ == eExecutionModel::Tiled) {
uv_input_read_fn_ = [=](float x, float y, float *out) {
inputUVProgram_->read_sampled(out, x, y, PixelSampler::Bilinear);
};
}
}
void MapUVOperation::execute_pixel_sampled(float output[4],
float x,
float y,
PixelSampler /*sampler*/)
{
float xy[2] = {x, y};
float uv[2], deriv[2][2], alpha;
pixel_transform(xy, uv, deriv, alpha);
if (alpha == 0.0f) {
zero_v4(output);
return;
}
/* EWA filtering */
input_color_program_->read_filtered(output, uv[0], uv[1], deriv[0], deriv[1]);
/* UV to alpha threshold */
const float threshold = alpha_ * 0.05f;
/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
* this calculation is not very well defined, should be looked into if it becomes a problem ...
*/
float du = len_v2(deriv[0]);
float dv = len_v2(deriv[1]);
float factor = 1.0f - threshold * (du / input_color_program_->get_width() +
dv / input_color_program_->get_height());
if (factor < 0.0f) {
alpha = 0.0f;
}
else {
alpha *= factor;
}
/* "premul" */
if (alpha < 1.0f) {
mul_v4_fl(output, alpha);
}
}
bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
{
if (x < 0.0f || x >= uv_width_ || y < 0.0f || y >= uv_height_) {
r_u = 0.0f;
r_v = 0.0f;
r_alpha = 0.0f;
return false;
}
float vector[3];
uv_input_read_fn_(x, y, vector);
r_u = vector[0] * image_width_;
r_v = vector[1] * image_height_;
r_alpha = vector[2];
return true;
}
void MapUVOperation::pixel_transform(const float xy[2],
float r_uv[2],
float r_deriv[2][2],
float &r_alpha)
{
float uv[2], alpha; /* temporary variables for derivative estimation */
int num;
read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
/* Estimate partial derivatives using 1-pixel offsets */
const float epsilon[2] = {1.0f, 1.0f};
zero_v2(r_deriv[0]);
zero_v2(r_deriv[1]);
num = 0;
if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += uv[0] - r_uv[0];
r_deriv[1][0] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
r_deriv[0][0] += r_uv[0] - uv[0];
r_deriv[1][0] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / float(num);
r_deriv[0][0] *= numinv;
r_deriv[1][0] *= numinv;
}
num = 0;
if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += uv[0] - r_uv[0];
r_deriv[1][1] += uv[1] - r_uv[1];
num++;
}
if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
r_deriv[0][1] += r_uv[0] - uv[0];
r_deriv[1][1] += r_uv[1] - uv[1];
num++;
}
if (num > 0) {
float numinv = 1.0f / float(num);
r_deriv[0][1] *= numinv;
r_deriv[1][1] *= numinv;
}
}
void MapUVOperation::deinit_execution()
{
inputUVProgram_ = nullptr;
input_color_program_ = nullptr;
}
bool MapUVOperation::determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output)
{
rcti color_input;
rcti uv_input;
NodeOperation *operation = nullptr;
/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
operation = get_input_operation(0);
color_input.xmax = operation->get_width();
color_input.xmin = 0;
color_input.ymax = operation->get_height();
color_input.ymin = 0;
if (operation->determine_depending_area_of_interest(&color_input, read_operation, output)) {
return true;
}
operation = get_input_operation(1);
uv_input.xmax = input->xmax + 1;
uv_input.xmin = input->xmin - 1;
uv_input.ymax = input->ymax + 1;
uv_input.ymin = input->ymin - 1;
if (operation->determine_depending_area_of_interest(&uv_input, read_operation, output)) {
return true;
}
return false;
}
void MapUVOperation::get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area)
{
switch (input_idx) {
case IMAGE_INPUT_INDEX: {
r_input_area = get_input_operation(IMAGE_INPUT_INDEX)->get_canvas();
break;
}
case UV_INPUT_INDEX: {
r_input_area = output_area;
expand_area_for_sampler(r_input_area, PixelSampler::Bilinear);
break;
}
}
}
void MapUVOperation::update_memory_buffer_started(MemoryBuffer * /*output*/,
const rcti & /*area*/,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *uv_input = inputs[UV_INPUT_INDEX];
uv_input_read_fn_ = [=](float x, float y, float *out) {
uv_input->read_elem_bilinear(x, y, out);
};
}
void MapUVOperation::update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs)
{
const MemoryBuffer *input_image = inputs[IMAGE_INPUT_INDEX];
for (BuffersIterator<float> it = output->iterate_with({}, area); !it.is_end(); ++it) {
float xy[2] = {float(it.x), float(it.y)};
float uv[2];
float deriv[2][2];
float alpha;
pixel_transform(xy, uv, deriv, alpha);
if (alpha == 0.0f) {
zero_v4(it.out);
continue;
}
/* EWA filtering. */
input_image->read_elem_filtered(uv[0], uv[1], deriv[0], deriv[1], it.out);
/* UV to alpha threshold. */
const float threshold = alpha_ * 0.05f;
/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
* this calculation is not very well defined, should be looked into if it becomes a problem ...
*/
const float du = len_v2(deriv[0]);
const float dv = len_v2(deriv[1]);
const float factor = 1.0f - threshold * (du / image_width_ + dv / image_height_);
if (factor < 0.0f) {
alpha = 0.0f;
}
else {
alpha *= factor;
}
/* "premul" */
if (alpha < 1.0f) {
mul_v4_fl(it.out, alpha);
}
}
}
} // namespace blender::compositor