Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2012 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_listbase.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_mask_types.h"
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#include "IMB_imbuf_types.h"
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/* Forward declarations. */
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struct MaskRasterHandle;
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namespace blender::compositor {
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/**
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* Class with implementation of mask rasterization
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*/
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class MaskOperation : public MultiThreadedOperation {
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protected:
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Mask *mask_;
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/* NOTE: these are used more like aspect,
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* but they _do_ impact on mask detail */
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int mask_width_;
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int mask_height_;
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float mask_width_inv_; /* `1 / mask_width_` */
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float mask_height_inv_; /* `1 / mask_height_` */
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float mask_px_ofs_[2];
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float frame_shutter_;
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int frame_number_;
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bool do_feather_;
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struct MaskRasterHandle *raster_mask_handles_[CMP_NODE_MASK_MBLUR_SAMPLES_MAX];
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unsigned int raster_mask_handle_tot_;
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/**
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* Determine the output resolution. The resolution is retrieved from the Renderer
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*/
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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public:
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MaskOperation();
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void init_execution() override;
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void deinit_execution() override;
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void set_mask(Mask *mask)
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{
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mask_ = mask;
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}
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void set_mask_width(int width)
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{
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mask_width_ = width;
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mask_width_inv_ = 1.0f / (float)width;
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mask_px_ofs_[0] = mask_width_inv_ * 0.5f;
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}
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void set_mask_height(int height)
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{
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mask_height_ = height;
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mask_height_inv_ = 1.0f / (float)height;
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mask_px_ofs_[1] = mask_height_inv_ * 0.5f;
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}
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int get_mask_width()
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{
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return mask_width_;
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}
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int get_mask_height()
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{
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return mask_height_;
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}
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void set_framenumber(int frame_number)
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{
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frame_number_ = frame_number;
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}
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void set_feather(bool feather)
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{
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do_feather_ = feather;
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}
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void set_motion_blur_samples(int samples)
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{
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raster_mask_handle_tot_ = MIN2(MAX2(1, samples), CMP_NODE_MASK_MBLUR_SAMPLES_MAX);
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}
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void set_motion_blur_shutter(float shutter)
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{
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frame_shutter_ = shutter;
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}
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void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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private:
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Vector<MaskRasterHandle *> get_non_null_handles() const;
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};
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} // namespace blender::compositor
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