Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
355 lines
10 KiB
C++
355 lines
10 KiB
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#include "BLI_listbase.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BKE_global.h"
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#include "BLF_api.h"
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#include "MEM_guardedalloc.h"
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#include "draw_manager.h"
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#include "GPU_debug.h"
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#include "GPU_texture.h"
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#include "UI_resources.hh"
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#include "draw_manager_profiling.hh"
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#define MAX_TIMER_NAME 32
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#define MAX_NESTED_TIMER 8
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#define MIM_RANGE_LEN 8
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#define GPU_TIMER_FALLOFF 0.1
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struct DRWTimer {
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uint32_t query[2];
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uint64_t time_average;
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char name[MAX_TIMER_NAME];
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int lvl; /* Hierarchy level for nested timer. */
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bool is_query; /* Does this timer actually perform queries or is it just a group. */
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};
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static struct DRWTimerPool {
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DRWTimer *timers;
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int chunk_count; /* Number of chunk allocated. */
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int timer_count; /* chunk_count * CHUNK_SIZE */
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int timer_increment; /* Keep track of where we are in the stack. */
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int end_increment; /* Keep track of bad usage. */
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bool is_recording; /* Are we in the render loop? */
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bool is_querying; /* Keep track of bad usage. */
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} DTP = {nullptr};
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void DRW_stats_free()
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{
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if (DTP.timers != nullptr) {
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// for (int i = 0; i < DTP.timer_count; i++) {
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// DRWTimer *timer = &DTP.timers[i];
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// glDeleteQueries(2, timer->query);
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// }
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MEM_freeN(DTP.timers);
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DTP.timers = nullptr;
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}
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}
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void DRW_stats_begin()
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{
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if (G.debug_value > 20 && G.debug_value < 30) {
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DTP.is_recording = true;
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}
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if (DTP.is_recording && DTP.timers == nullptr) {
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DTP.chunk_count = 1;
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DTP.timer_count = DTP.chunk_count * MIM_RANGE_LEN;
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DTP.timers = static_cast<DRWTimer *>(
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MEM_callocN(sizeof(DRWTimer) * DTP.timer_count, "DRWTimer stack"));
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}
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else if (!DTP.is_recording && DTP.timers != nullptr) {
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DRW_stats_free();
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}
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DTP.is_querying = false;
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DTP.timer_increment = 0;
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DTP.end_increment = 0;
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}
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static DRWTimer *drw_stats_timer_get()
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{
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if (UNLIKELY(DTP.timer_increment >= DTP.timer_count)) {
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/* Resize the stack. */
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DTP.chunk_count++;
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DTP.timer_count = DTP.chunk_count * MIM_RANGE_LEN;
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DTP.timers = static_cast<DRWTimer *>(
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MEM_recallocN(DTP.timers, sizeof(DRWTimer) * DTP.timer_count));
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}
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return &DTP.timers[DTP.timer_increment++];
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}
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static void drw_stats_timer_start_ex(const char *name, const bool is_query)
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{
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if (DTP.is_recording) {
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DRWTimer *timer = drw_stats_timer_get();
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STRNCPY(timer->name, name);
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timer->lvl = DTP.timer_increment - DTP.end_increment - 1;
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timer->is_query = is_query;
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/* Queries cannot be nested or interleaved. */
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BLI_assert(!DTP.is_querying);
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if (timer->is_query) {
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if (timer->query[0] == 0) {
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// glGenQueries(1, timer->query);
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}
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// glFinish();
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/* Issue query for the next frame */
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// glBeginQuery(GL_TIME_ELAPSED, timer->query[0]);
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DTP.is_querying = true;
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}
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}
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}
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void DRW_stats_group_start(const char *name)
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{
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drw_stats_timer_start_ex(name, false);
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GPU_debug_group_begin(name);
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}
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void DRW_stats_group_end()
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{
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GPU_debug_group_end();
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if (DTP.is_recording) {
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BLI_assert(!DTP.is_querying);
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DTP.end_increment++;
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}
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}
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void DRW_stats_query_start(const char *name)
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{
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GPU_debug_group_begin(name);
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drw_stats_timer_start_ex(name, true);
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}
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void DRW_stats_query_end()
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{
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GPU_debug_group_end();
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if (DTP.is_recording) {
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DTP.end_increment++;
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BLI_assert(DTP.is_querying);
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// glEndQuery(GL_TIME_ELAPSED);
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DTP.is_querying = false;
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}
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}
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void DRW_stats_reset()
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{
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BLI_assert((DTP.timer_increment - DTP.end_increment) <= 0 &&
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"You forgot a DRW_stats_group/query_end somewhere!");
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BLI_assert((DTP.timer_increment - DTP.end_increment) >= 0 &&
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"You forgot a DRW_stats_group/query_start somewhere!");
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if (DTP.is_recording) {
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uint64_t lvl_time[MAX_NESTED_TIMER] = {0};
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/* Swap queries for the next frame and sum up each lvl time. */
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for (int i = DTP.timer_increment - 1; i >= 0; i--) {
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DRWTimer *timer = &DTP.timers[i];
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SWAP(uint32_t, timer->query[0], timer->query[1]);
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BLI_assert(timer->lvl < MAX_NESTED_TIMER);
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if (timer->is_query) {
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uint64_t time = 0;
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if (timer->query[0] != 0) {
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// glGetQueryObjectui64v(timer->query[0], GL_QUERY_RESULT, &time);
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}
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else {
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time = 1000000000; /* 1ms default */
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}
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timer->time_average = timer->time_average * (1.0 - GPU_TIMER_FALLOFF) +
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time * GPU_TIMER_FALLOFF;
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timer->time_average = MIN2(timer->time_average, 1000000000);
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}
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else {
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timer->time_average = lvl_time[timer->lvl + 1];
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lvl_time[timer->lvl + 1] = 0;
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}
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lvl_time[timer->lvl] += timer->time_average;
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}
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DTP.is_recording = false;
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}
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}
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static void draw_stat_5row(const rcti *rect, int u, int v, const char *txt, const int size)
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{
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BLF_draw_default(rect->xmin + (1 + u * 5) * U.widget_unit,
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rect->ymax - (3 + v) * U.widget_unit,
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0.0f,
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txt,
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size);
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}
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static void draw_stat(const rcti *rect, int u, int v, const char *txt, const int size)
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{
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BLF_draw_default(
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rect->xmin + (1 + u) * U.widget_unit, rect->ymax - (3 + v) * U.widget_unit, 0.0f, txt, size);
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}
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void DRW_stats_draw(const rcti *rect)
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{
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char stat_string[64];
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int lvl_index[MAX_NESTED_TIMER];
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int v = 0, u = 0;
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double init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time = 0.0, tot_time = 0.0;
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int fontid = BLF_default();
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UI_FontThemeColor(fontid, TH_TEXT_HI);
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BLF_enable(fontid, BLF_SHADOW);
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const float rgba[]{0.0f, 0.0f, 0.0f, 0.75f};
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BLF_shadow(fontid, 5, rgba);
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BLF_shadow_offset(fontid, 0, -1);
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BLF_batch_draw_begin();
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/* ------------------------------------------ */
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/* ---------------- CPU stats --------------- */
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/* ------------------------------------------ */
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/* Label row */
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char col_label[32];
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STRNCPY(col_label, "Engine");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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STRNCPY(col_label, "Init");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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STRNCPY(col_label, "Background");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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STRNCPY(col_label, "Render");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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STRNCPY(col_label, "Total (w/o cache)");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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v++;
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/* Engines rows */
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char time_to_txt[16];
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DRW_ENABLED_ENGINE_ITER (DST.view_data_active, engine, data) {
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u = 0;
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draw_stat_5row(rect, u++, v, engine->idname, sizeof(engine->idname));
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init_tot_time += data->init_time;
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SNPRINTF(time_to_txt, "%.2fms", data->init_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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background_tot_time += data->background_time;
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SNPRINTF(time_to_txt, "%.2fms", data->background_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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render_tot_time += data->render_time;
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SNPRINTF(time_to_txt, "%.2fms", data->render_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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tot_time += data->init_time + data->background_time + data->render_time;
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SNPRINTF(time_to_txt, "%.2fms", data->init_time + data->background_time + data->render_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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v++;
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}
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/* Totals row */
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u = 0;
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STRNCPY(col_label, "Sub Total");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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SNPRINTF(time_to_txt, "%.2fms", init_tot_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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SNPRINTF(time_to_txt, "%.2fms", background_tot_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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SNPRINTF(time_to_txt, "%.2fms", render_tot_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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SNPRINTF(time_to_txt, "%.2fms", tot_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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v += 2;
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u = 0;
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double *cache_time = DRW_view_data_cache_time_get(DST.view_data_active);
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STRNCPY(col_label, "Cache Time");
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draw_stat_5row(rect, u++, v, col_label, sizeof(col_label));
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SNPRINTF(time_to_txt, "%.2fms", *cache_time);
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draw_stat_5row(rect, u++, v, time_to_txt, sizeof(time_to_txt));
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v += 2;
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/* ------------------------------------------ */
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/* ---------------- GPU stats --------------- */
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/* ------------------------------------------ */
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/* Memory Stats */
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uint tex_mem = GPU_texture_memory_usage_get();
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uint vbo_mem = GPU_vertbuf_get_memory_usage();
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STRNCPY(stat_string, "GPU Memory");
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draw_stat(rect, 0, v, stat_string, sizeof(stat_string));
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SNPRINTF(stat_string, "%.2fMB", double(tex_mem + vbo_mem) / 1000000.0);
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draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
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STRNCPY(stat_string, "Textures");
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draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
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SNPRINTF(stat_string, "%.2fMB", double(tex_mem) / 1000000.0);
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draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
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STRNCPY(stat_string, "Meshes");
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draw_stat(rect, 1, v, stat_string, sizeof(stat_string));
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SNPRINTF(stat_string, "%.2fMB", double(vbo_mem) / 1000000.0);
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draw_stat_5row(rect, 1, v++, stat_string, sizeof(stat_string));
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v += 1;
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/* GPU Timings */
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STRNCPY(stat_string, "GPU Render Timings");
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draw_stat(rect, 0, v++, stat_string, sizeof(stat_string));
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for (int i = 0; i < DTP.timer_increment; i++) {
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double time_ms, time_percent;
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DRWTimer *timer = &DTP.timers[i];
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DRWTimer *timer_parent = (timer->lvl > 0) ? &DTP.timers[lvl_index[timer->lvl - 1]] : nullptr;
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/* Only display a number of lvl at a time */
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if ((G.debug_value - 21) < timer->lvl) {
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continue;
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}
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BLI_assert(timer->lvl < MAX_NESTED_TIMER);
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lvl_index[timer->lvl] = i;
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time_ms = timer->time_average / 1000000.0;
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if (timer_parent != nullptr) {
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time_percent = (double(timer->time_average) / double(timer_parent->time_average)) * 100.0;
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}
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else {
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time_percent = 100.0;
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}
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/* avoid very long number */
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time_ms = MIN2(time_ms, 999.0);
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time_percent = MIN2(time_percent, 100.0);
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SNPRINTF(stat_string, "%s", timer->name);
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draw_stat(rect, 0 + timer->lvl, v, stat_string, sizeof(stat_string));
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SNPRINTF(stat_string, "%.2fms", time_ms);
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draw_stat(rect, 12 + timer->lvl, v, stat_string, sizeof(stat_string));
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SNPRINTF(stat_string, "%.0f", time_percent);
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draw_stat(rect, 16 + timer->lvl, v, stat_string, sizeof(stat_string));
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v++;
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}
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BLF_batch_draw_end();
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BLF_disable(fontid, BLF_SHADOW);
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}
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