Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
270 lines
9.1 KiB
C++
270 lines
9.1 KiB
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#include "draw_manager.h"
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#include "draw_texture_pool.h"
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#ifndef NDEBUG
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/* Maybe `gpu_texture.cc` is a better place for this. */
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static bool drw_texture_format_supports_framebuffer(eGPUTextureFormat format)
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{
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/* Some formats do not work with frame-buffers. */
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switch (format) {
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/* Only add formats that are COMPATIBLE with FB.
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* Generally they are multiple of 16bit. */
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case GPU_R8:
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case GPU_R8UI:
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case GPU_R16F:
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case GPU_R16I:
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case GPU_R16UI:
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case GPU_R16:
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case GPU_R32F:
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case GPU_R32UI:
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case GPU_RG8:
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case GPU_RG16:
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case GPU_RG16F:
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case GPU_RG16I:
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case GPU_RG32F:
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case GPU_RGB10_A2:
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case GPU_R11F_G11F_B10F:
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case GPU_RGBA8:
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case GPU_RGBA16:
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case GPU_RGBA16F:
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case GPU_RGBA32F:
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case GPU_DEPTH_COMPONENT16:
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case GPU_DEPTH_COMPONENT24:
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case GPU_DEPTH24_STENCIL8:
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case GPU_DEPTH_COMPONENT32F:
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return true;
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default:
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return false;
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}
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}
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#endif
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void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
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{
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if (tex == nullptr) {
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return;
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}
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if (flags & DRW_TEX_MIPMAP) {
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GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
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GPU_texture_update_mipmap_chain(tex);
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}
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else {
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GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
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}
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GPU_texture_anisotropic_filter(tex, false);
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GPU_texture_extend_mode(
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tex, flags & DRW_TEX_WRAP ? GPU_SAMPLER_EXTEND_MODE_REPEAT : GPU_SAMPLER_EXTEND_MODE_EXTEND);
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GPU_texture_compare_mode(tex, flags & DRW_TEX_COMPARE);
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}
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GPUTexture *DRW_texture_create_1d_ex(int w,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_1d(__func__, w, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_1d(int w,
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eGPUTextureFormat format,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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return DRW_texture_create_1d_ex(w, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_create_2d_ex(int w,
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int h,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_2d(__func__, w, h, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_2d(
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int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
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{
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return DRW_texture_create_2d_ex(w, h, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_create_2d_array_ex(int w,
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int h,
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int d,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_2d_array(
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__func__, w, h, d, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_2d_array(
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int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
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{
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return DRW_texture_create_2d_array_ex(
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w, h, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_create_3d_ex(int w,
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int h,
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int d,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_3d(__func__, w, h, d, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_3d(
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int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
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{
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return DRW_texture_create_3d_ex(w, h, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_create_cube_ex(int w,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_cube(__func__, w, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_cube(int w,
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eGPUTextureFormat format,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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return DRW_texture_create_cube_ex(w, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_create_cube_array_ex(int w,
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int d,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags,
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const float *fpixels)
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{
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int mip_len = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_cube_array(__func__, w, d, mip_len, format, usage, fpixels);
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drw_texture_set_parameters(tex, flags);
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return tex;
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}
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GPUTexture *DRW_texture_create_cube_array(
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int w, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
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{
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return DRW_texture_create_cube_array_ex(w, d, format, GPU_TEXTURE_USAGE_GENERAL, flags, fpixels);
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}
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GPUTexture *DRW_texture_pool_query_2d_ex(
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int w, int h, eGPUTextureFormat format, eGPUTextureUsage usage, DrawEngineType *engine_type)
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{
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BLI_assert(drw_texture_format_supports_framebuffer(format));
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GPUTexture *tex = DRW_texture_pool_query(
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DST.vmempool->texture_pool, w, h, format, usage, engine_type);
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return tex;
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}
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GPUTexture *DRW_texture_pool_query_2d(int w,
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int h,
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eGPUTextureFormat format,
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DrawEngineType *engine_type)
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{
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return DRW_texture_pool_query_2d_ex(w, h, format, GPU_TEXTURE_USAGE_GENERAL, engine_type);
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}
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GPUTexture *DRW_texture_pool_query_fullscreen_ex(eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DrawEngineType *engine_type)
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{
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const float *size = DRW_viewport_size_get();
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return DRW_texture_pool_query_2d_ex(int(size[0]), int(size[1]), format, usage, engine_type);
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}
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GPUTexture *DRW_texture_pool_query_fullscreen(eGPUTextureFormat format,
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DrawEngineType *engine_type)
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{
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return DRW_texture_pool_query_fullscreen_ex(format, GPU_TEXTURE_USAGE_GENERAL, engine_type);
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}
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void DRW_texture_ensure_fullscreen_2d_ex(GPUTexture **tex,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags)
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{
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if (*(tex) == nullptr) {
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const float *size = DRW_viewport_size_get();
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*(tex) = DRW_texture_create_2d_ex(int(size[0]), int(size[1]), format, usage, flags, nullptr);
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}
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}
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void DRW_texture_ensure_fullscreen_2d(GPUTexture **tex,
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eGPUTextureFormat format,
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DRWTextureFlag flags)
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{
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DRW_texture_ensure_fullscreen_2d_ex(tex, format, GPU_TEXTURE_USAGE_GENERAL, flags);
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}
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void DRW_texture_ensure_2d_ex(GPUTexture **tex,
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int w,
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int h,
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eGPUTextureFormat format,
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eGPUTextureUsage usage,
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DRWTextureFlag flags)
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{
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if (*(tex) == nullptr) {
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*(tex) = DRW_texture_create_2d_ex(w, h, format, usage, flags, nullptr);
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}
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}
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void DRW_texture_ensure_2d(
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GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags)
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{
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DRW_texture_ensure_2d_ex(tex, w, h, format, GPU_TEXTURE_USAGE_GENERAL, flags);
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}
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void DRW_texture_generate_mipmaps(GPUTexture *tex)
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{
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GPU_texture_update_mipmap_chain(tex);
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}
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void DRW_texture_free(GPUTexture *tex)
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{
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GPU_texture_free(tex);
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}
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