Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
155 lines
5.0 KiB
C++
155 lines
5.0 KiB
C++
/* SPDX-FileCopyrightText: 2017 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "DNA_pointcloud_types.h"
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#include "GPU_batch.h"
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#include "GPU_capabilities.h"
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#include "GPU_compute.h"
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#include "GPU_material.h"
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#include "GPU_shader.h"
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#include "GPU_texture.h"
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#include "GPU_vertex_buffer.h"
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#include "DRW_gpu_wrapper.hh"
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#include "DRW_render.h"
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#include "draw_attributes.hh"
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#include "draw_cache_impl.hh"
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#include "draw_common.h"
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#include "draw_manager.h"
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#include "draw_pointcloud_private.hh"
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static GPUVertBuf *g_dummy_vbo = nullptr;
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void DRW_pointcloud_init()
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{
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if (g_dummy_vbo == nullptr) {
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/* initialize vertex format */
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GPUVertFormat format = {0};
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uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
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g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
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&format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
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const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
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GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
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}
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}
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DRWShadingGroup *DRW_shgroup_pointcloud_create_sub(Object *object,
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DRWShadingGroup *shgrp_parent,
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GPUMaterial *gpu_material)
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{
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PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
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DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
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/* Fix issue with certain driver not drawing anything if there is no texture bound to
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* "ac", "au", "u" or "c". */
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DRW_shgroup_buffer_texture(shgrp, "u", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "au", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "c", g_dummy_vbo);
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DRW_shgroup_buffer_texture(shgrp, "ac", g_dummy_vbo);
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GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
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DRW_shgroup_buffer_texture(shgrp, "ptcloud_pos_rad_tx", pos_rad_buf);
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if (gpu_material != nullptr) {
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// const DRW_Attributes &attrs = cache->attr_used;
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// for (int i = 0; i < attrs.num_requests; i++) {
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// const DRW_AttributeRequest &request = attrs.requests[i];
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// char sampler_name[32];
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// /* \note reusing curve attribute function. */
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// drw_curves_get_attribute_sampler_name(request.attribute_name, sampler_name);
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// GPUTexture *attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud);
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// if (!cache->attributes_buf[i]) {
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// continue;
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// }
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// DRW_shgroup_buffer_texture_ref(shgrp, sampler_name, attribute_buf);
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// }
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/* Only single material supported for now. */
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GPUBatch **geom = pointcloud_surface_shaded_get(&pointcloud, &gpu_material, 1);
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DRW_shgroup_call(shgrp, geom[0], object);
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}
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else {
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GPUBatch *geom = pointcloud_surface_get(&pointcloud);
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DRW_shgroup_call(shgrp, geom, object);
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}
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return shgrp;
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}
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void DRW_pointcloud_free()
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{
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GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
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}
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#include "draw_common.hh"
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/* For drw_curves_get_attribute_sampler_name. */
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#include "draw_curves_private.hh"
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namespace blender::draw {
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template<typename PassT>
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GPUBatch *point_cloud_sub_pass_setup_implementation(PassT &sub_ps,
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Object *object,
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GPUMaterial *gpu_material)
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{
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BLI_assert(object->type == OB_POINTCLOUD);
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PointCloud &pointcloud = *static_cast<PointCloud *>(object->data);
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/* Fix issue with certain driver not drawing anything if there is no texture bound to
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* "ac", "au", "u" or "c". */
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sub_ps.bind_texture("u", g_dummy_vbo);
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sub_ps.bind_texture("au", g_dummy_vbo);
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sub_ps.bind_texture("c", g_dummy_vbo);
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sub_ps.bind_texture("ac", g_dummy_vbo);
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GPUVertBuf *pos_rad_buf = pointcloud_position_and_radius_get(&pointcloud);
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sub_ps.bind_texture("ptcloud_pos_rad_tx", pos_rad_buf);
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if (gpu_material != nullptr) {
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ListBase gpu_attrs = GPU_material_attributes(gpu_material);
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LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
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GPUVertBuf **attribute_buf = DRW_pointcloud_evaluated_attribute(&pointcloud, gpu_attr->name);
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if (attribute_buf) {
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char sampler_name[32];
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/** NOTE: Reusing curve attribute function. */
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drw_curves_get_attribute_sampler_name(gpu_attr->name, sampler_name);
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sub_ps.bind_texture(sampler_name, attribute_buf);
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}
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}
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}
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GPUBatch *geom = pointcloud_surface_get(&pointcloud);
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return geom;
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}
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GPUBatch *point_cloud_sub_pass_setup(PassMain::Sub &sub_ps,
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Object *object,
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GPUMaterial *gpu_material)
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{
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return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
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}
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GPUBatch *point_cloud_sub_pass_setup(PassSimple::Sub &sub_ps,
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Object *object,
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GPUMaterial *gpu_material)
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{
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return point_cloud_sub_pass_setup_implementation(sub_ps, object, gpu_material);
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}
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} // namespace blender::draw
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