Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
139 lines
2.5 KiB
C++
139 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of 3D Line.
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*/
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#include <list>
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#include <vector>
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#include "Rep.h"
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#include "../system/FreestyleConfig.h"
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using namespace std;
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namespace Freestyle {
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/** Base class for all lines objects */
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class LineRep : public Rep {
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public:
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/** Line description style */
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enum LINES_STYLE {
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LINES,
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LINE_STRIP,
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LINE_LOOP,
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};
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inline LineRep() : Rep()
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{
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_width = 0.0f;
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}
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/** Builds a single line from 2 vertices
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* v1
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* first vertex
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* v2
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* second vertex
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*/
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inline LineRep(const Vec3r &v1, const Vec3r &v2) : Rep()
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{
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setStyle(LINES);
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AddVertex(v1);
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AddVertex(v2);
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_width = 0.0f;
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}
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/** Builds a line rep from a vertex chain */
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inline LineRep(const vector<Vec3r> &vertices) : Rep()
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{
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_vertices = vertices;
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setStyle(LINE_STRIP);
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_width = 0.0f;
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}
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/** Builds a line rep from a vertex chain */
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inline LineRep(const list<Vec3r> &vertices) : Rep()
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{
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for (list<Vec3r>::const_iterator v = vertices.begin(), end = vertices.end(); v != end; ++v) {
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_vertices.push_back(*v);
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}
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setStyle(LINE_STRIP);
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_width = 0.0f;
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}
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virtual ~LineRep()
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{
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_vertices.clear();
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}
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/** accessors */
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inline const LINES_STYLE style() const
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{
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return _Style;
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}
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inline const vector<Vec3r> &vertices() const
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{
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return _vertices;
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}
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inline float width() const
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{
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return _width;
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}
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/** modifiers */
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inline void setStyle(const LINES_STYLE iStyle)
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{
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_Style = iStyle;
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}
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inline void AddVertex(const Vec3r &iVertex)
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{
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_vertices.push_back(iVertex);
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}
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inline void setVertices(const vector<Vec3r> &iVertices)
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{
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if (0 != _vertices.size()) {
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_vertices.clear();
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}
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for (vector<Vec3r>::const_iterator v = iVertices.begin(), end = iVertices.end(); v != end; ++v)
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{
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_vertices.push_back(*v);
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}
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}
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inline void setWidth(float iWidth)
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{
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_width = iWidth;
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v)
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{
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Rep::accept(v);
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v.visitLineRep(*this);
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}
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/** Computes the line bounding box. */
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virtual void ComputeBBox();
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private:
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LINES_STYLE _Style;
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vector<Vec3r> _vertices;
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float _width;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:LineRep")
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#endif
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};
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} /* namespace Freestyle */
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