Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define a Drawing Style to be applied to the underlying children. Inherits from
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* NodeGroup.
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*/
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#include "DrawingStyle.h"
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#include "NodeGroup.h"
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#include "../system/FreestyleConfig.h"
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namespace Freestyle {
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class NodeDrawingStyle : public NodeGroup {
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public:
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inline NodeDrawingStyle() : NodeGroup() {}
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virtual ~NodeDrawingStyle() {}
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inline const DrawingStyle &drawingStyle() const
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{
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return _DrawingStyle;
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}
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inline void setDrawingStyle(const DrawingStyle &iDrawingStyle)
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{
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_DrawingStyle = iDrawingStyle;
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}
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/** Sets the style. Must be one of FILLED, LINES, POINTS, INVISIBLE. */
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inline void setStyle(const DrawingStyle::STYLE iStyle)
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{
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_DrawingStyle.setStyle(iStyle);
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}
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/** Sets the line width in the LINES style case */
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inline void setLineWidth(const float iLineWidth)
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{
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_DrawingStyle.setLineWidth(iLineWidth);
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}
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/** Sets the Point size in the POINTS style case */
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inline void setPointSize(const float iPointSize)
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{
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_DrawingStyle.setPointSize(iPointSize);
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}
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/** Enables or disables the lighting. true = enable */
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inline void setLightingEnabled(const bool iEnableLighting)
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{
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_DrawingStyle.setLightingEnabled(iEnableLighting);
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}
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/** Accept the corresponding visitor */
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virtual void accept(SceneVisitor &v);
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/** accessors */
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inline DrawingStyle::STYLE style() const
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{
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return _DrawingStyle.style();
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}
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inline float lineWidth() const
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{
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return _DrawingStyle.lineWidth();
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}
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inline float pointSize() const
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{
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return _DrawingStyle.pointSize();
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}
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inline bool lightingEnabled() const
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{
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return _DrawingStyle.lightingEnabled();
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}
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private:
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DrawingStyle _DrawingStyle;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:NodeDrawingStyle")
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#endif
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};
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} /* namespace Freestyle */
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